My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Zappies Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Valkyrie Zappies Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon
Giant Snowball
Mega Minion Zappies Skeleton Army Balloon Lumberjack
Zap
Zappies Skeleton Army Balloon
Barbarian Barrel
Valkyrie Zappies Skeleton Army Magic Archer Lumberjack
The Log
Mini P.E.K.K.A Zappies Skeleton Army Lumberjack
Earthquake
Zappies Skeleton Army
Arrows
Zappies Skeleton Army
Royal Delivery
Mega Minion Mini P.E.K.K.A Valkyrie Zappies Skeleton Army Balloon Magic Archer Lumberjack
Fireball
Mega Minion Zappies Skeleton Army Balloon Magic Archer Lumberjack
Poison
Mega Minion Zappies Skeleton Army Balloon Magic Archer
Lightning
Mega Minion Mini P.E.K.K.A Valkyrie Balloon Magic Archer Lumberjack
Rocket
Valkyrie Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mega Minion Skeleton Army Mini P.E.K.K.A Valkyrie Zappies Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Mega Minion Skeleton Army Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mega Minion
Valkyrie Balloon
Mini P.E.K.K.A
Valkyrie Magic Archer Lumberjack
Valkyrie
Balloon Lumberjack Mega Minion Mini P.E.K.K.A Zappies Magic Archer
Zappies
Valkyrie Balloon Lumberjack
Skeleton Army
Balloon
Valkyrie Lumberjack Mega Minion Zappies Magic Archer
Magic Archer
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Lumberjack
Valkyrie Balloon Mini P.E.K.K.A Zappies Magic Archer

Defense Synergies 0 15

Mega Minion
Valkyrie Zappies Skeleton Army Lumberjack
Mini P.E.K.K.A
Valkyrie Skeleton Army Magic Archer
Valkyrie
Mega Minion Mini P.E.K.K.A Zappies Magic Archer Lumberjack
Zappies
Mega Minion Valkyrie Skeleton Army Lumberjack
Skeleton Army
Mega Minion Mini P.E.K.K.A Zappies Magic Archer Lumberjack
Balloon
Magic Archer
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Lumberjack
Mega Minion Valkyrie Zappies Skeleton Army Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion Valkyrie Zappies Magic Archer
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Minion Valkyrie Zappies
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Minion Valkyrie Zappies
Mini P.E.K.K.A Skeleton Army Lumberjack Mega Minion Valkyrie Zappies
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army Mega Minion Valkyrie Zappies Magic Archer Lumberjack
Mega Minion Zappies Magic Archer
Valkyrie Magic Archer
Mini P.E.K.K.A Zappies Skeleton Army Lumberjack
Skeleton Army Mini P.E.K.K.A Valkyrie Zappies Lumberjack
Valkyrie Skeleton Army Mega Minion Zappies Magic Archer Lumberjack
Mega Minion Zappies Magic Archer
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie Zappies
Valkyrie Skeleton Army Mega Minion Mini P.E.K.K.A Zappies Magic Archer Lumberjack
Mini P.E.K.K.A Skeleton Army Zappies Lumberjack
Skeleton Army Mini P.E.K.K.A Zappies Lumberjack
Mini P.E.K.K.A Valkyrie Zappies Skeleton Army Lumberjack
Mega Minion Valkyrie Zappies Skeleton Army Magic Archer Lumberjack
Valkyrie Mega Minion Zappies Magic Archer Lumberjack
Mini P.E.K.K.A Zappies Lumberjack
Valkyrie Skeleton Army Mini P.E.K.K.A Zappies Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Zappies
Mega Minion Mini P.E.K.K.A Valkyrie Magic Archer Lumberjack
Zappies Skeleton Army Lumberjack Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Zappies
Mini P.E.K.K.A Valkyrie Zappies Skeleton Army Lumberjack
Zappies Magic Archer
Mini P.E.K.K.A Skeleton Army Mega Minion Valkyrie Zappies Lumberjack
Mini P.E.K.K.A Valkyrie Zappies Skeleton Army Lumberjack
Mega Minion Mini P.E.K.K.A Valkyrie Zappies Skeleton Army Magic Archer
Mega Minion Zappies Skeleton Army
Mega Minion Mini P.E.K.K.A Valkyrie Zappies Lumberjack
Skeleton Army Valkyrie
Mini P.E.K.K.A Skeleton Army Valkyrie Zappies Lumberjack
Valkyrie Zappies Skeleton Army Magic Archer
Zappies Skeleton Army Mega Minion Mini P.E.K.K.A Valkyrie Magic Archer Lumberjack
Valkyrie Mega Minion Mini P.E.K.K.A Zappies Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie
Magic Archer
Magic Archer
Valkyrie
Valkyrie Magic Archer
Mega Minion Magic Archer
Magic Archer
Magic Archer
Mini P.E.K.K.A Lumberjack
Valkyrie Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Magic Archer
Valkyrie Magic Archer
Magic Archer
Valkyrie Magic Archer
Mega Minion
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Mega Minion Zappies
Mega Minion Mini P.E.K.K.A
Magic Archer
Zappies Magic Archer
Magic Archer
Zappies Skeleton Army Magic Archer
Mega Minion Zappies Magic Archer
Mega Minion Mini P.E.K.K.A Valkyrie Magic Archer Lumberjack
Magic Archer
Mega Minion
Zappies Magic Archer
Zappies Magic Archer
Magic Archer

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