My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Giant Skeleton
Giant Snowball
Minions Skeleton Army Witch
Zap
Minions Skeleton Army Witch
Barbarian Barrel
Knight Valkyrie Skeleton Army Witch Giant Skeleton
The Log
Mini P.E.K.K.A Skeleton Army Witch Giant Skeleton
Earthquake
Skeleton Army Witch
Arrows
Minions Skeleton Army Witch
Royal Delivery
Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch Giant Skeleton
Fireball
Minions Skeleton Army Witch
Poison
Minions Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Valkyrie Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Skeleton Army Mini P.E.K.K.A Valkyrie Witch Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Minions Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Witch
Minions
Knight Mega Knight Mini P.E.K.K.A Valkyrie Giant Skeleton
Mini P.E.K.K.A
Minions Valkyrie Giant Skeleton Mega Knight
Valkyrie
Minions Mini P.E.K.K.A Witch Giant Skeleton
Skeleton Army
Witch
Knight Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Minions Mini P.E.K.K.A Valkyrie Witch
Mega Knight
Minions Mini P.E.K.K.A Witch

Defense Synergies 2 12

Knight
Minions Mini P.E.K.K.A Skeleton Army Witch
Minions
Knight Valkyrie Giant Skeleton Mega Knight
Mini P.E.K.K.A
Knight Valkyrie Skeleton Army Witch
Valkyrie
Minions Mini P.E.K.K.A Witch
Skeleton Army
Knight Mini P.E.K.K.A Giant Skeleton
Witch
Knight Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Giant Skeleton
Minions Skeleton Army Witch
Mega Knight
Minions Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Valkyrie
Mini P.E.K.K.A Skeleton Army Knight Minions Valkyrie Witch Mega Knight
Mini P.E.K.K.A Skeleton Army Witch Mega Knight Knight Minions Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeleton Army Witch Knight Minions Valkyrie Mega Knight
Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton Mega Knight
Skeleton Army Minions Valkyrie Mega Knight
Minions Witch
Valkyrie Giant Skeleton Mega Knight
Mini P.E.K.K.A Witch Minions Skeleton Army
Knight Skeleton Army Mini P.E.K.K.A Valkyrie Giant Skeleton Mega Knight
Minions Valkyrie Skeleton Army Witch Knight Giant Skeleton Mega Knight
Minions Witch
Mini P.E.K.K.A Skeleton Army Mega Knight Knight Minions Valkyrie Witch Giant Skeleton
Valkyrie Skeleton Army Mega Knight Minions Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army Knight Mega Knight
Skeleton Army Mini P.E.K.K.A Mega Knight
Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Valkyrie Mega Knight Knight Minions Skeleton Army Witch
Valkyrie Witch Knight Minions Giant Skeleton Mega Knight
Mini P.E.K.K.A
Valkyrie Skeleton Army Mega Knight Knight Minions Mini P.E.K.K.A Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeleton Army Mega Knight Witch Giant Skeleton
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Skeleton Army Giant Skeleton Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie Witch
Mini P.E.K.K.A Valkyrie Skeleton Army Giant Skeleton Mega Knight Knight
Giant Skeleton Knight Mini P.E.K.K.A Valkyrie Skeleton Army Witch Mega Knight
Minions Witch
Mini P.E.K.K.A Skeleton Army Knight Minions Valkyrie Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Knight Valkyrie Skeleton Army
Giant Skeleton Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie Skeleton Army Witch
Witch Skeleton Army
Mega Knight Knight Minions Mini P.E.K.K.A Valkyrie Witch Giant Skeleton
Skeleton Army Mega Knight Valkyrie Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight Knight Valkyrie Witch
Valkyrie Skeleton Army Witch Mega Knight
Skeleton Army Witch Knight Minions Mini P.E.K.K.A Valkyrie Giant Skeleton
Minions Valkyrie Mega Knight Mini P.E.K.K.A Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton
Giant Skeleton
Knight Valkyrie Giant Skeleton
Valkyrie Mega Knight
Minions Witch
Witch
Minions Mini P.E.K.K.A
Knight Valkyrie
Knight
Minions
Witch
Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Mega Knight
Valkyrie Witch Mega Knight
Minions Giant Skeleton Mega Knight
Valkyrie Witch Mega Knight
Witch
Witch
Witch Mega Knight
Witch
Minions Witch
Mini P.E.K.K.A
Mega Knight
Giant Skeleton Mega Knight
Minions Skeleton Army Witch
Witch
Knight Mini P.E.K.K.A Valkyrie Mega Knight
Giant Skeleton
Mega Knight
Minions Witch Giant Skeleton
Witch
Witch Giant Skeleton Mega Knight
Mega Knight

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