My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Electro Wizard Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Skeleton Army Sparky
Giant Snowball
Hog Rider Skeleton Army
Zap
Firecracker Skeleton Army Sparky
Barbarian Barrel
Knight Firecracker Skeleton Army Electro Wizard Sparky
The Log
Firecracker Hog Rider Skeleton Army Sparky
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Firecracker Skeleton Army
Royal Delivery
Knight Firecracker Hog Rider Skeleton Army Electro Wizard Sparky
Fireball
Firecracker Hog Rider Skeleton Army Electro Wizard Sparky
Poison
Firecracker Skeleton Army Electro Wizard Sparky
Lightning
Knight Electro Wizard Sparky
Rocket
Hog Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Poison Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Skeleton Army Hog Rider Poison Electro Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Skeleton Army Hog Rider

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Poison Electro Wizard Sparky
Firecracker
Knight Hog Rider Sparky Mega Knight
Hog Rider
Knight Firecracker Poison Electro Wizard Mega Knight
Skeleton Army
Sparky
Poison
Knight Hog Rider Mega Knight
Electro Wizard
Knight Hog Rider Sparky Mega Knight
Sparky
Knight Firecracker Skeleton Army Electro Wizard
Mega Knight
Firecracker Hog Rider Poison Electro Wizard

Defense Synergies 2 12

Knight
Firecracker Electro Wizard Skeleton Army Poison Sparky
Firecracker
Knight Skeleton Army Electro Wizard Mega Knight
Hog Rider
Skeleton Army
Knight Firecracker Electro Wizard Sparky
Poison
Knight Electro Wizard Sparky Mega Knight
Electro Wizard
Knight Firecracker Skeleton Army Poison Mega Knight
Sparky
Knight Skeleton Army Poison
Mega Knight
Firecracker Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Electro Wizard Sparky
Skeleton Army Sparky Knight Firecracker Electro Wizard Mega Knight
Skeleton Army Sparky Mega Knight Knight Electro Wizard
Skeleton Army Sparky Knight Firecracker Electro Wizard Mega Knight
Firecracker Skeleton Army Poison Sparky Mega Knight
Skeleton Army Firecracker Electro Wizard Mega Knight
Electro Wizard Firecracker Poison
Poison Electro Wizard Sparky Mega Knight
Sparky Skeleton Army
Knight Skeleton Army Firecracker Electro Wizard Sparky Mega Knight
Skeleton Army Poison Electro Wizard Knight Firecracker Mega Knight
Firecracker Poison Electro Wizard
Skeleton Army Sparky Mega Knight Knight Electro Wizard
Skeleton Army Sparky Mega Knight Firecracker Poison Electro Wizard
Skeleton Army Sparky Knight Electro Wizard Mega Knight
Skeleton Army Electro Wizard Sparky Mega Knight
Sparky Mega Knight Knight Firecracker Skeleton Army Poison Electro Wizard
Mega Knight Knight Firecracker Skeleton Army Electro Wizard
Poison Knight Firecracker Electro Wizard Mega Knight
Sparky Electro Wizard
Skeleton Army Mega Knight Knight Firecracker Poison Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Electro Wizard Sparky
Poison Electro Wizard Knight Firecracker Mega Knight
Skeleton Army Mega Knight Knight Electro Wizard Sparky
Skeleton Army Mega Knight Knight Electro Wizard Sparky
Knight Skeleton Army Sparky Mega Knight
Firecracker Poison Electro Wizard
Skeleton Army Sparky Knight Electro Wizard
Mega Knight Knight Skeleton Army Sparky
Electro Wizard Mega Knight Knight Firecracker Skeleton Army Poison Sparky
Skeleton Army Sparky
Mega Knight Knight Sparky
Skeleton Army Mega Knight Poison Electro Wizard
Skeleton Army Mega Knight Knight Sparky
Firecracker Skeleton Army Sparky Mega Knight
Skeleton Army Electro Wizard Sparky Knight Firecracker Poison
Poison Mega Knight Firecracker Electro Wizard Sparky
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Sparky
Firecracker Poison Electro Wizard
Poison Sparky
Knight Firecracker Poison Sparky
Poison Firecracker Sparky Mega Knight
Firecracker Poison
Firecracker Poison Sparky
Poison Firecracker
Poison Firecracker
Poison Electro Wizard Sparky
Firecracker Poison Knight Electro Wizard Sparky
Poison Firecracker
Poison Knight Firecracker Sparky
Firecracker Poison
Firecracker Poison Sparky
Firecracker Poison Sparky
Firecracker Poison Sparky Mega Knight
Poison Sparky
Sparky
Firecracker Poison Electro Wizard Sparky Mega Knight
Firecracker Poison Mega Knight
Poison Sparky Mega Knight
Poison
Sparky
Poison
Firecracker Poison Sparky Mega Knight
Firecracker Poison Electro Wizard Sparky
Poison Sparky Mega Knight
Poison Firecracker Sparky
Poison Firecracker Electro Wizard Sparky
Electro Wizard Firecracker Poison
Sparky
Poison Sparky Mega Knight
Firecracker Poison Electro Wizard Sparky
Sparky Mega Knight
Firecracker Poison Sparky
Electro Wizard Skeleton Army
Poison Firecracker Electro Wizard
Poison Knight Firecracker Electro Wizard Sparky Mega Knight
Firecracker Poison
Poison Sparky
Firecracker Sparky Mega Knight
Firecracker Poison Electro Wizard Sparky
Firecracker Poison Electro Wizard
Poison Firecracker Electro Wizard Sparky Mega Knight
Sparky
Firecracker Sparky Mega Knight

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