My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Baby Dragon Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Graveyard
Giant Snowball
Tombstone Baby Dragon Fisherman Graveyard
Zap
Tombstone Fisherman Graveyard
Barbarian Barrel
Knight Tombstone Ice Wizard Graveyard
The Log
Tombstone Fisherman Graveyard
Earthquake
Tombstone Graveyard
Arrows
Tombstone Graveyard
Royal Delivery
Knight Baby Dragon Ice Wizard Fisherman Graveyard
Fireball
Tombstone Baby Dragon Ice Wizard Fisherman
Poison
Tombstone Ice Wizard Fisherman Graveyard
Lightning
Knight Tombstone Baby Dragon Ice Wizard Fisherman
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Tornado Baby Dragon Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tombstone Tornado Ice Wizard Fisherman Baby Dragon Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Tombstone Tornado

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Graveyard The Log Ice Wizard
Tombstone
Tornado
Baby Dragon The Log Ice Wizard Graveyard
Baby Dragon
Knight Tornado Graveyard Ice Wizard Fisherman
The Log
Knight Tornado Fisherman Graveyard
Ice Wizard
Knight Tornado Baby Dragon Fisherman Graveyard
Fisherman
Baby Dragon The Log Ice Wizard Graveyard
Graveyard
Knight Baby Dragon Tornado The Log Ice Wizard Fisherman

Defense Synergies 3 12

Knight
Ice Wizard Tornado Baby Dragon The Log Fisherman
Tombstone
Baby Dragon Ice Wizard
Tornado
Ice Wizard Knight Baby Dragon The Log
Baby Dragon
Ice Wizard Knight Tombstone Tornado The Log
The Log
Knight Tornado Baby Dragon Ice Wizard Fisherman
Ice Wizard
Knight Tornado Baby Dragon Tombstone The Log Fisherman
Fisherman
Knight The Log Ice Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Baby Dragon The Log
Knight Tombstone The Log Ice Wizard Fisherman
Tornado Fisherman Knight Tombstone Ice Wizard
Knight Tombstone Ice Wizard Fisherman
Tombstone Tornado The Log
Tornado The Log Baby Dragon Ice Wizard
Tornado Tombstone Baby Dragon Ice Wizard
Baby Dragon The Log
Tombstone Tornado Ice Wizard Fisherman
Knight Tornado Ice Wizard Fisherman
Ice Wizard Knight Tombstone Tornado Baby Dragon The Log Fisherman
Tornado Baby Dragon Ice Wizard
Tombstone Knight The Log Ice Wizard
Tombstone Tornado Baby Dragon The Log
Knight Tombstone
Tornado The Log Fisherman
Knight Tombstone Tornado Fisherman
Tombstone Knight Tornado Baby Dragon The Log Ice Wizard Fisherman
Tornado Baby Dragon The Log Knight Tombstone Ice Wizard Fisherman
Tornado Fisherman
Knight Baby Dragon The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tombstone Fisherman
Knight Baby Dragon The Log Fisherman
Tombstone Knight The Log Fisherman
Knight Tornado The Log Fisherman
Knight Tombstone Fisherman
Tornado Baby Dragon Ice Wizard
Knight Tombstone Ice Wizard
Knight Fisherman
Knight Tombstone Tornado Baby Dragon The Log
Tombstone
Knight Tombstone
Tornado The Log
Knight Tombstone
Baby Dragon
Tombstone Knight Tornado Baby Dragon The Log Fisherman
Baby Dragon The Log Ice Wizard
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon The Log
Tornado Baby Dragon The Log Ice Wizard Fisherman
Baby Dragon The Log
Knight The Log
Baby Dragon The Log
Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon Ice Wizard
The Log Tornado Fisherman
Tornado Fisherman
Knight Tornado The Log Fisherman
Tornado Baby Dragon
Knight Baby Dragon The Log Fisherman
Baby Dragon Fisherman
Baby Dragon The Log Fisherman
Baby Dragon The Log
Baby Dragon The Log
Tornado
Fisherman
Baby Dragon The Log Fisherman
Tornado Baby Dragon The Log
Baby Dragon The Log
Tornado
Tornado The Log Fisherman
Baby Dragon The Log
Tornado The Log Baby Dragon Ice Wizard
Fisherman
The Log Tornado Baby Dragon Ice Wizard Fisherman
Tornado Baby Dragon The Log Fisherman
Tornado Baby Dragon The Log Fisherman
Tornado Baby Dragon Ice Wizard
The Log
The Log
Tombstone
Tornado Baby Dragon Ice Wizard
The Log
Knight Baby Dragon
The Log Baby Dragon
Tornado
Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon The Log

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