My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Royal Ghost Bandit Electro Wizard Magic Archer
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Royal Ghost Bandit Electro Wizard Magic Archer
Fireball
Battle Ram Bandit Electro Wizard Magic Archer
Poison
Electro Wizard Magic Archer
Lightning
Battle Ram Bandit Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

The Log Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Royal Ghost Bandit Battle Ram Electro Wizard Magic Archer Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Royal Ghost Bandit Battle Ram

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Battle Ram
The Log Bandit Magic Archer Lightning P.E.K.K.A Royal Ghost Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Electro Wizard Magic Archer Battle Ram The Log
The Log
Battle Ram P.E.K.K.A Bandit Magic Archer
Royal Ghost
Battle Ram Bandit Electro Wizard Magic Archer
Bandit
Battle Ram The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A Battle Ram Royal Ghost Bandit Magic Archer
Magic Archer
Battle Ram P.E.K.K.A The Log Royal Ghost Bandit Electro Wizard

Defense Synergies 1 10

Battle Ram
Lightning
The Log
P.E.K.K.A
The Log Electro Wizard
The Log
P.E.K.K.A Lightning Royal Ghost Bandit Electro Wizard Magic Archer
Royal Ghost
The Log Electro Wizard
Bandit
The Log Electro Wizard Magic Archer
Electro Wizard
P.E.K.K.A The Log Royal Ghost Bandit Magic Archer
Magic Archer
The Log Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard Magic Archer
P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A The Log
The Log Royal Ghost Bandit Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning P.E.K.K.A The Log Bandit Electro Wizard Magic Archer
P.E.K.K.A
Royal Ghost Bandit Electro Wizard
Electro Wizard The Log Royal Ghost Bandit Magic Archer
Electro Wizard Magic Archer
P.E.K.K.A Lightning The Log Bandit Electro Wizard
P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
P.E.K.K.A Bandit Electro Wizard
Lightning P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Electro Wizard
The Log Royal Ghost Bandit Electro Wizard Magic Archer
The Log Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A Electro Wizard
Royal Ghost P.E.K.K.A The Log Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Lightning The Log Royal Ghost Magic Archer
P.E.K.K.A Bandit Lightning The Log Electro Wizard
Lightning P.E.K.K.A The Log Bandit Electro Wizard
P.E.K.K.A Bandit
Electro Wizard Magic Archer
P.E.K.K.A Lightning Bandit Electro Wizard
P.E.K.K.A
Lightning P.E.K.K.A Electro Wizard The Log Bandit Magic Archer
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A The Log Electro Wizard
Lightning P.E.K.K.A Bandit
Magic Archer
Electro Wizard Lightning P.E.K.K.A The Log Magic Archer
P.E.K.K.A The Log Royal Ghost Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log Royal Ghost Bandit
The Log Royal Ghost Bandit Electro Wizard Magic Archer
Lightning The Log Bandit Magic Archer
Lightning The Log
The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Lightning Magic Archer
The Log Lightning Bandit
Lightning Electro Wizard
Lightning The Log Bandit Electro Wizard Magic Archer
Lightning Magic Archer
Lightning The Log Bandit Magic Archer
Lightning Bandit Magic Archer
Lightning The Log Magic Archer
Lightning The Log Bandit Magic Archer
Lightning Magic Archer The Log Bandit
Lightning
Lightning
Lightning The Log Bandit Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log Magic Archer
Lightning
Lightning The Log
Lightning The Log
The Log Magic Archer
The Log Lightning Royal Ghost Bandit Electro Wizard Magic Archer
Lightning The Log Bandit Magic Archer
Lightning The Log Bandit Magic Archer
Lightning Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning
Lightning The Log Bandit Magic Archer
Lightning Electro Wizard Magic Archer
P.E.K.K.A
Lightning The Log Magic Archer
Lightning Electro Wizard Bandit Magic Archer
Lightning Electro Wizard Magic Archer
The Log
Lightning Electro Wizard Magic Archer
The Log Lightning Magic Archer
Lightning
P.E.K.K.A
Lightning The Log Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning The Log Royal Ghost Bandit Electro Wizard Magic Archer
P.E.K.K.A
Lightning

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: