My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

4 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard P.E.K.K.A Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Skeleton King
Giant Snowball
Skeleton Army Skeleton King
Zap
Skeleton Army Skeleton King
Barbarian Barrel
Knight Valkyrie Wizard Skeleton Army Skeleton King
The Log
Mini P.E.K.K.A Skeleton Army Skeleton King
Earthquake
Skeleton Army Skeleton King
Arrows
Skeleton Army Skeleton King
Royal Delivery
Knight Mini P.E.K.K.A Valkyrie Wizard Skeleton Army P.E.K.K.A Skeleton King
Fireball
Wizard Skeleton Army Skeleton King
Poison
Wizard Skeleton Army Skeleton King
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard Skeleton King
Rocket
Valkyrie Wizard Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Army Mini P.E.K.K.A Valkyrie Skeleton King Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard
Mini P.E.K.K.A
Valkyrie Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Mega Knight
Skeleton Army
Skeleton King
P.E.K.K.A
Valkyrie Wizard
Mega Knight
Mini P.E.K.K.A Wizard
Skeleton King
Skeleton Army

Defense Synergies 0 13

Knight
Mini P.E.K.K.A Wizard Skeleton Army
Mini P.E.K.K.A
Knight Valkyrie Wizard Skeleton Army
Valkyrie
Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Mega Knight Skeleton King
Skeleton Army
Knight Mini P.E.K.K.A Wizard Skeleton King
P.E.K.K.A
Valkyrie Wizard
Mega Knight
Wizard
Skeleton King
Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie Mega Knight
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie Mega Knight Skeleton King
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Mega Knight
Skeleton Army Valkyrie Mega Knight
Wizard
Valkyrie P.E.K.K.A Mega Knight
Mini P.E.K.K.A P.E.K.K.A Skeleton Army Skeleton King
Knight Skeleton Army Mini P.E.K.K.A Valkyrie Mega Knight
Valkyrie Skeleton Army Knight Wizard Mega Knight Skeleton King
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight Valkyrie Wizard
Valkyrie Wizard Skeleton Army Mega Knight Mini P.E.K.K.A P.E.K.K.A Skeleton King
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Mega Knight Skeleton King
Skeleton Army Mini P.E.K.K.A P.E.K.K.A Mega Knight
Wizard Mega Knight Knight Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A
Mega Knight Knight Valkyrie Wizard Skeleton Army
Valkyrie Wizard Knight Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Valkyrie Wizard Skeleton Army Mega Knight Knight Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight P.E.K.K.A
Knight Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Skeleton Army P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army P.E.K.K.A Mega Knight Knight
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Valkyrie
Mini P.E.K.K.A P.E.K.K.A Mega Knight Knight Valkyrie Skeleton Army
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Knight Mini P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Mega Knight Valkyrie
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Mega Knight Knight Valkyrie Wizard Skeleton King
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A Skeleton King
Valkyrie Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Valkyrie Wizard
Wizard
Knight
Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard
Wizard Mega Knight
Wizard
Wizard
Mini P.E.K.K.A
Wizard Mega Knight
P.E.K.K.A Mega Knight
Wizard
Skeleton Army
Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard Mega Knight
Wizard Skeleton King
P.E.K.K.A Mega Knight
Skeleton King
Mega Knight
P.E.K.K.A
Wizard Mega Knight

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