My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Witch Balloon Bowler Mega Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Mega Knight Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Balloon Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Skeleton King
Giant Snowball
Witch Balloon Skeleton King
Zap
Witch Balloon Skeleton King
Barbarian Barrel
Goblin Cage Witch Skeleton King
The Log
Mini P.E.K.K.A Goblin Cage Witch Skeleton King
Earthquake
Goblin Cage Witch Skeleton King
Arrows
Witch Skeleton King
Royal Delivery
Mini P.E.K.K.A Goblin Cage Witch Balloon Bowler Skeleton King
Fireball
Goblin Cage Witch Balloon Bowler Skeleton King
Poison
Goblin Cage Witch Balloon Skeleton King
Lightning
Mini P.E.K.K.A Goblin Cage Witch Balloon Bowler Skeleton King
Rocket
Witch Balloon Bowler Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Bowler Goblin Machine Mega Knight Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Bowler Goblin Machine Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mini P.E.K.K.A Goblin Cage Skeleton King Witch Balloon Bowler Goblin Machine Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Mini P.E.K.K.A Goblin Cage Skeleton King Witch

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Bowler Mega Knight
Goblin Cage
Witch Balloon
Witch
Goblin Cage Bowler Mega Knight Skeleton King
Balloon
Goblin Cage Mega Knight
Bowler
Mini P.E.K.K.A Witch
Goblin Machine
Mega Knight
Mini P.E.K.K.A Witch Balloon
Skeleton King
Witch

Defense Synergies 0 6

Mini P.E.K.K.A
Witch Bowler
Goblin Cage
Witch Bowler
Witch
Mini P.E.K.K.A Goblin Cage Bowler Mega Knight
Balloon
Bowler
Mini P.E.K.K.A Goblin Cage Witch
Goblin Machine
Mega Knight
Witch
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Goblin Cage
Mini P.E.K.K.A Goblin Cage Witch Mega Knight
Mini P.E.K.K.A Goblin Cage Witch Bowler Mega Knight
Mini P.E.K.K.A Goblin Cage Witch Bowler Mega Knight Skeleton King
Mini P.E.K.K.A Goblin Cage Bowler Mega Knight
Bowler Mega Knight
Goblin Cage Witch
Bowler Goblin Cage Mega Knight
Mini P.E.K.K.A Witch Goblin Cage Skeleton King
Mini P.E.K.K.A Bowler Mega Knight
Witch Bowler Mega Knight Skeleton King
Witch
Mini P.E.K.K.A Goblin Cage Bowler Mega Knight Witch
Bowler Mega Knight Mini P.E.K.K.A Goblin Cage Witch Skeleton King
Mini P.E.K.K.A Goblin Cage Mega Knight Skeleton King
Mini P.E.K.K.A Goblin Cage Bowler Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Cage Witch Bowler
Goblin Cage Mega Knight Witch Bowler
Goblin Cage Witch Bowler Mega Knight
Mini P.E.K.K.A Goblin Cage
Bowler Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Goblin Cage Witch Bowler
Mini P.E.K.K.A Bowler Mega Knight
Mega Knight Mini P.E.K.K.A Goblin Cage Witch Bowler
Mini P.E.K.K.A Bowler Mega Knight Goblin Cage
Mini P.E.K.K.A Goblin Cage Witch Bowler Mega Knight
Witch
Mini P.E.K.K.A Goblin Cage Witch Bowler
Mini P.E.K.K.A Mega Knight Goblin Cage
Goblin Cage Mega Knight Mini P.E.K.K.A Witch
Witch Goblin Cage
Mega Knight Mini P.E.K.K.A Goblin Cage Witch Bowler
Mega Knight Goblin Cage Bowler
Mini P.E.K.K.A Bowler Mega Knight Goblin Cage Witch Skeleton King
Goblin Cage Witch Bowler Mega Knight
Witch Mini P.E.K.K.A Goblin Cage Bowler Skeleton King
Bowler Mega Knight Mini P.E.K.K.A Goblin Cage Witch Skeleton King
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Bowler Mega Knight
Witch Goblin Machine
Witch Bowler
Bowler
Mini P.E.K.K.A Bowler
Bowler Goblin Machine
Bowler
Witch Bowler
Bowler Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Goblin Machine Mega Knight
Witch Bowler Goblin Machine Mega Knight
Bowler Mega Knight
Bowler
Witch Bowler Goblin Machine Mega Knight
Witch
Witch Bowler
Witch Bowler Mega Knight
Witch
Witch
Mini P.E.K.K.A Bowler
Mega Knight
Mega Knight
Bowler
Witch
Witch
Mini P.E.K.K.A Bowler Mega Knight
Bowler Skeleton King
Mega Knight
Witch Bowler Skeleton King
Witch
Witch Bowler Mega Knight
Bowler Mega Knight

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