My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Baby Dragon Electro Dragon X-Bow Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Baby Dragon X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Sparky
Giant Snowball
Baby Dragon Electro Dragon
Zap
X-Bow Sparky
Barbarian Barrel
X-Bow Sparky
The Log
Mini P.E.K.K.A X-Bow Sparky
Earthquake
X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A Baby Dragon Electro Dragon Sparky
Fireball
Baby Dragon Electro Dragon X-Bow Sparky
Poison
Electro Dragon X-Bow Sparky
Lightning
Mini P.E.K.K.A Baby Dragon Electro Dragon X-Bow Sparky
Rocket
Electro Dragon X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Electro Dragon Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Baby Dragon Sparky Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Baby Dragon Giant Electro Dragon Lightning X-Bow Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

18 Mini P.E.K.K.A Baby Dragon Giant Electro Dragon

Attack Synergies 5 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Giant Sparky Baby Dragon Lightning X-Bow Mega Knight
Giant
Mini P.E.K.K.A Electro Dragon Lightning Sparky Baby Dragon
Baby Dragon
Mini P.E.K.K.A Giant Electro Dragon Lightning Sparky Mega Knight
Electro Dragon
Giant Baby Dragon Sparky Mega Knight
Lightning
Giant Mini P.E.K.K.A Baby Dragon
X-Bow
Mini P.E.K.K.A
Sparky
Mini P.E.K.K.A Giant Baby Dragon Electro Dragon
Mega Knight
Mini P.E.K.K.A Baby Dragon Electro Dragon

Defense Synergies 0 4

Mini P.E.K.K.A
Baby Dragon Electro Dragon
Giant
Baby Dragon
Mini P.E.K.K.A Electro Dragon Mega Knight
Electro Dragon
Mini P.E.K.K.A Baby Dragon
Lightning
X-Bow
Sparky
Mega Knight
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Baby Dragon Electro Dragon X-Bow Sparky
Mini P.E.K.K.A Sparky Electro Dragon X-Bow Mega Knight
Mini P.E.K.K.A Sparky Mega Knight Electro Dragon Lightning
Mini P.E.K.K.A Sparky Electro Dragon Mega Knight
Lightning Mini P.E.K.K.A X-Bow Sparky Mega Knight
Baby Dragon Electro Dragon X-Bow Mega Knight
Lightning Baby Dragon Electro Dragon X-Bow
Lightning Baby Dragon Electro Dragon X-Bow Sparky Mega Knight
Mini P.E.K.K.A Sparky X-Bow
Mini P.E.K.K.A Sparky Mega Knight
Baby Dragon Electro Dragon X-Bow Mega Knight
Baby Dragon Electro Dragon
Mini P.E.K.K.A Sparky Mega Knight Electro Dragon Lightning X-Bow
Sparky Mega Knight Mini P.E.K.K.A Baby Dragon Electro Dragon X-Bow
Mini P.E.K.K.A Sparky X-Bow Mega Knight
Mini P.E.K.K.A Lightning X-Bow Sparky Mega Knight
Sparky Mega Knight Mini P.E.K.K.A Electro Dragon X-Bow
Mega Knight Baby Dragon Electro Dragon X-Bow
Baby Dragon Electro Dragon Mega Knight
Mini P.E.K.K.A Sparky
Mega Knight Mini P.E.K.K.A Baby Dragon Electro Dragon Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight X-Bow Sparky
Mini P.E.K.K.A Baby Dragon Electro Dragon Lightning X-Bow Mega Knight
Mega Knight Mini P.E.K.K.A Electro Dragon Lightning Sparky
Mini P.E.K.K.A Lightning Mega Knight X-Bow Sparky
Mini P.E.K.K.A Sparky Mega Knight
Baby Dragon Electro Dragon
Mini P.E.K.K.A Sparky Lightning
Mini P.E.K.K.A Mega Knight Sparky
Electro Dragon Lightning Mega Knight Mini P.E.K.K.A Baby Dragon X-Bow Sparky
Sparky
Mega Knight Mini P.E.K.K.A Electro Dragon Sparky
Lightning Mega Knight
Mini P.E.K.K.A Lightning Mega Knight Sparky
Baby Dragon Electro Dragon Sparky Mega Knight
Electro Dragon Sparky Mini P.E.K.K.A Baby Dragon Lightning X-Bow
Mega Knight Mini P.E.K.K.A Baby Dragon Electro Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Baby Dragon Electro Dragon X-Bow Sparky
Baby Dragon Electro Dragon X-Bow
Lightning Baby Dragon Electro Dragon X-Bow Sparky
Lightning Sparky
Baby Dragon Sparky Mega Knight
Baby Dragon Electro Dragon
Baby Dragon Sparky
X-Bow Baby Dragon Electro Dragon Lightning
Electro Dragon Lightning X-Bow
Lightning Mini P.E.K.K.A Electro Dragon X-Bow Sparky
Lightning Electro Dragon X-Bow Sparky
Lightning Baby Dragon Electro Dragon
Lightning Baby Dragon Sparky
Lightning Baby Dragon Electro Dragon X-Bow
Lightning Baby Dragon X-Bow Sparky
Lightning X-Bow Baby Dragon Electro Dragon Sparky
Lightning Baby Dragon Electro Dragon X-Bow Sparky Mega Knight
Lightning Sparky
Mini P.E.K.K.A Lightning Sparky
Lightning Mini P.E.K.K.A Baby Dragon Electro Dragon X-Bow Sparky Mega Knight
Lightning Baby Dragon Electro Dragon X-Bow Mega Knight
Lightning Baby Dragon X-Bow Sparky Mega Knight
Lightning
Lightning X-Bow Sparky
Lightning Baby Dragon Electro Dragon X-Bow
Baby Dragon Electro Dragon Sparky Mega Knight
X-Bow Baby Dragon Electro Dragon Lightning Sparky
Lightning Baby Dragon Electro Dragon X-Bow Sparky Mega Knight
Lightning Baby Dragon X-Bow Sparky
Lightning Baby Dragon Electro Dragon X-Bow Sparky
Electro Dragon Lightning
Lightning Mini P.E.K.K.A Sparky
Lightning Electro Dragon X-Bow Sparky Mega Knight
Lightning Electro Dragon Sparky
Sparky Mega Knight
Lightning Sparky
Lightning Electro Dragon X-Bow
Lightning Baby Dragon Electro Dragon
Lightning Mini P.E.K.K.A Baby Dragon Electro Dragon Sparky Mega Knight
Baby Dragon Electro Dragon Lightning
Lightning Sparky
Electro Dragon Sparky Mega Knight
Electro Dragon Baby Dragon Lightning Sparky
Electro Dragon Lightning
Electro Dragon Lightning Baby Dragon X-Bow Sparky Mega Knight
Sparky
Lightning Electro Dragon Sparky Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: