My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Hog Rider Guards
Giant Snowball
Mega Minion Battle Ram Hog Rider Guards
Zap
Battle Ram Guards
Barbarian Barrel
Battle Ram Bomb Tower Wizard Guards
The Log
Mini P.E.K.K.A Battle Ram Hog Rider Guards
Earthquake
Bomb Tower Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Mini P.E.K.K.A Battle Ram Hog Rider Wizard Guards
Fireball
Mega Minion Battle Ram Bomb Tower Hog Rider Wizard
Poison
Mega Minion Bomb Tower Wizard Guards
Lightning
Mega Minion Mini P.E.K.K.A Battle Ram Bomb Tower Wizard
Rocket
Bomb Tower Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Battle Ram Guards Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Guards Mini P.E.K.K.A Battle Ram Bomb Tower Hog Rider Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Guards Mini P.E.K.K.A Battle Ram

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Mega Knight
Mini P.E.K.K.A
Hog Rider Wizard Mega Knight
Battle Ram
Bomb Tower
Hog Rider
Mini P.E.K.K.A Wizard Guards Mega Knight
Wizard
Mini P.E.K.K.A Hog Rider Mega Knight
Guards
Hog Rider
Mega Knight
Mega Minion Mini P.E.K.K.A Hog Rider Wizard

Defense Synergies 0 9

Mega Minion
Bomb Tower Wizard Guards Mega Knight
Mini P.E.K.K.A
Bomb Tower Wizard Guards
Battle Ram
Bomb Tower
Mega Minion Mini P.E.K.K.A
Hog Rider
Wizard
Mega Minion Mini P.E.K.K.A Guards Mega Knight
Guards
Mega Minion Mini P.E.K.K.A Wizard
Mega Knight
Mega Minion Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Wizard
Mini P.E.K.K.A Bomb Tower Mega Minion Mega Knight
Mini P.E.K.K.A Bomb Tower Mega Knight Mega Minion
Mini P.E.K.K.A Bomb Tower Mega Minion Guards Mega Knight
Mini P.E.K.K.A Bomb Tower Mega Knight
Mega Minion Bomb Tower Guards Mega Knight
Mega Minion Bomb Tower Wizard
Bomb Tower Mega Knight
Mini P.E.K.K.A Bomb Tower
Guards Mini P.E.K.K.A Mega Knight
Guards Mega Minion Bomb Tower Wizard Mega Knight
Mega Minion Wizard
Mini P.E.K.K.A Bomb Tower Mega Knight Wizard Guards
Bomb Tower Wizard Mega Knight Mega Minion Mini P.E.K.K.A Guards
Mini P.E.K.K.A Bomb Tower Mega Knight
Bomb Tower Mini P.E.K.K.A Mega Knight
Bomb Tower Wizard Mega Knight Mini P.E.K.K.A
Bomb Tower Mega Knight Mega Minion Wizard Guards
Bomb Tower Wizard Mega Minion Guards Mega Knight
Mini P.E.K.K.A Bomb Tower
Wizard Mega Knight Mini P.E.K.K.A Bomb Tower Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight
Mega Minion Mini P.E.K.K.A Bomb Tower Wizard Mega Knight
Guards Mega Knight Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A Guards Mega Knight
Wizard Bomb Tower
Mini P.E.K.K.A Guards Mega Minion Bomb Tower
Mini P.E.K.K.A Mega Knight Bomb Tower
Mega Knight Mega Minion Mini P.E.K.K.A Bomb Tower
Mega Minion Guards
Mega Knight Mega Minion Mini P.E.K.K.A Bomb Tower Guards
Mega Knight Guards
Mini P.E.K.K.A Mega Knight Bomb Tower Wizard Guards
Wizard Bomb Tower Mega Knight
Guards Mega Minion Mini P.E.K.K.A Bomb Tower
Mega Knight Mega Minion Mini P.E.K.K.A Bomb Tower Wizard
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Guards
Wizard Mega Knight
Wizard Mega Minion
Wizard
Wizard
Wizard
Mini P.E.K.K.A Guards
Wizard
Wizard
Wizard
Wizard Mega Knight
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Wizard Mega Knight
Wizard Mega Knight
Mega Knight
Wizard
Wizard Mega Knight
Mega Minion
Wizard
Wizard Mega Knight
Wizard
Mega Minion Wizard Guards
Mega Minion Mini P.E.K.K.A
Wizard Mega Knight
Mega Knight
Wizard
Guards
Mega Minion Wizard
Mega Minion Mini P.E.K.K.A Wizard Mega Knight
Wizard
Mega Minion Mega Knight
Guards
Mega Knight

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