My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Skeleton Dragons Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Skeleton Dragons Ice Golem Suspicious Bush Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Heal Spirit Ice Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Fisherman
Giant Snowball
Bats Skeleton Dragons Fisherman
Zap
Bats Fisherman
Barbarian Barrel
Knight Heal Spirit
The Log
Heal Spirit Suspicious Bush Fisherman
Earthquake
Arrows
Bats Skeleton Dragons Heal Spirit Suspicious Bush
Royal Delivery
Bats Knight Skeleton Dragons Heal Spirit Fisherman
Fireball
Skeleton Dragons Suspicious Bush Fisherman
Poison
Bats Skeleton Dragons Suspicious Bush Fisherman
Lightning
Knight Skeleton Dragons Ice Golem Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Skeleton Dragons Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton Dragons Ice Golem Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Heal Spirit Ice Golem Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Bats Ice Golem Suspicious Bush Knight Fisherman Skeleton Dragons Fireball

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Heal Spirit Bats Ice Golem Suspicious Bush

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Ice Golem Skeleton Dragons Fisherman
Knight
Bats Skeleton Dragons Heal Spirit Fireball
Skeleton Dragons
Knight Bats Heal Spirit Ice Golem Fisherman
Heal Spirit
Knight Skeleton Dragons
Ice Golem
Bats Skeleton Dragons
Suspicious Bush
Fireball
Knight
Fisherman
Bats Skeleton Dragons

Defense Synergies 3 8

Bats
Knight Ice Golem Fisherman
Knight
Bats Skeleton Dragons Fireball Fisherman
Skeleton Dragons
Knight Ice Golem Fireball Fisherman
Heal Spirit
Ice Golem
Skeleton Dragons Bats Fireball Fisherman
Suspicious Bush
Fireball
Knight Skeleton Dragons Ice Golem
Fisherman
Bats Knight Skeleton Dragons Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Dragons Ice Golem Fireball
Bats Knight Skeleton Dragons Fisherman
Fisherman Bats Knight Skeleton Dragons
Bats Knight Skeleton Dragons Fisherman
Fireball
Fireball Bats Skeleton Dragons
Bats Skeleton Dragons Fireball
Skeleton Dragons Ice Golem Fireball
Fisherman
Knight Ice Golem Fisherman
Bats Skeleton Dragons Knight Ice Golem Fireball Fisherman
Skeleton Dragons Bats Fireball
Bats Knight Skeleton Dragons Fireball
Fireball Bats Skeleton Dragons
Knight
Fireball Fisherman
Bats Knight Skeleton Dragons Fireball Fisherman
Fireball Bats Knight Skeleton Dragons Fisherman
Bats Knight Skeleton Dragons Ice Golem Fireball Fisherman
Fisherman
Skeleton Dragons Bats Knight Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem Fireball Fisherman
Fireball Knight Skeleton Dragons Ice Golem Fisherman
Bats Knight Ice Golem Fisherman
Bats Knight Ice Golem Fireball Fisherman
Knight Fisherman
Skeleton Dragons Fireball Bats Ice Golem
Bats Knight Ice Golem Fireball
Knight Fisherman
Bats Knight Skeleton Dragons Ice Golem Fireball
Skeleton Dragons
Bats Knight
Fireball
Knight Ice Golem Fireball
Skeleton Dragons Fireball
Bats Knight Skeleton Dragons Ice Golem Fireball Fisherman
Bats Skeleton Dragons Ice Golem Fireball
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Skeleton Dragons Ice Golem
Fireball Skeleton Dragons Fisherman
Skeleton Dragons Fireball
Knight Skeleton Dragons Ice Golem Fireball
Fireball Skeleton Dragons
Skeleton Dragons Fireball Bats Ice Golem
Skeleton Dragons
Fireball Skeleton Dragons Ice Golem
Fireball Skeleton Dragons Fisherman
Bats Fireball Fisherman
Knight Skeleton Dragons Fireball Fisherman
Fireball Skeleton Dragons
Knight Skeleton Dragons Ice Golem Fireball Fisherman
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Ice Golem Fireball Fisherman
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bats Skeleton Dragons Fisherman
Skeleton Dragons Fireball Fisherman
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fisherman
Skeleton Dragons Fireball
Ice Golem Skeleton Dragons Fireball
Fisherman
Fireball Skeleton Dragons Fisherman
Fireball Skeleton Dragons Fisherman
Fireball Skeleton Dragons Fisherman
Bats Skeleton Dragons Ice Golem Fireball
Bats Skeleton Dragons Fireball
Fireball
Skeleton Dragons Fireball
Skeleton Dragons Fireball
Fireball
Bats Fireball
Fireball Skeleton Dragons
Fireball
Fireball Knight Skeleton Dragons
Skeleton Dragons Ice Golem Fireball
Fireball
Skeleton Dragons
Bats Skeleton Dragons Fireball
Bats Skeleton Dragons Fireball
Fireball
Fireball Skeleton Dragons

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