My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Skeleton
Giant Snowball
Hog Rider
Zap
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard
The Log
Mini P.E.K.K.A Hog Rider Giant Skeleton
Earthquake
Hog Rider
Arrows
Royal Delivery
Mini P.E.K.K.A Hog Rider Wizard Giant Skeleton Electro Wizard
Fireball
Hog Rider Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Mini P.E.K.K.A Hog Rider Electro Wizard Wizard Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage The Log Mini P.E.K.K.A Hog Rider

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Hog Rider Wizard Rage Giant Skeleton Lightning The Log Electro Wizard
Hog Rider
Rage Lightning The Log Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Wizard
Mini P.E.K.K.A Hog Rider Rage Giant Skeleton
Rage
Hog Rider Mini P.E.K.K.A Wizard Giant Skeleton Electro Wizard
Giant Skeleton
Mini P.E.K.K.A Hog Rider Wizard Rage Lightning The Log Electro Wizard
Lightning
Hog Rider Mini P.E.K.K.A Giant Skeleton
The Log
Hog Rider Mini P.E.K.K.A Giant Skeleton
Electro Wizard
Mini P.E.K.K.A Hog Rider Rage Giant Skeleton

Defense Synergies 2 8

Mini P.E.K.K.A
The Log Electro Wizard Wizard
Hog Rider
Wizard
Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard
Rage
Giant Skeleton
Wizard The Log Electro Wizard
Lightning
The Log
The Log
Mini P.E.K.K.A Wizard Giant Skeleton Lightning Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Giant Skeleton The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Wizard The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning Electro Wizard
Mini P.E.K.K.A Electro Wizard
Lightning Mini P.E.K.K.A Giant Skeleton The Log
The Log Electro Wizard
Lightning Electro Wizard Wizard
Lightning Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Wizard Giant Skeleton The Log
Wizard Electro Wizard
Mini P.E.K.K.A Wizard Giant Skeleton Lightning The Log Electro Wizard
Wizard Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Lightning The Log Electro Wizard
Wizard Mini P.E.K.K.A Electro Wizard
Wizard The Log Electro Wizard
Wizard The Log Giant Skeleton Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Mini P.E.K.K.A Giant Skeleton The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Giant Skeleton Electro Wizard
Electro Wizard Mini P.E.K.K.A Wizard Lightning The Log
Giant Skeleton Mini P.E.K.K.A Lightning The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning The Log Electro Wizard
Giant Skeleton Mini P.E.K.K.A
Wizard Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning Electro Wizard
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Lightning Electro Wizard Mini P.E.K.K.A The Log
Mini P.E.K.K.A Giant Skeleton
Lightning Giant Skeleton The Log Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lightning Wizard
Wizard
Electro Wizard Mini P.E.K.K.A Giant Skeleton Lightning The Log
Mini P.E.K.K.A Wizard Giant Skeleton The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Giant Skeleton The Log
The Log Electro Wizard
Lightning Giant Skeleton The Log
Lightning Giant Skeleton The Log
Wizard The Log
Wizard
Wizard The Log
The Log Wizard Lightning
The Log Wizard Lightning
Lightning Mini P.E.K.K.A Electro Wizard
Lightning Wizard The Log Electro Wizard
Lightning Wizard
Lightning The Log
Lightning
Lightning The Log
Lightning Wizard The Log
Lightning Wizard The Log
Lightning
Mini P.E.K.K.A Lightning
Lightning Mini P.E.K.K.A Wizard The Log Electro Wizard
Lightning Wizard The Log
Lightning Giant Skeleton The Log
Lightning Wizard
Lightning The Log
Lightning The Log
The Log Wizard
The Log Wizard Lightning Electro Wizard
Lightning Wizard The Log
Lightning The Log
Lightning Wizard Electro Wizard
Lightning Electro Wizard Wizard
Lightning Mini P.E.K.K.A
Lightning Wizard The Log
Lightning Electro Wizard
Giant Skeleton
Wizard Lightning The Log
Lightning Electro Wizard
Lightning Wizard Electro Wizard
The Log
Lightning Mini P.E.K.K.A Wizard Electro Wizard
The Log Wizard Lightning
Lightning Giant Skeleton
Giant Skeleton Lightning The Log Electro Wizard
Lightning Electro Wizard
Lightning Giant Skeleton The Log Electro Wizard
Lightning Wizard

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