My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Hog Rider Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Hog Rider
Giant Snowball
Minion Horde Hog Rider Lumberjack
Zap
Minion Horde
Barbarian Barrel
Knight Bomb Tower Wizard Electro Wizard Lumberjack
The Log
Hog Rider Lumberjack
Earthquake
Bomb Tower Hog Rider
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Hog Rider Wizard Electro Wizard Lumberjack
Fireball
Minion Horde Bomb Tower Hog Rider Wizard Electro Wizard Lumberjack
Poison
Minion Horde Bomb Tower Wizard Electro Wizard
Lightning
Knight Bomb Tower Wizard Electro Wizard Lumberjack
Rocket
Minion Horde Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Fireball Bomb Tower Hog Rider Electro Wizard Lumberjack Minion Horde Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Fireball Bomb Tower Hog Rider

Attack Synergies 2 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Minion Horde Fireball Wizard Electro Wizard Lumberjack
Minion Horde
Knight Hog Rider Lumberjack
Fireball
Hog Rider Knight Electro Wizard
Bomb Tower
Hog Rider
Knight Fireball Minion Horde Wizard Electro Wizard Lumberjack
Wizard
Knight Hog Rider Lumberjack
Electro Wizard
Knight Fireball Hog Rider Lumberjack
Lumberjack
Knight Minion Horde Hog Rider Wizard Electro Wizard

Defense Synergies 2 11

Knight
Bomb Tower Electro Wizard Minion Horde Fireball Wizard Lumberjack
Minion Horde
Knight
Fireball
Knight Bomb Tower Electro Wizard Lumberjack
Bomb Tower
Knight Fireball Electro Wizard
Hog Rider
Wizard
Knight Electro Wizard Lumberjack
Electro Wizard
Knight Fireball Bomb Tower Wizard Lumberjack
Lumberjack
Knight Fireball Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Wizard Electro Wizard
Minion Horde Bomb Tower Lumberjack Knight Electro Wizard
Minion Horde Bomb Tower Lumberjack Knight Electro Wizard
Minion Horde Bomb Tower Lumberjack Knight Electro Wizard
Fireball Bomb Tower Lumberjack
Fireball Bomb Tower Electro Wizard Lumberjack
Minion Horde Electro Wizard Fireball Bomb Tower Wizard
Fireball Bomb Tower Electro Wizard
Minion Horde Bomb Tower Lumberjack
Knight Minion Horde Electro Wizard Lumberjack
Minion Horde Electro Wizard Knight Fireball Bomb Tower Wizard Lumberjack
Minion Horde Fireball Wizard Electro Wizard
Minion Horde Bomb Tower Lumberjack Knight Fireball Wizard Electro Wizard
Fireball Bomb Tower Wizard Minion Horde Electro Wizard Lumberjack
Knight Minion Horde Bomb Tower Electro Wizard Lumberjack
Minion Horde Bomb Tower Fireball Electro Wizard Lumberjack
Minion Horde Bomb Tower Wizard Knight Fireball Electro Wizard Lumberjack
Fireball Bomb Tower Knight Minion Horde Wizard Electro Wizard Lumberjack
Bomb Tower Wizard Knight Fireball Electro Wizard Lumberjack
Bomb Tower Electro Wizard Lumberjack
Wizard Knight Minion Horde Fireball Bomb Tower Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Fireball Electro Wizard
Fireball Electro Wizard Knight Bomb Tower Wizard Lumberjack
Lumberjack Knight Minion Horde Bomb Tower Electro Wizard
Lumberjack Knight Minion Horde Fireball Electro Wizard
Knight Minion Horde Lumberjack
Fireball Wizard Minion Horde Bomb Tower Electro Wizard
Knight Minion Horde Fireball Bomb Tower Electro Wizard Lumberjack
Knight Minion Horde Bomb Tower Lumberjack
Minion Horde Electro Wizard Knight Fireball Bomb Tower
Minion Horde
Knight Minion Horde Bomb Tower Lumberjack
Fireball Electro Wizard
Knight Minion Horde Fireball Bomb Tower Wizard Lumberjack
Wizard Minion Horde Fireball Bomb Tower
Electro Wizard Knight Minion Horde Fireball Bomb Tower Lumberjack
Minion Horde Fireball Bomb Tower Wizard Electro Wizard
Fireball Bomb Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde
Fireball Electro Wizard
Minion Horde Fireball
Knight Fireball
Fireball Wizard Minion Horde
Fireball Wizard Minion Horde
Minion Horde Wizard
Fireball Wizard
Fireball Wizard
Minion Horde Fireball Electro Wizard Lumberjack
Knight Minion Horde Fireball Wizard Electro Wizard
Fireball Wizard
Knight Fireball
Minion Horde Fireball
Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Minion Horde
Fireball Wizard Electro Wizard
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Minion Horde
Fireball Wizard Electro Wizard
Fireball Wizard
Fireball
Minion Horde Fireball Wizard Electro Wizard
Electro Wizard Minion Horde Fireball Wizard
Minion Horde Fireball
Minion Horde Fireball Wizard
Minion Horde Fireball Electro Wizard
Minion Horde
Fireball Wizard
Minion Horde Electro Wizard Fireball
Fireball Wizard Electro Wizard
Fireball
Fireball Knight Minion Horde Wizard Electro Wizard Lumberjack
Fireball Wizard
Fireball
Minion Horde
Minion Horde Fireball Electro Wizard
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Wizard

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