My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Ice Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Dragon Ice Wizard Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Inferno Dragon
Giant Snowball
Balloon Electro Dragon Inferno Dragon
Zap
Balloon Inferno Dragon
Barbarian Barrel
Knight Ice Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Balloon Electro Dragon Ice Wizard Inferno Dragon
Fireball
Balloon Electro Dragon Ice Wizard Inferno Dragon
Poison
Balloon Electro Dragon Ice Wizard
Lightning
Knight Balloon Electro Dragon Ice Wizard Inferno Dragon Goblinstein
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rage Tornado Ice Wizard Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Knight Tornado Ice Wizard Inferno Dragon Balloon Electro Dragon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Knight Tornado Ice Wizard

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Electro Dragon Ice Wizard
Rage
Balloon Electro Dragon
Tornado
Balloon Electro Dragon Ice Wizard
Balloon
Knight Rage Tornado Electro Dragon Ice Wizard
Electro Dragon
Knight Rage Tornado Balloon Ice Wizard Inferno Dragon
Ice Wizard
Knight Tornado Balloon Electro Dragon
Inferno Dragon
Electro Dragon
Goblinstein

Defense Synergies 3 6

Knight
Electro Dragon Ice Wizard Tornado
Rage
Tornado
Ice Wizard Knight Electro Dragon Inferno Dragon
Balloon
Electro Dragon
Knight Tornado Ice Wizard Inferno Dragon
Ice Wizard
Knight Tornado Electro Dragon Inferno Dragon
Inferno Dragon
Tornado Electro Dragon Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Dragon
Inferno Dragon Knight Electro Dragon Ice Wizard
Tornado Knight Electro Dragon Ice Wizard Inferno Dragon
Inferno Dragon Knight Electro Dragon Ice Wizard
Tornado
Tornado Electro Dragon Ice Wizard
Tornado Inferno Dragon Electro Dragon Ice Wizard
Electro Dragon
Inferno Dragon Tornado Ice Wizard
Knight Tornado Ice Wizard
Ice Wizard Knight Tornado Electro Dragon
Inferno Dragon Tornado Electro Dragon Ice Wizard
Knight Electro Dragon Ice Wizard
Tornado Electro Dragon
Inferno Dragon Knight
Tornado Inferno Dragon
Knight Tornado Electro Dragon
Knight Tornado Electro Dragon Ice Wizard
Tornado Knight Electro Dragon Ice Wizard Inferno Dragon
Tornado Inferno Dragon
Knight Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Electro Dragon Inferno Dragon
Knight Electro Dragon
Knight Tornado
Knight Inferno Dragon
Tornado Electro Dragon Ice Wizard
Knight Ice Wizard
Knight Inferno Dragon
Electro Dragon Knight Tornado Inferno Dragon
Inferno Dragon
Inferno Dragon Knight Electro Dragon
Tornado
Knight
Electro Dragon
Electro Dragon Knight Tornado Inferno Dragon
Electro Dragon Ice Wizard Inferno Dragon
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon
Tornado Electro Dragon Ice Wizard
Electro Dragon
Knight
Tornado Electro Dragon Ice Wizard
Tornado
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado Electro Dragon
Knight Tornado Electro Dragon
Tornado Electro Dragon
Knight
Electro Dragon
Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Tornado Electro Dragon
Tornado
Tornado
Electro Dragon
Tornado Electro Dragon Ice Wizard
Inferno Dragon
Tornado Electro Dragon Ice Wizard
Tornado Electro Dragon
Tornado
Tornado Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon
Electro Dragon
Electro Dragon
Tornado Electro Dragon Ice Wizard
Knight Electro Dragon
Electro Dragon
Tornado
Electro Dragon
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado
Inferno Dragon
Electro Dragon

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