My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Dark Prince Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Valkyrie Baby Dragon Dark Prince Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince
Giant Snowball
Baby Dragon
Zap
Mortar Dark Prince
Barbarian Barrel
Knight Mortar Valkyrie Dark Prince Magic Archer
The Log
Dark Prince
Earthquake
Mortar
Arrows
Royal Delivery
Knight Valkyrie Baby Dragon Dark Prince Magic Archer
Fireball
Mortar Baby Dragon Magic Archer
Poison
Mortar Magic Archer
Lightning
Knight Mortar Valkyrie Baby Dragon Dark Prince Magic Archer
Rocket
Mortar Valkyrie Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Valkyrie Baby Dragon Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Baby Dragon Dark Prince Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mortar Fireball Valkyrie Baby Dragon Dark Prince Magic Archer Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Mortar Fireball Valkyrie

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Baby Dragon Fireball Magic Archer
Mortar
Knight Fireball Baby Dragon Dark Prince
Fireball
Golem Knight Mortar Baby Dragon Dark Prince Magic Archer
Valkyrie
Baby Dragon Dark Prince Magic Archer
Baby Dragon
Knight Golem Mortar Fireball Valkyrie Dark Prince
Dark Prince
Mortar Fireball Valkyrie Baby Dragon Golem Magic Archer
Golem
Fireball Baby Dragon Dark Prince Magic Archer
Magic Archer
Knight Fireball Valkyrie Dark Prince Golem

Defense Synergies 1 12

Knight
Magic Archer Mortar Fireball Baby Dragon
Mortar
Knight Fireball Valkyrie Baby Dragon
Fireball
Knight Mortar Valkyrie Dark Prince
Valkyrie
Mortar Fireball Baby Dragon Magic Archer
Baby Dragon
Knight Mortar Valkyrie Dark Prince
Dark Prince
Fireball Baby Dragon Magic Archer
Golem
Magic Archer
Knight Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Valkyrie Baby Dragon Magic Archer
Knight Mortar Valkyrie Dark Prince
Mortar Knight Valkyrie Dark Prince
Knight Mortar Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Fireball Valkyrie Baby Dragon Dark Prince Magic Archer
Mortar Fireball Baby Dragon Magic Archer
Fireball Valkyrie Baby Dragon Magic Archer
Mortar
Knight Valkyrie Dark Prince
Valkyrie Knight Fireball Baby Dragon Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Mortar Knight Fireball Valkyrie Dark Prince
Fireball Valkyrie Mortar Baby Dragon Dark Prince Magic Archer
Knight Mortar
Mortar Fireball
Knight Mortar Fireball Valkyrie Dark Prince
Mortar Fireball Valkyrie Knight Baby Dragon Dark Prince Magic Archer
Mortar Valkyrie Baby Dragon Knight Fireball Dark Prince Magic Archer
Mortar
Valkyrie Dark Prince Knight Fireball Baby Dragon
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball Dark Prince
Fireball Knight Mortar Valkyrie Baby Dragon Magic Archer
Knight Valkyrie Dark Prince
Valkyrie Dark Prince Knight Fireball
Knight Valkyrie Dark Prince
Fireball Baby Dragon Magic Archer
Dark Prince Knight Fireball Valkyrie
Knight Valkyrie Dark Prince
Knight Mortar Fireball Valkyrie Baby Dragon Dark Prince Magic Archer
Knight Valkyrie Dark Prince
Fireball Valkyrie Dark Prince
Dark Prince Knight Fireball Valkyrie
Fireball Valkyrie Baby Dragon Magic Archer
Knight Mortar Fireball Valkyrie Baby Dragon Dark Prince Magic Archer
Valkyrie Fireball Baby Dragon Dark Prince Magic Archer
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight Mortar Valkyrie Baby Dragon
Mortar Fireball Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Knight Fireball Valkyrie Dark Prince
Fireball Mortar Valkyrie Baby Dragon Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Mortar Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball Mortar
Fireball
Knight Mortar Fireball Valkyrie Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Knight Mortar Fireball Baby Dragon Magic Archer
Mortar Fireball Baby Dragon Magic Archer
Mortar Fireball Baby Dragon Magic Archer
Mortar Fireball Baby Dragon Magic Archer
Magic Archer Mortar Fireball Baby Dragon
Mortar Fireball
Mortar Fireball Baby Dragon Dark Prince Magic Archer
Mortar Fireball Valkyrie Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Mortar Fireball Baby Dragon
Mortar Fireball Valkyrie Baby Dragon Dark Prince Magic Archer
Mortar Fireball Baby Dragon Magic Archer
Fireball Mortar Baby Dragon Magic Archer
Fireball Mortar Baby Dragon Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball
Mortar Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Dark Prince Magic Archer
Fireball Baby Dragon Magic Archer
Fireball
Fireball Knight Valkyrie Baby Dragon Dark Prince Magic Archer
Mortar Fireball Baby Dragon Magic Archer
Fireball
Dark Prince
Fireball Baby Dragon Magic Archer
Fireball Magic Archer
Mortar Fireball Baby Dragon Dark Prince Magic Archer
Fireball Mortar

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