My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Barbarian Barrel
Knight Executioner
The Log
Earthquake
Arrows
Royal Delivery
Knight Executioner P.E.K.K.A
Fireball
Executioner
Poison
Executioner
Lightning
Knight Executioner Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Tornado Freeze Executioner Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Freeze Executioner Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Executioner P.E.K.K.A Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Tornado Freeze Executioner Monk P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Tornado Freeze

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner The Log
Tornado
Executioner P.E.K.K.A Electro Giant Freeze The Log
Freeze
Tornado
Executioner
Knight Tornado P.E.K.K.A The Log
P.E.K.K.A
Tornado Executioner The Log
Electro Giant
Tornado
The Log
Knight Tornado Executioner P.E.K.K.A
Monk

Defense Synergies 4 5

Knight
Executioner Tornado The Log
Tornado
Executioner P.E.K.K.A Knight Electro Giant The Log
Freeze
Executioner
Knight Tornado The Log
P.E.K.K.A
Tornado The Log
Electro Giant
Tornado
The Log
P.E.K.K.A Knight Tornado Executioner
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Executioner The Log
P.E.K.K.A Knight Executioner The Log Monk
Tornado P.E.K.K.A Knight Freeze Executioner
P.E.K.K.A Knight Monk
Tornado P.E.K.K.A The Log Monk
Tornado Freeze The Log Executioner
Tornado Freeze Executioner
P.E.K.K.A Electro Giant The Log Monk
P.E.K.K.A Tornado
Knight Tornado
Executioner Knight Tornado Freeze Electro Giant The Log
Executioner Tornado
P.E.K.K.A Knight Freeze The Log
Executioner Tornado Freeze P.E.K.K.A The Log
P.E.K.K.A Knight
Tornado Monk Freeze P.E.K.K.A Electro Giant The Log
Knight Tornado Executioner P.E.K.K.A
Knight Tornado Executioner The Log
Tornado Freeze Executioner The Log Knight
P.E.K.K.A Tornado
Knight Executioner P.E.K.K.A Electro Giant The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A Electro Giant
Knight Executioner The Log Monk
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tornado The Log Monk
P.E.K.K.A Knight Executioner
Executioner Electro Giant Tornado Freeze Monk
P.E.K.K.A Knight
P.E.K.K.A Knight
Freeze P.E.K.K.A Knight Tornado The Log Monk
P.E.K.K.A
P.E.K.K.A Knight
P.E.K.K.A Monk Tornado Electro Giant The Log
P.E.K.K.A Knight Executioner
Executioner Electro Giant
Electro Giant Knight Tornado Freeze Executioner P.E.K.K.A The Log Monk
Executioner Freeze P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Freeze The Log Monk
Monk Tornado Executioner The Log
The Log
Knight Freeze The Log
Executioner The Log
Executioner Electro Giant Tornado Freeze Monk
Tornado Executioner The Log
The Log Tornado Freeze Executioner
The Log Monk Tornado
Tornado
Monk Knight Tornado The Log
Monk Tornado Executioner
Knight Executioner The Log
Freeze Monk
The Log
Executioner The Log
Executioner The Log
Monk Tornado Freeze
Executioner The Log Monk
Tornado Electro Giant The Log Monk
The Log Monk
Tornado
Tornado The Log Monk
The Log Monk
Tornado Freeze Electro Giant The Log Executioner
The Log Tornado Executioner Monk
Tornado The Log Monk
Tornado The Log
Tornado Executioner Electro Giant
Freeze Electro Giant
The Log
Freeze Monk
P.E.K.K.A
The Log Monk
Freeze
Tornado Executioner Monk
Freeze
The Log
Knight Executioner
The Log Executioner
Monk Tornado Electro Giant
Executioner P.E.K.K.A
Electro Giant Tornado Freeze The Log
Tornado Executioner
Tornado Freeze Executioner Electro Giant The Log Monk
P.E.K.K.A
Monk

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