My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Musketeer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Musketeer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Minion Horde Royal Giant Mini P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Ram Rider
Giant Snowball
Minion Horde Musketeer Ram Rider
Zap
Minion Horde Royal Giant Ram Rider
Barbarian Barrel
Knight Musketeer
The Log
Royal Giant Mini P.E.K.K.A Musketeer Ram Rider
Earthquake
Arrows
Minion Horde
Royal Delivery
Knight Minion Horde Mini P.E.K.K.A Musketeer Ram Rider
Fireball
Minion Horde Musketeer Ram Rider
Poison
Minion Horde Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Ram Rider
Rocket
Minion Horde Musketeer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Fireball Mini P.E.K.K.A Musketeer Minion Horde Ram Rider Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Knight Fireball Mini P.E.K.K.A

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Musketeer Minion Horde Fireball Ram Rider
Minion Horde
Rage Knight Royal Giant
Royal Giant
Fireball Minion Horde Musketeer
Fireball
Royal Giant Knight Ram Rider
Mini P.E.K.K.A
Musketeer Rage Ram Rider
Musketeer
Knight Royal Giant Mini P.E.K.K.A Ram Rider
Rage
Minion Horde Mini P.E.K.K.A
Ram Rider
Knight Fireball Mini P.E.K.K.A Musketeer

Defense Synergies 1 9

Knight
Musketeer Minion Horde Fireball Mini P.E.K.K.A
Minion Horde
Knight
Royal Giant
Fireball
Knight Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A
Knight Fireball Musketeer Ram Rider
Musketeer
Knight Fireball Mini P.E.K.K.A Ram Rider
Rage
Ram Rider
Fireball Mini P.E.K.K.A Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Fireball Musketeer Ram Rider
Minion Horde Mini P.E.K.K.A Knight Musketeer Ram Rider
Minion Horde Mini P.E.K.K.A Ram Rider Knight Musketeer
Minion Horde Mini P.E.K.K.A Knight Musketeer Ram Rider
Fireball Mini P.E.K.K.A
Fireball Musketeer
Minion Horde Musketeer Ram Rider Fireball
Fireball Musketeer Ram Rider
Minion Horde Mini P.E.K.K.A Musketeer
Knight Minion Horde Mini P.E.K.K.A Musketeer
Minion Horde Knight Fireball Musketeer Ram Rider
Minion Horde Musketeer Fireball Ram Rider
Minion Horde Mini P.E.K.K.A Knight Fireball Musketeer Ram Rider
Fireball Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A Knight Minion Horde Ram Rider
Minion Horde Fireball Mini P.E.K.K.A Ram Rider
Minion Horde Knight Fireball Mini P.E.K.K.A Musketeer
Fireball Knight Minion Horde Musketeer Ram Rider
Knight Fireball Musketeer Ram Rider
Mini P.E.K.K.A Musketeer Ram Rider
Knight Minion Horde Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Knight Minion Horde Mini P.E.K.K.A Musketeer Ram Rider
Mini P.E.K.K.A Knight Minion Horde Fireball Musketeer Ram Rider
Knight Minion Horde Mini P.E.K.K.A Musketeer Ram Rider
Fireball Minion Horde Musketeer Ram Rider
Mini P.E.K.K.A Knight Minion Horde Fireball Musketeer Ram Rider
Mini P.E.K.K.A Knight Minion Horde
Minion Horde Knight Fireball Mini P.E.K.K.A
Minion Horde Musketeer
Knight Minion Horde Mini P.E.K.K.A Musketeer
Fireball
Mini P.E.K.K.A Knight Minion Horde Fireball Ram Rider
Minion Horde Fireball Musketeer
Knight Minion Horde Fireball Mini P.E.K.K.A Musketeer
Minion Horde Fireball Mini P.E.K.K.A Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Minion Horde Musketeer
Fireball Musketeer Ram Rider
Minion Horde Fireball
Knight Fireball Musketeer
Fireball Minion Horde
Fireball Minion Horde Musketeer Ram Rider
Minion Horde Musketeer
Fireball Ram Rider
Fireball Ram Rider
Minion Horde Fireball Mini P.E.K.K.A Musketeer
Knight Minion Horde Fireball Musketeer Ram Rider
Fireball Musketeer
Knight Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Minion Horde Fireball Musketeer
Fireball
Musketeer
Minion Horde Fireball Musketeer
Fireball
Minion Horde
Fireball Musketeer Ram Rider
Fireball Musketeer Ram Rider
Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Musketeer
Minion Horde Fireball Mini P.E.K.K.A
Minion Horde Fireball Musketeer
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball Musketeer
Fireball Musketeer Ram Rider
Fireball
Fireball Knight Minion Horde Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Minion Horde Musketeer
Minion Horde Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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