My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Princess Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Princess Ice Wizard Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Night Witch
Giant Snowball
Goblin Gang Princess Night Witch
Zap
Goblin Gang Princess Night Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Wizard Princess Ice Wizard Night Witch
The Log
Goblin Gang Elite Barbarians Princess
Earthquake
Goblin Gang
Arrows
Goblin Gang Princess Night Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Wizard Princess Ice Wizard Night Witch
Fireball
Goblin Gang Elite Barbarians Wizard Princess Ice Wizard Night Witch
Poison
Goblin Gang Wizard Princess Ice Wizard Night Witch
Lightning
Knight Elite Barbarians Wizard Ice Wizard Night Witch Goblinstein
Rocket
Elite Barbarians Wizard Night Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Princess Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Princess Ice Wizard Night Witch Wizard Goblinstein Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Princess Ice Wizard

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Princess Elite Barbarians Wizard Ice Wizard Night Witch
Goblin Gang
Knight Princess
Elite Barbarians
Knight Wizard
Wizard
Knight Elite Barbarians
Princess
Knight Goblin Gang
Ice Wizard
Knight
Night Witch
Knight
Goblinstein

Defense Synergies 3 8

Knight
Goblin Gang Princess Ice Wizard Wizard Night Witch
Goblin Gang
Knight Princess Ice Wizard
Elite Barbarians
Wizard
Wizard
Knight Elite Barbarians Ice Wizard
Princess
Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Goblin Gang Wizard Princess Night Witch
Night Witch
Knight Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard
Elite Barbarians Knight Goblin Gang Ice Wizard Night Witch
Goblin Gang Knight Elite Barbarians Ice Wizard Night Witch
Elite Barbarians Night Witch Knight Goblin Gang Ice Wizard
Elite Barbarians Princess
Goblin Gang Ice Wizard Night Witch
Goblin Gang Wizard Princess Ice Wizard Night Witch
Goblin Gang Elite Barbarians Princess Ice Wizard Night Witch
Knight Goblin Gang Elite Barbarians Ice Wizard Night Witch
Goblin Gang Ice Wizard Knight Wizard Princess Night Witch
Goblin Gang Wizard Princess Ice Wizard Night Witch
Night Witch Knight Goblin Gang Elite Barbarians Wizard Ice Wizard
Wizard Goblin Gang Princess Night Witch
Elite Barbarians Knight Goblin Gang
Goblin Gang Elite Barbarians
Wizard Knight Goblin Gang Elite Barbarians Night Witch
Knight Goblin Gang Elite Barbarians Wizard Ice Wizard Night Witch
Wizard Knight Princess Ice Wizard
Elite Barbarians
Goblin Gang Wizard Knight Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Wizard
Goblin Gang Knight Elite Barbarians
Goblin Gang Knight Elite Barbarians Night Witch
Knight Goblin Gang Elite Barbarians Night Witch
Wizard Goblin Gang Princess Ice Wizard
Goblin Gang Knight Elite Barbarians Ice Wizard Night Witch
Knight Elite Barbarians
Knight Elite Barbarians
Goblin Gang
Knight Elite Barbarians
Elite Barbarians
Elite Barbarians Knight Goblin Gang Wizard Night Witch
Wizard Princess
Goblin Gang Elite Barbarians Knight Night Witch
Elite Barbarians Wizard Princess Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight
Princess Ice Wizard
Knight
Wizard
Wizard Princess Ice Wizard
Wizard Princess
Wizard Princess Ice Wizard
Wizard
Goblin Gang Elite Barbarians Night Witch
Knight Wizard Princess
Wizard Princess
Knight Elite Barbarians Princess
Princess
Princess Elite Barbarians
Wizard Princess
Wizard Princess
Night Witch
Wizard Princess
Wizard Princess
Night Witch
Wizard Princess
Wizard Princess Ice Wizard
Wizard Princess Ice Wizard
Wizard Princess
Elite Barbarians Wizard Princess Ice Wizard Night Witch
Wizard
Elite Barbarians Night Witch
Wizard Night Witch
Princess
Wizard Princess
Goblin Gang Princess Night Witch
Wizard Princess Ice Wizard
Knight Goblin Gang Wizard Princess
Wizard Princess
Elite Barbarians
Goblin Gang Elite Barbarians Princess
Princess
Princess
Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: