My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla P.E.K.K.A Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elite Barbarians P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Knight Tesla Elite Barbarians Electro Wizard Magic Archer
The Log
Elite Barbarians
Earthquake
Tesla
Arrows
Royal Delivery
Knight Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer
Fireball
Tesla Elite Barbarians Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Knight Tesla Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Tornado P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Tornado Tesla Electro Wizard Magic Archer Elite Barbarians Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Tornado Tesla Electro Wizard

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Elite Barbarians Electro Wizard Magic Archer
Tesla
Elite Barbarians
Knight
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Magic Archer
P.E.K.K.A
Tornado Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Knight Magic Archer
Magic Archer
Tornado P.E.K.K.A Knight Electro Wizard

Defense Synergies 6 7

Knight
Tesla Electro Wizard Magic Archer Tornado
Tesla
Knight Tornado Electro Wizard Magic Archer
Elite Barbarians
Rocket
Tornado
Tornado
Rocket P.E.K.K.A Magic Archer Knight Tesla Electro Wizard
P.E.K.K.A
Tornado Electro Wizard
Electro Wizard
Knight Tesla Tornado P.E.K.K.A Magic Archer
Magic Archer
Knight Tornado Tesla Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Tesla Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Knight Tesla Electro Wizard
Tesla Rocket Tornado P.E.K.K.A Knight Elite Barbarians Electro Wizard
Tesla Elite Barbarians P.E.K.K.A Knight Electro Wizard
Elite Barbarians Rocket Tornado P.E.K.K.A
Tornado Tesla Electro Wizard Magic Archer
Tesla Rocket Tornado Electro Wizard Magic Archer
Rocket Tesla P.E.K.K.A Electro Wizard Magic Archer
Tesla P.E.K.K.A Elite Barbarians Tornado
Knight Elite Barbarians Tornado Tesla Electro Wizard
Electro Wizard Knight Tesla Tornado Magic Archer
Tesla Tornado Electro Wizard Magic Archer
Tesla P.E.K.K.A Knight Elite Barbarians Rocket Electro Wizard
Rocket Tesla Tornado P.E.K.K.A Electro Wizard Magic Archer
Elite Barbarians P.E.K.K.A Knight Tesla Electro Wizard
Rocket Tornado Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Tesla Knight Elite Barbarians Tornado P.E.K.K.A Electro Wizard
Tesla Knight Elite Barbarians Tornado Electro Wizard Magic Archer
Tornado Knight Tesla Electro Wizard Magic Archer
P.E.K.K.A Tesla Elite Barbarians Tornado Electro Wizard
Knight Tesla Elite Barbarians P.E.K.K.A Electro Wizard
P.E.K.K.A Tesla Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Knight Tesla Elite Barbarians Rocket Magic Archer
P.E.K.K.A Knight Elite Barbarians Rocket Electro Wizard
Rocket P.E.K.K.A Knight Tesla Elite Barbarians Tornado Electro Wizard
P.E.K.K.A Knight Tesla Elite Barbarians
Rocket Tesla Tornado Electro Wizard Magic Archer
Rocket P.E.K.K.A Knight Tesla Elite Barbarians Electro Wizard
P.E.K.K.A Knight Tesla Elite Barbarians
Rocket P.E.K.K.A Electro Wizard Knight Elite Barbarians Tornado Magic Archer
P.E.K.K.A Tesla
P.E.K.K.A Knight Tesla Elite Barbarians
Rocket P.E.K.K.A Elite Barbarians Tornado Electro Wizard
Elite Barbarians Rocket P.E.K.K.A Knight Tesla
Tesla Magic Archer
Tesla Elite Barbarians Electro Wizard Knight Rocket Tornado P.E.K.K.A Magic Archer
Tesla Elite Barbarians P.E.K.K.A Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Rocket
Tornado Electro Wizard Magic Archer
Rocket Magic Archer
Knight Rocket
Rocket Magic Archer
Rocket Tornado Magic Archer
Tornado Magic Archer
Tornado Magic Archer
Tornado
Rocket Elite Barbarians Tornado Electro Wizard
Rocket Knight Tornado Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Knight Elite Barbarians Magic Archer
Rocket Magic Archer
Elite Barbarians Magic Archer
Rocket Magic Archer
Magic Archer Rocket
Rocket Tornado
Rocket
Rocket Electro Wizard Magic Archer
Rocket Tornado Magic Archer
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Tornado Magic Archer
Tornado Electro Wizard Magic Archer
Tornado Magic Archer
Rocket Tornado Magic Archer
Elite Barbarians Tornado Electro Wizard Magic Archer
Rocket Electro Wizard
Elite Barbarians
Rocket Magic Archer
Rocket Electro Wizard Magic Archer
P.E.K.K.A
Rocket Magic Archer
Electro Wizard Rocket Magic Archer
Rocket Tornado Electro Wizard Magic Archer
Knight Rocket Electro Wizard Magic Archer
Magic Archer
Rocket Tornado
Elite Barbarians P.E.K.K.A
Elite Barbarians Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Electro Wizard Magic Archer
Rocket Tornado Electro Wizard Magic Archer
P.E.K.K.A
Rocket

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