My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Wizard Dark Prince Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince Inferno Dragon
Giant Snowball
Hog Rider Guards Inferno Dragon
Zap
Firecracker Guards Dark Prince Inferno Dragon
Barbarian Barrel
Knight Firecracker Wizard Guards Dark Prince
The Log
Firecracker Hog Rider Guards Dark Prince
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Knight Firecracker Hog Rider Wizard Guards Dark Prince Inferno Dragon
Fireball
Firecracker Hog Rider Wizard Inferno Dragon
Poison
Firecracker Wizard Guards
Lightning
Knight Wizard Dark Prince Inferno Dragon
Rocket
Hog Rider Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Dark Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Guards Hog Rider Dark Prince Inferno Dragon Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Firecracker Guards Hog Rider

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Wizard
Firecracker
Knight Hog Rider Dark Prince Inferno Dragon Mega Knight
Hog Rider
Knight Firecracker Wizard Guards Dark Prince Mega Knight
Wizard
Knight Hog Rider Dark Prince Mega Knight
Guards
Hog Rider
Dark Prince
Firecracker Hog Rider Wizard
Inferno Dragon
Mega Knight Firecracker
Mega Knight
Inferno Dragon Firecracker Hog Rider Wizard

Defense Synergies 1 8

Knight
Firecracker Wizard
Firecracker
Knight Guards Dark Prince Mega Knight
Hog Rider
Wizard
Knight Guards Dark Prince Mega Knight
Guards
Firecracker Wizard
Dark Prince
Firecracker Wizard
Inferno Dragon
Mega Knight
Mega Knight
Firecracker Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Wizard
Inferno Dragon Knight Firecracker Dark Prince Mega Knight
Mega Knight Knight Dark Prince Inferno Dragon
Inferno Dragon Knight Firecracker Guards Dark Prince Mega Knight
Firecracker Dark Prince Mega Knight
Firecracker Guards Dark Prince Mega Knight
Inferno Dragon Firecracker Wizard
Mega Knight
Inferno Dragon
Knight Guards Firecracker Dark Prince Mega Knight
Guards Knight Firecracker Wizard Dark Prince Mega Knight
Inferno Dragon Firecracker Wizard
Mega Knight Knight Wizard Guards Dark Prince
Wizard Mega Knight Firecracker Guards Dark Prince
Inferno Dragon Knight Mega Knight
Inferno Dragon Mega Knight
Wizard Mega Knight Knight Firecracker Dark Prince
Mega Knight Knight Firecracker Wizard Guards Dark Prince
Wizard Knight Firecracker Guards Dark Prince Inferno Dragon Mega Knight
Inferno Dragon
Wizard Dark Prince Mega Knight Knight Firecracker Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Mega Knight Dark Prince
Knight Firecracker Wizard Inferno Dragon Mega Knight
Guards Mega Knight Knight Dark Prince
Guards Dark Prince Mega Knight Knight
Knight Guards Dark Prince Inferno Dragon Mega Knight
Firecracker Wizard
Guards Dark Prince Knight
Mega Knight Knight Dark Prince Inferno Dragon
Mega Knight Knight Firecracker Dark Prince Inferno Dragon
Guards Inferno Dragon
Inferno Dragon Mega Knight Knight Guards Dark Prince
Mega Knight Guards Dark Prince
Dark Prince Mega Knight Knight Wizard Guards
Wizard Firecracker Mega Knight
Guards Knight Firecracker Dark Prince Inferno Dragon
Mega Knight Firecracker Wizard Dark Prince Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Guards
Firecracker
Knight Firecracker Guards Dark Prince
Wizard Firecracker Dark Prince Mega Knight
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Firecracker Wizard
Guards
Firecracker Knight Wizard Dark Prince
Firecracker Wizard
Knight Firecracker
Firecracker
Firecracker
Firecracker Wizard
Firecracker Wizard Mega Knight
Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard Mega Knight
Mega Knight
Wizard
Firecracker Wizard Dark Prince Mega Knight
Inferno Dragon
Firecracker Wizard
Wizard Mega Knight
Firecracker
Firecracker Wizard
Firecracker Wizard Guards
Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Wizard
Guards Dark Prince
Firecracker Wizard
Knight Firecracker Wizard Dark Prince Mega Knight
Firecracker Wizard
Firecracker Dark Prince Mega Knight
Firecracker Guards
Firecracker
Firecracker Dark Prince Mega Knight
Inferno Dragon
Firecracker Wizard Mega Knight

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