My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Electro Dragon Magic Archer Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Sparky
Giant Snowball
Electro Dragon Lumberjack
Zap
Royal Giant Sparky
Barbarian Barrel
Knight Magic Archer Lumberjack Sparky
The Log
Royal Giant Lumberjack Sparky
Earthquake
Arrows
Royal Delivery
Knight Electro Dragon Magic Archer Lumberjack Sparky
Fireball
Electro Dragon Magic Archer Lumberjack Sparky
Poison
Electro Dragon Magic Archer Sparky
Lightning
Knight Electro Dragon Magic Archer Lumberjack Sparky
Rocket
Electro Dragon Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Dragon Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Freeze Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Void Freeze Magic Archer Lumberjack Electro Dragon Royal Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Void Freeze Magic Archer

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Electro Dragon Magic Archer Lumberjack Sparky
Royal Giant
Void Electro Dragon Magic Archer Lumberjack Sparky
Void
Royal Giant
Freeze
Electro Dragon
Knight Royal Giant Magic Archer Sparky
Magic Archer
Knight Royal Giant Electro Dragon Lumberjack
Lumberjack
Knight Royal Giant Magic Archer Sparky
Sparky
Knight Royal Giant Electro Dragon Lumberjack

Defense Synergies 2 6

Knight
Electro Dragon Magic Archer Lumberjack Sparky
Royal Giant
Void
Freeze
Lumberjack Sparky
Electro Dragon
Knight Lumberjack
Magic Archer
Knight Lumberjack
Lumberjack
Knight Freeze Electro Dragon Magic Archer
Sparky
Knight Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Void Electro Dragon Magic Archer Sparky
Lumberjack Sparky Knight Electro Dragon
Lumberjack Sparky Knight Void Freeze Electro Dragon
Lumberjack Sparky Knight Electro Dragon
Lumberjack Sparky
Freeze Electro Dragon Magic Archer Lumberjack
Void Freeze Electro Dragon Magic Archer
Void Electro Dragon Magic Archer Sparky
Sparky Lumberjack
Knight Lumberjack Sparky
Knight Freeze Electro Dragon Magic Archer Lumberjack
Electro Dragon Magic Archer
Lumberjack Sparky Knight Freeze Electro Dragon
Sparky Freeze Electro Dragon Magic Archer Lumberjack
Sparky Knight Lumberjack
Freeze Lumberjack Sparky
Sparky Knight Electro Dragon Lumberjack
Knight Electro Dragon Magic Archer Lumberjack
Freeze Knight Electro Dragon Magic Archer Lumberjack
Sparky Lumberjack
Knight Electro Dragon Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Lumberjack Void Sparky
Void Knight Electro Dragon Magic Archer Lumberjack
Lumberjack Knight Electro Dragon Sparky
Lumberjack Knight Sparky
Knight Lumberjack Sparky
Freeze Electro Dragon Magic Archer
Sparky Knight Void Lumberjack
Knight Lumberjack Sparky
Void Freeze Electro Dragon Knight Magic Archer Sparky
Sparky
Knight Electro Dragon Lumberjack Sparky
Void
Knight Lumberjack Sparky
Electro Dragon Magic Archer Sparky
Electro Dragon Sparky Knight Freeze Magic Archer Lumberjack
Freeze Electro Dragon Magic Archer Sparky
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Magic Archer Knight Freeze Electro Dragon Sparky
Void Electro Dragon Magic Archer
Void Electro Dragon Magic Archer Sparky
Knight Void Freeze Sparky
Magic Archer Sparky
Freeze Electro Dragon Magic Archer
Magic Archer Sparky
Freeze Electro Dragon Magic Archer
Void Electro Dragon
Void Electro Dragon Lumberjack Sparky
Void Knight Electro Dragon Magic Archer Sparky
Void Electro Dragon Magic Archer
Knight Void Magic Archer Sparky
Void Freeze Electro Dragon Magic Archer
Magic Archer Sparky
Electro Dragon Magic Archer Sparky
Magic Archer Electro Dragon Sparky
Freeze Sparky
Sparky
Void Electro Dragon Magic Archer Sparky
Electro Dragon Magic Archer
Void Magic Archer Sparky
Void
Void Sparky
Void Electro Dragon
Freeze Electro Dragon Magic Archer Sparky
Void Electro Dragon Magic Archer Sparky
Void Electro Dragon Magic Archer Sparky
Void Magic Archer Sparky
Electro Dragon Magic Archer Sparky
Electro Dragon Void Freeze
Void Sparky
Void Electro Dragon Magic Archer Sparky
Void Freeze Electro Dragon Magic Archer Sparky
Sparky
Magic Archer Sparky
Void Freeze Electro Dragon Magic Archer
Electro Dragon Magic Archer
Freeze
Void Knight Electro Dragon Magic Archer Lumberjack Sparky
Electro Dragon Magic Archer
Void Sparky
Electro Dragon Sparky
Electro Dragon Freeze Magic Archer Sparky
Void Electro Dragon Magic Archer
Void Electro Dragon Freeze Magic Archer Sparky

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