My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Sparky
Giant Snowball
Goblin Barrel Baby Dragon Witch
Zap
Goblin Barrel Witch Sparky
Barbarian Barrel
Knight Goblin Barrel Witch Sparky
The Log
Goblin Barrel Witch Sparky
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Baby Dragon Witch P.E.K.K.A Sparky
Fireball
Goblin Barrel Baby Dragon Witch Sparky
Poison
Witch Sparky
Lightning
Knight Baby Dragon Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Baby Dragon P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Barrel Baby Dragon Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Barrel

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Baby Dragon Witch The Log Sparky
Mirror
Goblin Barrel The Log Sparky
Goblin Barrel
Knight Mirror Baby Dragon P.E.K.K.A Sparky
Baby Dragon
Knight Goblin Barrel Witch P.E.K.K.A Sparky
Witch
Knight Baby Dragon P.E.K.K.A
P.E.K.K.A
Goblin Barrel Baby Dragon Witch The Log
The Log
Mirror Knight P.E.K.K.A Sparky
Sparky
Knight Mirror Goblin Barrel Baby Dragon The Log

Defense Synergies 1 11

Knight
Baby Dragon Witch The Log Sparky
Mirror
The Log Sparky
Goblin Barrel
Baby Dragon
Knight Witch P.E.K.K.A The Log
Witch
Knight Baby Dragon The Log
P.E.K.K.A
The Log Baby Dragon
The Log
P.E.K.K.A Knight Mirror Baby Dragon Witch Sparky
Sparky
Knight Mirror The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon The Log Sparky
P.E.K.K.A Sparky Knight Witch The Log
Witch P.E.K.K.A Sparky Knight
Witch P.E.K.K.A Sparky Knight
P.E.K.K.A The Log Sparky
The Log Baby Dragon
Baby Dragon Witch
Baby Dragon P.E.K.K.A The Log Sparky
Witch P.E.K.K.A Sparky
Knight Sparky
Witch Knight Baby Dragon The Log
Baby Dragon Witch
P.E.K.K.A Sparky Knight Witch The Log
Sparky Baby Dragon Witch P.E.K.K.A The Log
P.E.K.K.A Sparky Knight
P.E.K.K.A The Log Sparky
Sparky Knight Witch P.E.K.K.A
Knight Baby Dragon Witch The Log
Baby Dragon Witch The Log Knight
P.E.K.K.A Sparky
Knight Baby Dragon Witch P.E.K.K.A The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch P.E.K.K.A Sparky
Knight Baby Dragon The Log
P.E.K.K.A Knight Witch The Log Sparky
P.E.K.K.A Knight The Log Sparky
P.E.K.K.A Knight Witch Sparky
Baby Dragon Witch
P.E.K.K.A Sparky Knight Witch
P.E.K.K.A Knight Sparky
P.E.K.K.A Knight Baby Dragon Witch The Log Sparky
Witch P.E.K.K.A Sparky
P.E.K.K.A Knight Witch Sparky
P.E.K.K.A The Log
P.E.K.K.A Knight Witch Sparky
Baby Dragon Witch Sparky
Witch Sparky Knight Baby Dragon P.E.K.K.A The Log
Baby Dragon Witch P.E.K.K.A The Log Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log Sparky
Baby Dragon The Log
Baby Dragon The Log Sparky
Knight The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch
Baby Dragon Witch The Log Sparky
The Log Baby Dragon
The Log
Sparky
Knight The Log Sparky
Baby Dragon
Knight Baby Dragon The Log Sparky
Baby Dragon
Baby Dragon The Log Sparky
Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky
Sparky
Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch The Log
Baby Dragon The Log Sparky
The Log Sparky
Baby Dragon The Log
The Log Baby Dragon Witch Sparky
Witch
The Log Baby Dragon Witch Sparky
Baby Dragon Witch The Log Sparky
Baby Dragon The Log Sparky
Baby Dragon Witch Sparky
Witch
Sparky
The Log Sparky
Sparky
P.E.K.K.A Sparky
The Log Sparky
Witch
Baby Dragon Witch
The Log
Knight Baby Dragon Sparky
The Log Baby Dragon
Sparky
P.E.K.K.A Sparky
Baby Dragon Witch The Log Sparky
Witch
Baby Dragon Witch The Log Sparky

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