My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Princess Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Bowler Princess Ice Wizard Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon Princess Lava Hound

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Lava Hound
Giant Snowball
Baby Dragon Princess Inferno Dragon Lava Hound
Zap
Inferno Tower Princess Inferno Dragon Lava Hound
Barbarian Barrel
Knight Inferno Tower Princess Ice Wizard
The Log
Princess
Earthquake
Inferno Tower
Arrows
Princess Lava Hound
Royal Delivery
Knight Baby Dragon Bowler Princess Ice Wizard Inferno Dragon Lava Hound
Fireball
Inferno Tower Baby Dragon Bowler Princess Ice Wizard Inferno Dragon Lava Hound
Poison
Inferno Tower Princess Ice Wizard Lava Hound
Lightning
Knight Inferno Tower Baby Dragon Bowler Ice Wizard Inferno Dragon
Rocket
Inferno Tower Bowler Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Bowler Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Baby Dragon Bowler Princess Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Princess Ice Wizard Baby Dragon Inferno Dragon Inferno Tower Bowler Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Princess Ice Wizard Baby Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Princess Ice Wizard
Inferno Tower
Baby Dragon
Knight Lava Hound Bowler Ice Wizard Inferno Dragon
Bowler
Baby Dragon Princess Ice Wizard
Princess
Knight Bowler
Ice Wizard
Knight Baby Dragon Bowler
Inferno Dragon
Lava Hound Baby Dragon
Lava Hound
Baby Dragon Inferno Dragon

Defense Synergies 4 10

Knight
Inferno Tower Princess Ice Wizard Baby Dragon Bowler
Inferno Tower
Knight Baby Dragon Princess Ice Wizard
Baby Dragon
Ice Wizard Knight Inferno Tower Bowler Inferno Dragon
Bowler
Knight Baby Dragon Ice Wizard
Princess
Knight Inferno Tower Ice Wizard
Ice Wizard
Knight Baby Dragon Inferno Tower Bowler Princess Inferno Dragon
Inferno Dragon
Baby Dragon Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Inferno Tower Baby Dragon
Inferno Tower Inferno Dragon Knight Ice Wizard
Inferno Tower Bowler Knight Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon Knight Bowler Ice Wizard
Bowler Princess
Bowler Baby Dragon Ice Wizard
Inferno Tower Inferno Dragon Baby Dragon Princess Ice Wizard
Bowler Inferno Tower Baby Dragon
Inferno Tower Inferno Dragon Princess Ice Wizard
Knight Inferno Tower Bowler Ice Wizard
Ice Wizard Knight Baby Dragon Bowler Princess
Inferno Tower Inferno Dragon Baby Dragon Princess Ice Wizard
Inferno Tower Bowler Knight Ice Wizard
Bowler Baby Dragon Princess
Inferno Tower Inferno Dragon Knight
Inferno Tower Bowler Inferno Dragon
Knight Inferno Tower Bowler
Knight Baby Dragon Bowler Ice Wizard
Baby Dragon Knight Bowler Princess Ice Wizard Inferno Dragon
Inferno Tower Inferno Dragon
Bowler Knight Baby Dragon
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Inferno Tower Bowler
Knight Baby Dragon Bowler Inferno Dragon
Knight Inferno Tower Bowler
Bowler Knight Inferno Tower
Inferno Tower Knight Bowler Inferno Dragon
Baby Dragon Princess Ice Wizard
Knight Inferno Tower Bowler Ice Wizard
Inferno Tower Knight Inferno Dragon
Knight Inferno Tower Baby Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Knight Inferno Tower Bowler
Bowler
Bowler Knight Inferno Tower
Baby Dragon Bowler Princess
Inferno Tower Knight Baby Dragon Bowler Inferno Dragon
Bowler Inferno Tower Baby Dragon Princess Ice Wizard Inferno Dragon
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Baby Dragon
Baby Dragon Bowler Princess Ice Wizard
Baby Dragon
Knight
Baby Dragon Bowler
Baby Dragon Princess Ice Wizard
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess Ice Wizard
Bowler
Knight Bowler Princess
Baby Dragon Princess
Knight Baby Dragon Bowler Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Baby Dragon Bowler
Princess
Bowler
Baby Dragon
Baby Dragon Bowler Princess Ice Wizard
Inferno Dragon
Baby Dragon Bowler Princess Ice Wizard
Baby Dragon Bowler Princess
Baby Dragon
Baby Dragon Princess Ice Wizard
Bowler
Princess
Bowler Princess
Princess
Baby Dragon Princess Ice Wizard
Knight Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Baby Dragon Bowler Princess
Princess
Baby Dragon Bowler Princess
Inferno Dragon
Bowler

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