My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Witch Electro Wizard Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Skeleton King
Giant Snowball
Goblin Gang Witch Skeleton King
Zap
Goblin Gang Witch Skeleton King
Barbarian Barrel
Knight Goblin Gang Wizard Witch Electro Wizard Skeleton King
The Log
Goblin Gang Witch Skeleton King
Earthquake
Goblin Gang Witch Skeleton King
Arrows
Goblin Gang Witch Skeleton King
Royal Delivery
Knight Goblin Gang Wizard Witch Electro Wizard Skeleton King
Fireball
Goblin Gang Wizard Witch Electro Wizard Skeleton King
Poison
Goblin Gang Wizard Witch Electro Wizard Skeleton King
Lightning
Knight Wizard Witch Electro Wizard Skeleton King
Rocket
Wizard Witch Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Electro Wizard Skeleton King Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Gang Electro Wizard

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wizard Witch The Log Electro Wizard
Goblin Gang
Knight Skeleton King
Wizard
Knight Mega Knight
Witch
Knight Mega Knight Skeleton King
The Log
Knight Mega Knight
Electro Wizard
Knight Mega Knight
Mega Knight
Wizard Witch The Log Electro Wizard
Skeleton King
Goblin Gang Witch

Defense Synergies 2 15

Knight
Goblin Gang Electro Wizard Wizard Witch The Log
Goblin Gang
Knight The Log Electro Wizard
Wizard
Knight The Log Electro Wizard Mega Knight Skeleton King
Witch
Knight The Log Electro Wizard Mega Knight
The Log
Knight Goblin Gang Wizard Witch Electro Wizard Mega Knight
Electro Wizard
Knight Goblin Gang Wizard Witch The Log Mega Knight
Mega Knight
Wizard Witch The Log Electro Wizard
Skeleton King
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard The Log Electro Wizard
Knight Goblin Gang Witch The Log Electro Wizard Mega Knight
Goblin Gang Witch Mega Knight Knight Electro Wizard
Witch Knight Goblin Gang Electro Wizard Mega Knight Skeleton King
The Log Mega Knight
Goblin Gang The Log Electro Wizard Mega Knight
Electro Wizard Goblin Gang Wizard Witch
The Log Electro Wizard Mega Knight
Witch Goblin Gang Skeleton King
Knight Goblin Gang Electro Wizard Mega Knight
Goblin Gang Witch Electro Wizard Knight Wizard The Log Mega Knight Skeleton King
Goblin Gang Wizard Witch Electro Wizard
Mega Knight Knight Goblin Gang Wizard Witch The Log Electro Wizard
Wizard Mega Knight Goblin Gang Witch The Log Electro Wizard Skeleton King
Knight Goblin Gang Electro Wizard Mega Knight Skeleton King
Goblin Gang The Log Electro Wizard Mega Knight
Wizard Mega Knight Knight Goblin Gang Witch Electro Wizard
Mega Knight Knight Goblin Gang Wizard Witch The Log Electro Wizard
Wizard Witch The Log Knight Electro Wizard Mega Knight
Electro Wizard
Goblin Gang Wizard Mega Knight Knight Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Witch Electro Wizard
Electro Wizard Knight Goblin Gang Wizard The Log Mega Knight
Goblin Gang Mega Knight Knight Witch The Log Electro Wizard
Goblin Gang Mega Knight Knight The Log Electro Wizard
Knight Goblin Gang Witch Mega Knight
Wizard Goblin Gang Witch Electro Wizard
Goblin Gang Knight Witch Electro Wizard
Mega Knight Knight
Electro Wizard Mega Knight Knight Witch The Log
Witch Goblin Gang
Mega Knight Knight Witch
Mega Knight The Log Electro Wizard
Mega Knight Knight Goblin Gang Wizard Witch Skeleton King
Wizard Witch Mega Knight
Goblin Gang Witch Electro Wizard Knight The Log Skeleton King
Mega Knight Wizard Witch The Log Electro Wizard Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight The Log
Wizard The Log Mega Knight
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard
Goblin Gang Electro Wizard
Knight Wizard The Log Electro Wizard
Wizard
Knight The Log
The Log
Wizard Witch The Log
Wizard The Log Mega Knight
Wizard The Log Electro Wizard Mega Knight
Wizard Witch The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Witch Mega Knight
Witch
The Log Wizard Witch Electro Wizard
Wizard Witch The Log Mega Knight
The Log
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard The Log Mega Knight
Electro Wizard
Mega Knight
Wizard The Log
Electro Wizard Goblin Gang Witch
Wizard Witch Electro Wizard
The Log
Knight Goblin Gang Wizard Electro Wizard Mega Knight
The Log Wizard Skeleton King
Mega Knight
Goblin Gang Witch The Log Electro Wizard Skeleton King
Witch Electro Wizard
Witch The Log Electro Wizard Mega Knight

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