My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Princess Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Princess Ice Wizard Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Princess
Zap
Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Princess Ice Wizard Electro Wizard
The Log
Goblin Gang Hog Rider Goblin Barrel Princess
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Princess Ice Wizard Electro Wizard
Fireball
Goblin Gang Hog Rider Goblin Barrel Princess Ice Wizard Electro Wizard
Poison
Goblin Gang Princess Ice Wizard Electro Wizard
Lightning
Knight Ice Wizard Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Princess Ice Wizard Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel Princess The Log Ice Wizard Electro Wizard
Goblin Gang
Knight Hog Rider Goblin Barrel Princess
Hog Rider
Knight Goblin Gang The Log Goblin Barrel Princess Electro Wizard
Goblin Barrel
Knight Goblin Gang Hog Rider Princess Ice Wizard
The Log
Hog Rider Knight Princess
Princess
Knight Goblin Gang Hog Rider Goblin Barrel The Log
Ice Wizard
Knight Goblin Barrel
Electro Wizard
Knight Hog Rider

Defense Synergies 4 9

Knight
Goblin Gang Princess Ice Wizard Electro Wizard The Log
Goblin Gang
Knight The Log Princess Ice Wizard Electro Wizard
Hog Rider
Goblin Barrel
The Log
Knight Goblin Gang Princess Ice Wizard Electro Wizard
Princess
Knight Goblin Gang The Log Ice Wizard
Ice Wizard
Knight Goblin Gang The Log Princess
Electro Wizard
Knight Goblin Gang The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Electro Wizard
Knight Goblin Gang The Log Ice Wizard Electro Wizard
Goblin Gang Knight Ice Wizard Electro Wizard
Knight Goblin Gang Ice Wizard Electro Wizard
The Log Princess
Goblin Gang The Log Ice Wizard Electro Wizard
Electro Wizard Goblin Gang Princess Ice Wizard
The Log Electro Wizard
Goblin Gang Princess Ice Wizard
Knight Goblin Gang Ice Wizard Electro Wizard
Goblin Gang Ice Wizard Electro Wizard Knight The Log Princess
Goblin Gang Princess Ice Wizard Electro Wizard
Knight Goblin Gang The Log Ice Wizard Electro Wizard
Goblin Gang The Log Princess Electro Wizard
Knight Goblin Gang Electro Wizard
Goblin Gang The Log Electro Wizard
Knight Goblin Gang Electro Wizard
Knight Goblin Gang The Log Ice Wizard Electro Wizard
The Log Knight Princess Ice Wizard Electro Wizard
Electro Wizard
Goblin Gang Knight The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Electro Wizard
Electro Wizard Knight Goblin Gang The Log
Goblin Gang Knight The Log Electro Wizard
Goblin Gang Knight The Log Electro Wizard
Knight Goblin Gang
Goblin Gang Princess Ice Wizard Electro Wizard
Goblin Gang Knight Ice Wizard Electro Wizard
Knight
Electro Wizard Knight The Log
Goblin Gang
Knight
The Log Electro Wizard
Knight Goblin Gang
Princess
Goblin Gang Electro Wizard Knight The Log
The Log Princess Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Ice Wizard Electro Wizard
The Log
Knight The Log
The Log
Princess Ice Wizard
The Log Princess
The Log Princess Ice Wizard
The Log
Goblin Gang Electro Wizard
Knight The Log Princess Electro Wizard
Princess
Knight The Log Princess
Princess
Princess The Log
The Log Princess
The Log Princess
The Log Princess Electro Wizard
The Log Princess
The Log
Princess
The Log
The Log
The Log Princess Ice Wizard
The Log Princess Ice Wizard Electro Wizard
The Log Princess
The Log
Princess Ice Wizard Electro Wizard
Electro Wizard
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Goblin Gang Princess
Princess Ice Wizard Electro Wizard
The Log
Knight Goblin Gang Princess Electro Wizard
The Log Princess
Goblin Gang The Log Princess Electro Wizard
Princess Electro Wizard
The Log Princess Electro Wizard

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