My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Giant Skeleton
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Knight Valkyrie Wizard Clone Witch Giant Skeleton
The Log
Clone Witch Giant Skeleton
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Knight Valkyrie Wizard Clone Witch Giant Skeleton
Fireball
Wizard Clone Witch
Poison
Wizard Clone Witch
Lightning
Knight Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Clone Valkyrie Golden Knight Wizard Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Clone Valkyrie

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch The Log
Valkyrie
Wizard Witch Giant Skeleton
Wizard
Knight Valkyrie Giant Skeleton
Clone
Giant Skeleton Witch
Witch
Knight Valkyrie Clone Giant Skeleton
Giant Skeleton
Clone Valkyrie Wizard Witch The Log
The Log
Knight Giant Skeleton
Golden Knight

Defense Synergies 0 13

Knight
Wizard Witch The Log
Valkyrie
Wizard Witch The Log
Wizard
Knight Valkyrie Giant Skeleton The Log Golden Knight
Clone
Witch
Knight Valkyrie Giant Skeleton The Log
Giant Skeleton
Wizard Witch The Log
The Log
Knight Valkyrie Wizard Witch Giant Skeleton Golden Knight
Golden Knight
Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard The Log Golden Knight
Knight Valkyrie Witch The Log
Witch Knight Valkyrie Giant Skeleton
Witch Knight Valkyrie
Valkyrie Giant Skeleton The Log
The Log Valkyrie
Wizard Witch
Valkyrie Giant Skeleton The Log Golden Knight
Witch
Knight Valkyrie Giant Skeleton
Valkyrie Witch Knight Wizard Giant Skeleton The Log
Wizard Witch
Knight Valkyrie Wizard Witch Giant Skeleton The Log
Valkyrie Wizard Witch The Log Golden Knight
Knight
The Log
Wizard Knight Valkyrie Witch
Knight Valkyrie Wizard Witch The Log Golden Knight
Valkyrie Wizard Witch The Log Knight Giant Skeleton
Valkyrie Wizard Knight Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Giant Skeleton
Knight Valkyrie Wizard The Log
Giant Skeleton Knight Valkyrie Witch The Log Golden Knight
Valkyrie Giant Skeleton Knight The Log
Giant Skeleton Knight Valkyrie Witch
Wizard Witch
Knight Valkyrie Witch Giant Skeleton
Giant Skeleton Knight Valkyrie
Giant Skeleton Knight Valkyrie Witch The Log
Witch
Knight Valkyrie Witch Giant Skeleton Golden Knight
Valkyrie Giant Skeleton The Log
Giant Skeleton Knight Valkyrie Wizard Witch Golden Knight
Wizard Valkyrie Witch
Witch Knight Valkyrie Giant Skeleton The Log Golden Knight
Valkyrie Wizard Witch Giant Skeleton The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie Giant Skeleton The Log Golden Knight
The Log Golden Knight
Giant Skeleton The Log
Knight Valkyrie Giant Skeleton The Log
Wizard Valkyrie The Log
Wizard Witch
Wizard Witch The Log
The Log Wizard
The Log Wizard Golden Knight
Knight Valkyrie Wizard The Log Golden Knight
Wizard
Knight The Log Golden Knight
The Log
Wizard Witch The Log Golden Knight
Wizard The Log
Wizard The Log
Valkyrie Wizard Witch The Log Golden Knight
Giant Skeleton The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard Witch
Witch
The Log Wizard Witch Golden Knight
Wizard Witch The Log Golden Knight
The Log Golden Knight
Wizard Witch
Wizard Witch
Wizard The Log
Giant Skeleton
Wizard The Log
Witch
Wizard Witch
The Log
Knight Valkyrie Wizard
The Log Wizard
Giant Skeleton
Witch Giant Skeleton The Log Golden Knight
Witch
Witch Giant Skeleton The Log Golden Knight

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