My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Barbarian Barrel Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Guards
Giant Snowball
Goblin Gang Goblin Barrel Guards
Zap
Goblin Gang Goblin Barrel Guards Goblin Giant
Barbarian Barrel
Knight Goblin Gang Wizard Goblin Barrel Guards
The Log
Goblin Gang Mini P.E.K.K.A Goblin Barrel Guards
Earthquake
Goblin Gang Goblin Barrel Guards
Arrows
Goblin Gang Goblin Barrel Guards
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Wizard Goblin Barrel Guards
Fireball
Goblin Gang Wizard Goblin Barrel
Poison
Goblin Gang Wizard Guards
Lightning
Knight Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Goblin Gang Goblin Barrel Guards Mini P.E.K.K.A Wizard Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Goblin Gang Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Wizard Barbarian Barrel
Goblin Gang
Knight Goblin Barrel Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Goblin Gang Wizard Barbarian Barrel Goblin Giant
Wizard
Knight Mini P.E.K.K.A Goblin Giant
Barbarian Barrel
Knight Mini P.E.K.K.A Goblin Barrel Goblin Giant
Goblin Barrel
Knight Goblin Gang Barbarian Barrel Guards Goblin Giant
Guards
Goblin Barrel
Goblin Giant
Goblin Gang Mini P.E.K.K.A Wizard Barbarian Barrel Goblin Barrel

Defense Synergies 1 12

Knight
Goblin Gang Mini P.E.K.K.A Wizard Barbarian Barrel
Goblin Gang
Knight Mini P.E.K.K.A Barbarian Barrel Guards
Mini P.E.K.K.A
Knight Goblin Gang Wizard Barbarian Barrel Guards
Wizard
Knight Mini P.E.K.K.A Barbarian Barrel Guards
Barbarian Barrel
Knight Goblin Gang Mini P.E.K.K.A Wizard Guards
Goblin Barrel
Guards
Goblin Gang Mini P.E.K.K.A Wizard Barbarian Barrel
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Barbarian Barrel Goblin Giant
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A Knight
Mini P.E.K.K.A Knight Goblin Gang Guards
Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Barbarian Barrel Guards
Goblin Gang Wizard
Barbarian Barrel Goblin Giant
Mini P.E.K.K.A Goblin Gang
Knight Goblin Gang Guards Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Guards Knight Wizard Barbarian Barrel Goblin Giant
Goblin Gang Wizard
Mini P.E.K.K.A Knight Goblin Gang Wizard Guards
Wizard Goblin Gang Mini P.E.K.K.A Barbarian Barrel Guards
Mini P.E.K.K.A Knight Goblin Gang
Goblin Gang Mini P.E.K.K.A
Wizard Knight Goblin Gang Mini P.E.K.K.A
Knight Goblin Gang Wizard Barbarian Barrel Guards
Wizard Barbarian Barrel Knight Guards
Mini P.E.K.K.A
Goblin Gang Wizard Knight Mini P.E.K.K.A Barbarian Barrel Guards Goblin Giant
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Guards Barbarian Barrel
Knight Goblin Gang Mini P.E.K.K.A Wizard Barbarian Barrel
Goblin Gang Guards Knight Mini P.E.K.K.A Goblin Giant
Goblin Gang Mini P.E.K.K.A Guards Knight Barbarian Barrel Goblin Giant
Knight Goblin Gang Mini P.E.K.K.A Guards Goblin Giant
Wizard Goblin Gang Goblin Giant
Goblin Gang Mini P.E.K.K.A Guards Knight Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant
Knight Mini P.E.K.K.A Barbarian Barrel
Goblin Gang Guards Goblin Giant
Knight Mini P.E.K.K.A Guards
Guards Goblin Giant
Mini P.E.K.K.A Knight Goblin Gang Wizard Guards Goblin Giant
Wizard
Goblin Gang Guards Knight Mini P.E.K.K.A Barbarian Barrel Goblin Giant
Mini P.E.K.K.A Wizard Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Guards
Barbarian Barrel
Barbarian Barrel Goblin Giant
Knight Barbarian Barrel Guards
Wizard Barbarian Barrel
Wizard Goblin Giant
Wizard
Wizard Barbarian Barrel
Wizard
Goblin Gang Mini P.E.K.K.A Guards
Knight Wizard Barbarian Barrel
Wizard
Knight Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Barbarian Barrel
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard Barbarian Barrel
Wizard Barbarian Barrel
Wizard
Barbarian Barrel
Wizard
Wizard Guards
Mini P.E.K.K.A
Wizard
Wizard
Goblin Gang Barbarian Barrel Guards
Wizard
Barbarian Barrel
Knight Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Goblin Gang Guards
Barbarian Barrel Goblin Giant
Wizard

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