My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Inferno Dragon Magic Archer Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon
Giant Snowball
Inferno Dragon
Zap
Inferno Dragon
Barbarian Barrel
Knight Electro Wizard Magic Archer
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Mother Witch
Fireball
Electro Wizard Inferno Dragon Magic Archer Mother Witch
Poison
Electro Wizard Magic Archer Mother Witch
Lightning
Knight Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Mother Witch
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Fireball Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Mini P.E.K.K.A Inferno Dragon Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Royal Delivery Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Mother Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Royal Delivery Fireball Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Fireball Electro Wizard Magic Archer Mother Witch
Royal Delivery
Fireball
Knight Electro Wizard Magic Archer
Mini P.E.K.K.A
Electro Wizard Magic Archer
Electro Wizard
Knight Fireball Mini P.E.K.K.A Magic Archer
Inferno Dragon
Magic Archer
Knight Fireball Mini P.E.K.K.A Electro Wizard Mother Witch
Mother Witch
Knight Magic Archer

Defense Synergies 5 15

Knight
Royal Delivery Electro Wizard Magic Archer Fireball Mini P.E.K.K.A Mother Witch
Royal Delivery
Knight Electro Wizard Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer Mother Witch
Fireball
Knight Royal Delivery Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Knight Royal Delivery Fireball Magic Archer Mother Witch
Electro Wizard
Knight Royal Delivery Mini P.E.K.K.A Fireball Inferno Dragon Magic Archer
Inferno Dragon
Royal Delivery Electro Wizard
Magic Archer
Knight Royal Delivery Mini P.E.K.K.A Electro Wizard Mother Witch
Mother Witch
Knight Royal Delivery Mini P.E.K.K.A Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Royal Delivery Electro Wizard
Mini P.E.K.K.A Knight Royal Delivery Electro Wizard Inferno Dragon
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard
Royal Delivery Fireball Mini P.E.K.K.A
Royal Delivery Fireball Electro Wizard Magic Archer Mother Witch
Electro Wizard Inferno Dragon Royal Delivery Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon
Knight Royal Delivery Mini P.E.K.K.A Electro Wizard
Electro Wizard Mother Witch Knight Royal Delivery Fireball Magic Archer
Inferno Dragon Royal Delivery Fireball Electro Wizard Magic Archer
Mini P.E.K.K.A Knight Royal Delivery Fireball Electro Wizard
Fireball Royal Delivery Mini P.E.K.K.A Electro Wizard Magic Archer
Mini P.E.K.K.A Inferno Dragon Knight Electro Wizard
Royal Delivery Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Royal Delivery Fireball Mini P.E.K.K.A Electro Wizard
Royal Delivery Fireball Knight Electro Wizard Magic Archer
Royal Delivery Knight Fireball Electro Wizard Inferno Dragon Magic Archer Mother Witch
Mini P.E.K.K.A Electro Wizard Inferno Dragon
Knight Royal Delivery Fireball Mini P.E.K.K.A Electro Wizard Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Royal Delivery Fireball Electro Wizard
Royal Delivery Fireball Electro Wizard Knight Mini P.E.K.K.A Inferno Dragon Magic Archer
Royal Delivery Knight Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Knight Royal Delivery Fireball Electro Wizard
Knight Royal Delivery Mini P.E.K.K.A Inferno Dragon
Royal Delivery Fireball Mother Witch Electro Wizard Magic Archer
Royal Delivery Mini P.E.K.K.A Knight Fireball Electro Wizard
Mini P.E.K.K.A Knight Royal Delivery Inferno Dragon
Royal Delivery Electro Wizard Knight Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer
Royal Delivery Inferno Dragon
Inferno Dragon Knight Mini P.E.K.K.A
Royal Delivery Fireball Electro Wizard
Royal Delivery Mini P.E.K.K.A Knight Fireball
Fireball Magic Archer
Electro Wizard Knight Royal Delivery Fireball Mini P.E.K.K.A Inferno Dragon Magic Archer
Royal Delivery Fireball Mini P.E.K.K.A Electro Wizard Inferno Dragon Magic Archer Mother Witch
Royal Delivery Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer
Fireball Mother Witch Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Knight Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Electro Wizard Magic Archer
Fireball Magic Archer Mother Witch
Fireball Magic Archer
Fireball
Fireball
Mother Witch Fireball Magic Archer
Inferno Dragon
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Fireball Electro Wizard Magic Archer Mother Witch
Electro Wizard Fireball
Fireball Mini P.E.K.K.A
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Knight Mini P.E.K.K.A Electro Wizard Magic Archer
Fireball Magic Archer
Fireball
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Inferno Dragon
Fireball

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