My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Rune Giant Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Rune Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Barrel Skeleton Army
Zap
Goblin Barrel Skeleton Army
Barbarian Barrel
Knight Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard
The Log
Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army
Royal Delivery
Knight Valkyrie Wizard Goblin Barrel Skeleton Army Electro Wizard
Fireball
Wizard Goblin Barrel Skeleton Army Electro Wizard
Poison
Wizard Skeleton Army Electro Wizard
Lightning
Knight Valkyrie Wizard Electro Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Skeleton Army Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Valkyrie Rune Giant Electro Wizard Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Barrel Skeleton Army Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Wizard Electro Wizard
Valkyrie
Goblin Barrel Wizard Electro Wizard
Wizard
Knight Valkyrie Mega Knight
Goblin Barrel
Knight Valkyrie Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Rune Giant
Electro Wizard
Electro Wizard
Knight Valkyrie Rune Giant Mega Knight
Mega Knight
Wizard Goblin Barrel Electro Wizard

Defense Synergies 1 9

Knight
Electro Wizard Wizard Skeleton Army
Valkyrie
Wizard Electro Wizard
Wizard
Knight Valkyrie Skeleton Army Electro Wizard Mega Knight
Goblin Barrel
Skeleton Army
Knight Wizard Electro Wizard
Rune Giant
Electro Wizard
Knight Valkyrie Wizard Skeleton Army Mega Knight
Mega Knight
Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Valkyrie Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Mega Knight
Skeleton Army Valkyrie Electro Wizard Mega Knight
Electro Wizard Wizard
Valkyrie Electro Wizard Mega Knight
Skeleton Army
Knight Skeleton Army Valkyrie Electro Wizard Mega Knight
Valkyrie Skeleton Army Electro Wizard Knight Wizard Mega Knight
Wizard Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie Wizard Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Electro Wizard
Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Electro Wizard Mega Knight
Wizard Mega Knight Knight Valkyrie Skeleton Army Electro Wizard
Valkyrie Mega Knight Knight Wizard Skeleton Army Electro Wizard
Valkyrie Wizard Knight Electro Wizard Mega Knight
Electro Wizard
Valkyrie Wizard Skeleton Army Mega Knight Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Mega Knight Electro Wizard
Electro Wizard Knight Valkyrie Wizard Mega Knight
Skeleton Army Mega Knight Knight Valkyrie Electro Wizard
Valkyrie Skeleton Army Mega Knight Knight Electro Wizard
Knight Valkyrie Skeleton Army Mega Knight
Wizard Electro Wizard
Skeleton Army Knight Valkyrie Electro Wizard
Mega Knight Knight Valkyrie Skeleton Army
Electro Wizard Mega Knight Knight Valkyrie Skeleton Army
Skeleton Army
Mega Knight Knight Valkyrie
Skeleton Army Mega Knight Valkyrie Electro Wizard
Skeleton Army Mega Knight Knight Valkyrie Wizard
Wizard Valkyrie Skeleton Army Mega Knight
Skeleton Army Electro Wizard Knight Valkyrie
Valkyrie Mega Knight Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Electro Wizard
Knight Valkyrie
Wizard Valkyrie Mega Knight
Wizard
Wizard
Wizard
Wizard
Electro Wizard
Knight Valkyrie Wizard Electro Wizard
Wizard
Knight
Wizard
Wizard Mega Knight
Wizard Electro Wizard Mega Knight
Valkyrie Wizard Mega Knight
Mega Knight
Wizard
Valkyrie Wizard Mega Knight
Wizard Electro Wizard
Wizard Mega Knight
Wizard Electro Wizard
Electro Wizard Wizard
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Skeleton Army
Wizard Electro Wizard
Knight Valkyrie Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Electro Wizard
Electro Wizard
Electro Wizard Mega Knight
Wizard Mega Knight

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