My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Goblin Gang Musketeer Goblin Barrel Princess
Zap
Goblin Gang Goblin Barrel Princess
Barbarian Barrel
Knight Goblin Gang Musketeer Goblin Barrel Princess
The Log
Goblin Gang Musketeer Goblin Barrel Princess
Earthquake
Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Princess
Royal Delivery
Knight Goblin Gang Musketeer Goblin Barrel Princess
Fireball
Goblin Gang Musketeer Goblin Barrel Princess
Poison
Goblin Gang Musketeer Princess
Lightning
Knight Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Knight Goblin Gang Goblin Barrel Princess Musketeer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Knight Goblin Gang

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Goblin Barrel Princess The Log
Goblin Gang
Knight Goblin Barrel Princess
Musketeer
Knight The Log Mega Knight
Rage
Goblin Barrel
Knight Goblin Gang Princess Mega Knight
The Log
Knight Musketeer Princess Mega Knight
Princess
Knight Goblin Gang Goblin Barrel The Log Mega Knight
Mega Knight
Musketeer Goblin Barrel The Log Princess

Defense Synergies 5 7

Knight
Goblin Gang Musketeer Princess The Log
Goblin Gang
Knight Musketeer The Log Princess
Musketeer
Knight Goblin Gang The Log Mega Knight
Rage
Goblin Barrel
The Log
Musketeer Knight Goblin Gang Princess Mega Knight
Princess
Knight Goblin Gang The Log Mega Knight
Mega Knight
Musketeer The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer The Log
Knight Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Knight Musketeer
Knight Goblin Gang Musketeer Mega Knight
The Log Princess Mega Knight
Goblin Gang The Log Musketeer Mega Knight
Musketeer Goblin Gang Princess
Musketeer The Log Mega Knight
Goblin Gang Musketeer Princess
Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Knight Musketeer The Log Princess Mega Knight
Musketeer Goblin Gang Princess
Mega Knight Knight Goblin Gang Musketeer The Log
Mega Knight Goblin Gang The Log Princess
Knight Goblin Gang Mega Knight
Goblin Gang The Log Mega Knight
Mega Knight Knight Goblin Gang Musketeer
Mega Knight Knight Goblin Gang Musketeer The Log
The Log Knight Musketeer Princess Mega Knight
Musketeer
Goblin Gang Mega Knight Knight Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight
Knight Goblin Gang Musketeer The Log Mega Knight
Goblin Gang Mega Knight Knight Musketeer The Log
Goblin Gang Mega Knight Knight Musketeer The Log
Knight Goblin Gang Musketeer Mega Knight
Goblin Gang Musketeer Princess
Goblin Gang Knight Musketeer
Mega Knight Knight
Mega Knight Knight The Log
Goblin Gang Musketeer
Mega Knight Knight Musketeer
Mega Knight The Log
Mega Knight Knight Goblin Gang
Musketeer Princess Mega Knight
Goblin Gang Knight Musketeer The Log
Mega Knight Musketeer The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Musketeer The Log
Musketeer The Log Princess
The Log
Knight Musketeer The Log
The Log Mega Knight
Musketeer Princess
Musketeer The Log Princess
The Log Princess
The Log
Goblin Gang Musketeer
Knight Musketeer The Log Princess
Musketeer Princess
Knight Musketeer The Log Princess
Musketeer Princess
Princess Musketeer The Log
Musketeer The Log Princess
Musketeer The Log Princess Mega Knight
Musketeer The Log Princess Mega Knight
The Log Princess Mega Knight
Musketeer The Log Mega Knight
Princess
Musketeer The Log
Musketeer The Log
The Log Princess Mega Knight
The Log Musketeer Princess
Musketeer The Log Princess Mega Knight
Musketeer The Log
Musketeer Princess
Musketeer
Musketeer The Log Mega Knight
Princess
Mega Knight
The Log Princess
Goblin Gang Musketeer Princess
Musketeer Princess
The Log
Knight Goblin Gang Musketeer Princess Mega Knight
The Log Musketeer Princess
Musketeer Mega Knight
Goblin Gang Musketeer The Log Princess
Musketeer Princess
Musketeer The Log Princess Mega Knight
Mega Knight

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