My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Dark Prince Executioner Royal Ghost Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Dark Prince Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Dark Prince Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Dark Prince Royal Ghost Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Furnace Goblin Barrel Lumberjack
Zap
Furnace Goblin Barrel Dark Prince
Barbarian Barrel
Furnace Goblin Barrel Dark Prince Executioner Royal Ghost Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Furnace Goblin Barrel Dark Prince Lumberjack
Earthquake
Furnace Goblin Barrel
Arrows
Furnace Goblin Barrel
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Dark Prince Executioner Royal Ghost Electro Wizard Lumberjack
Fireball
Furnace Goblin Barrel Executioner Electro Wizard Lumberjack
Poison
Furnace Executioner Electro Wizard
Lightning
Mini P.E.K.K.A Furnace Dark Prince Executioner Electro Wizard Lumberjack
Rocket
Furnace Executioner

Against air swarms

Spells and units that can counter air swarms.

Furnace Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Dark Prince Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Dark Prince Executioner Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Royal Ghost Mini P.E.K.K.A Furnace Dark Prince Electro Wizard Lumberjack Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Royal Ghost Mini P.E.K.K.A Furnace

Attack Synergies 1 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Furnace Dark Prince Electro Wizard Lumberjack
Furnace
Mini P.E.K.K.A Goblin Barrel Dark Prince Royal Ghost
Goblin Barrel
Dark Prince Furnace Royal Ghost Lumberjack
Dark Prince
Goblin Barrel Mini P.E.K.K.A Furnace Executioner Royal Ghost Electro Wizard Lumberjack
Executioner
Dark Prince
Royal Ghost
Furnace Goblin Barrel Dark Prince Electro Wizard Lumberjack
Electro Wizard
Mini P.E.K.K.A Dark Prince Royal Ghost Lumberjack
Lumberjack
Mini P.E.K.K.A Goblin Barrel Dark Prince Royal Ghost Electro Wizard

Defense Synergies 1 13

Mini P.E.K.K.A
Electro Wizard Furnace Executioner Royal Ghost
Furnace
Mini P.E.K.K.A Dark Prince Royal Ghost Electro Wizard Lumberjack
Goblin Barrel
Dark Prince
Furnace Executioner Royal Ghost Electro Wizard
Executioner
Mini P.E.K.K.A Dark Prince Lumberjack
Royal Ghost
Mini P.E.K.K.A Furnace Dark Prince Electro Wizard
Electro Wizard
Mini P.E.K.K.A Furnace Dark Prince Royal Ghost Lumberjack
Lumberjack
Furnace Executioner Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Executioner Electro Wizard
Mini P.E.K.K.A Lumberjack Furnace Dark Prince Executioner Electro Wizard
Mini P.E.K.K.A Furnace Lumberjack Dark Prince Executioner Electro Wizard
Mini P.E.K.K.A Lumberjack Furnace Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Lumberjack
Furnace Dark Prince Executioner Royal Ghost Electro Wizard Lumberjack
Furnace Electro Wizard Executioner
Electro Wizard
Mini P.E.K.K.A Furnace Lumberjack
Mini P.E.K.K.A Dark Prince Royal Ghost Electro Wizard Lumberjack
Executioner Electro Wizard Furnace Dark Prince Royal Ghost Lumberjack
Executioner Furnace Electro Wizard
Mini P.E.K.K.A Furnace Lumberjack Dark Prince Electro Wizard
Executioner Mini P.E.K.K.A Furnace Dark Prince Royal Ghost Electro Wizard Lumberjack
Mini P.E.K.K.A Furnace Electro Wizard Lumberjack
Mini P.E.K.K.A Furnace Electro Wizard Lumberjack
Mini P.E.K.K.A Furnace Dark Prince Executioner Electro Wizard Lumberjack
Furnace Dark Prince Executioner Royal Ghost Electro Wizard Lumberjack
Furnace Executioner Dark Prince Royal Ghost Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Dark Prince Royal Ghost Mini P.E.K.K.A Furnace Executioner Electro Wizard Lumberjack
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Furnace Dark Prince Royal Ghost Electro Wizard
Electro Wizard Mini P.E.K.K.A Executioner Royal Ghost Lumberjack
Lumberjack Mini P.E.K.K.A Furnace Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Lumberjack Electro Wizard
Mini P.E.K.K.A Dark Prince Executioner Lumberjack
Furnace Executioner Electro Wizard
Mini P.E.K.K.A Dark Prince Furnace Electro Wizard Lumberjack
Mini P.E.K.K.A Dark Prince Lumberjack
Electro Wizard Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Dark Prince Lumberjack
Dark Prince Electro Wizard
Mini P.E.K.K.A Dark Prince Executioner Lumberjack
Furnace Executioner
Electro Wizard Mini P.E.K.K.A Furnace Dark Prince Executioner Lumberjack
Executioner Mini P.E.K.K.A Dark Prince Royal Ghost Electro Wizard
Furnace Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Executioner Royal Ghost Electro Wizard
Dark Prince
Executioner Furnace Dark Prince
Executioner Furnace
Furnace Executioner
Executioner
Mini P.E.K.K.A Electro Wizard Lumberjack
Dark Prince Electro Wizard
Executioner
Executioner
Furnace
Furnace Executioner
Furnace Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard
Furnace Dark Prince Executioner
Executioner Royal Ghost Electro Wizard
Furnace Executioner Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Dark Prince
Executioner Electro Wizard
Mini P.E.K.K.A Dark Prince Executioner Electro Wizard Lumberjack
Executioner
Dark Prince Executioner
Electro Wizard
Executioner Electro Wizard
Dark Prince Executioner Royal Ghost Electro Wizard

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