My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Royal Ghost Electro Wizard Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Ghost Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon Ram Rider
Giant Snowball
Skeleton Army Inferno Dragon Ram Rider
Zap
Skeleton Army Inferno Dragon Ram Rider
Barbarian Barrel
Knight Valkyrie Skeleton Army Royal Ghost Electro Wizard
The Log
Skeleton Army Ram Rider
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Knight Valkyrie Skeleton Army Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Fireball
Skeleton Army Electro Wizard Inferno Dragon Ram Rider
Poison
Skeleton Army Electro Wizard
Lightning
Knight Valkyrie Electro Wizard Inferno Dragon Ram Rider
Rocket
Valkyrie Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Royal Ghost Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Skeleton Army Royal Ghost Valkyrie Electro Wizard Inferno Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Skeleton Army Royal Ghost

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
The Log Electro Wizard Ram Rider
Valkyrie
Royal Ghost Electro Wizard Ram Rider
Skeleton Army
The Log
Knight Ram Rider
Royal Ghost
Valkyrie Electro Wizard Ram Rider
Electro Wizard
Knight Valkyrie Royal Ghost Ram Rider
Inferno Dragon
Ram Rider
Knight Valkyrie The Log Royal Ghost Electro Wizard

Defense Synergies 1 14

Knight
Electro Wizard Skeleton Army The Log
Valkyrie
The Log Electro Wizard
Skeleton Army
Knight The Log Electro Wizard Inferno Dragon
The Log
Knight Valkyrie Skeleton Army Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Royal Ghost
The Log Electro Wizard
Electro Wizard
Knight Valkyrie Skeleton Army The Log Royal Ghost Inferno Dragon Ram Rider
Inferno Dragon
Skeleton Army The Log Electro Wizard
Ram Rider
The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie The Log Electro Wizard Ram Rider
Skeleton Army Inferno Dragon Knight Valkyrie The Log Electro Wizard Ram Rider
Skeleton Army Ram Rider Knight Valkyrie Electro Wizard Inferno Dragon
Skeleton Army Inferno Dragon Knight Valkyrie Electro Wizard Ram Rider
Valkyrie Skeleton Army The Log
Skeleton Army The Log Valkyrie Royal Ghost Electro Wizard
Electro Wizard Inferno Dragon Ram Rider
Valkyrie The Log Electro Wizard Ram Rider
Inferno Dragon Skeleton Army
Knight Skeleton Army Valkyrie Royal Ghost Electro Wizard
Valkyrie Skeleton Army Electro Wizard Knight The Log Royal Ghost Ram Rider
Inferno Dragon Electro Wizard Ram Rider
Skeleton Army Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army The Log Royal Ghost Electro Wizard
Skeleton Army Inferno Dragon Knight Electro Wizard Ram Rider
Skeleton Army The Log Electro Wizard Inferno Dragon Ram Rider
Knight Valkyrie Skeleton Army Electro Wizard
Valkyrie Knight Skeleton Army The Log Royal Ghost Electro Wizard Ram Rider
Valkyrie The Log Knight Royal Ghost Electro Wizard Inferno Dragon Ram Rider
Electro Wizard Inferno Dragon Ram Rider
Valkyrie Skeleton Army Royal Ghost Knight The Log Electro Wizard
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Royal Ghost Electro Wizard
Electro Wizard Knight Valkyrie The Log Royal Ghost Inferno Dragon
Skeleton Army Knight Valkyrie The Log Electro Wizard Ram Rider
Valkyrie Skeleton Army Knight The Log Electro Wizard Ram Rider
Knight Valkyrie Skeleton Army Inferno Dragon Ram Rider
Electro Wizard Ram Rider
Skeleton Army Knight Valkyrie Electro Wizard Ram Rider
Knight Valkyrie Skeleton Army Inferno Dragon
Electro Wizard Knight Valkyrie Skeleton Army The Log Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Knight Valkyrie
Skeleton Army Valkyrie The Log Electro Wizard
Skeleton Army Knight Valkyrie Ram Rider
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Knight Valkyrie The Log Inferno Dragon
Valkyrie The Log Royal Ghost Electro Wizard Inferno Dragon
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie The Log Royal Ghost
The Log Royal Ghost Electro Wizard Ram Rider
The Log
Knight Valkyrie The Log
Valkyrie The Log
Ram Rider
The Log
The Log Ram Rider
The Log Ram Rider
Electro Wizard
Knight Valkyrie The Log Electro Wizard Ram Rider
Knight The Log
The Log
The Log
The Log
The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
Inferno Dragon
The Log Royal Ghost Electro Wizard Ram Rider
The Log Ram Rider
The Log
Electro Wizard
Electro Wizard
The Log
Electro Wizard
The Log
Electro Wizard Skeleton Army
Electro Wizard Ram Rider
The Log
Knight Valkyrie Electro Wizard
The Log
The Log Electro Wizard
Electro Wizard
The Log Royal Ghost Electro Wizard
Inferno Dragon

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