My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Hog Rider Witch
Zap
Inferno Tower Witch
Barbarian Barrel
Knight Valkyrie Inferno Tower Wizard Witch
The Log
Hog Rider Witch
Earthquake
Hog Rider Inferno Tower Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Wizard Witch
Fireball
Hog Rider Inferno Tower Wizard Witch
Poison
Inferno Tower Wizard Witch
Lightning
Knight Valkyrie Inferno Tower Wizard Witch
Rocket
Valkyrie Hog Rider Inferno Tower Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Inferno Tower Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Valkyrie Hog Rider Poison Inferno Tower Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Knight Valkyrie Hog Rider Poison

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Poison Witch
Valkyrie
Hog Rider Wizard Witch
Hog Rider
Knight Valkyrie Wizard Poison Witch Mega Knight
Inferno Tower
Wizard
Knight Valkyrie Hog Rider Mega Knight
Poison
Knight Hog Rider Mega Knight
Witch
Knight Valkyrie Hog Rider Mega Knight
Mega Knight
Hog Rider Wizard Poison Witch

Defense Synergies 1 11

Knight
Inferno Tower Wizard Poison Witch
Valkyrie
Inferno Tower Wizard Witch
Hog Rider
Inferno Tower
Knight Valkyrie Poison Mega Knight
Wizard
Knight Valkyrie Mega Knight
Poison
Knight Inferno Tower Mega Knight
Witch
Knight Valkyrie Mega Knight
Mega Knight
Inferno Tower Wizard Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Inferno Tower Wizard
Inferno Tower Knight Valkyrie Witch Mega Knight
Inferno Tower Witch Mega Knight Knight Valkyrie
Inferno Tower Witch Knight Valkyrie Mega Knight
Valkyrie Poison Mega Knight
Valkyrie Mega Knight
Inferno Tower Wizard Poison Witch
Valkyrie Inferno Tower Poison Mega Knight
Inferno Tower Witch
Knight Valkyrie Inferno Tower Mega Knight
Valkyrie Poison Witch Knight Wizard Mega Knight
Inferno Tower Wizard Poison Witch
Inferno Tower Mega Knight Knight Valkyrie Wizard Witch
Valkyrie Wizard Mega Knight Poison Witch
Inferno Tower Knight Mega Knight
Inferno Tower Mega Knight
Wizard Mega Knight Knight Valkyrie Inferno Tower Poison Witch
Valkyrie Mega Knight Knight Wizard Witch
Valkyrie Wizard Poison Witch Knight Mega Knight
Inferno Tower
Valkyrie Wizard Mega Knight Knight Poison Witch
Inferno Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Inferno Tower Witch
Poison Knight Valkyrie Wizard Mega Knight
Mega Knight Knight Valkyrie Inferno Tower Witch
Valkyrie Mega Knight Knight Inferno Tower
Inferno Tower Knight Valkyrie Witch Mega Knight
Wizard Poison Witch
Knight Valkyrie Inferno Tower Witch
Inferno Tower Mega Knight Knight Valkyrie
Mega Knight Knight Valkyrie Inferno Tower Poison Witch
Inferno Tower Witch
Mega Knight Knight Valkyrie Inferno Tower Witch
Mega Knight Valkyrie Poison
Mega Knight Knight Valkyrie Inferno Tower Wizard Witch
Wizard Valkyrie Witch Mega Knight
Inferno Tower Witch Knight Valkyrie Poison
Valkyrie Poison Mega Knight Inferno Tower Wizard Witch
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Valkyrie
Poison
Poison
Knight Valkyrie Poison
Wizard Poison Valkyrie Mega Knight
Wizard Poison Witch
Wizard Poison Witch
Poison Wizard
Poison Wizard
Poison
Poison Knight Valkyrie Wizard
Poison Wizard
Poison Knight
Poison
Poison
Wizard Poison Witch
Wizard Poison Mega Knight
Poison
Wizard Poison Mega Knight
Valkyrie Wizard Poison Witch Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Valkyrie Wizard Witch Mega Knight
Witch
Poison Wizard Witch
Wizard Poison Witch Mega Knight
Poison
Poison Wizard Witch
Wizard Poison Witch
Poison Wizard Mega Knight
Poison
Mega Knight
Wizard Poison
Witch
Poison Wizard Witch
Poison Knight Valkyrie Wizard Mega Knight
Wizard Poison
Poison
Mega Knight
Poison Witch
Poison Witch
Poison Witch Mega Knight
Wizard Mega Knight
Poison

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: