My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Skeleton Army
Giant Snowball
Royal Hogs Skeleton Army Baby Dragon
Zap
Inferno Tower Royal Hogs Skeleton Army
Barbarian Barrel
Inferno Tower Wizard Royal Hogs Skeleton Army
The Log
Mini P.E.K.K.A Royal Hogs Skeleton Army
Earthquake
Inferno Tower Royal Hogs Skeleton Army
Arrows
Royal Hogs Skeleton Army
Royal Delivery
Mini P.E.K.K.A Wizard Royal Hogs Skeleton Army Baby Dragon
Fireball
Inferno Tower Wizard Royal Hogs Skeleton Army Baby Dragon
Poison
Inferno Tower Wizard Royal Hogs Skeleton Army
Lightning
Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon
Rocket
Inferno Tower Wizard Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Mini P.E.K.K.A Baby Dragon Inferno Tower Wizard Royal Hogs Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Skeleton Army Mini P.E.K.K.A Baby Dragon

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Royal Hogs Baby Dragon The Log Mega Knight
Inferno Tower
Wizard
Mini P.E.K.K.A Royal Hogs Mega Knight
Royal Hogs
Mini P.E.K.K.A Wizard The Log Mega Knight
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Mega Knight
The Log
Mini P.E.K.K.A Royal Hogs Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Royal Hogs Baby Dragon The Log

Defense Synergies 3 12

Mini P.E.K.K.A
The Log Wizard Skeleton Army Baby Dragon
Inferno Tower
Skeleton Army The Log Baby Dragon Mega Knight
Wizard
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Royal Hogs
Skeleton Army
Inferno Tower Mini P.E.K.K.A Wizard The Log
Baby Dragon
Mini P.E.K.K.A Inferno Tower The Log Mega Knight
The Log
Mini P.E.K.K.A Inferno Tower Wizard Skeleton Army Baby Dragon Mega Knight
Mega Knight
Inferno Tower Wizard Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Baby Dragon Mega Knight
Inferno Tower Wizard Baby Dragon
Inferno Tower Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Inferno Tower Skeleton Army
Skeleton Army Mini P.E.K.K.A Inferno Tower Mega Knight
Skeleton Army Wizard Baby Dragon The Log Mega Knight
Inferno Tower Wizard Baby Dragon
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight Wizard The Log
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A Inferno Tower Skeleton Army Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A The Log Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army
Mega Knight Wizard Skeleton Army Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Mini P.E.K.K.A Inferno Tower
Wizard Skeleton Army Mega Knight Mini P.E.K.K.A Baby Dragon The Log
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower
Mini P.E.K.K.A Wizard Baby Dragon The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Inferno Tower The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower The Log
Inferno Tower Mini P.E.K.K.A Skeleton Army Mega Knight
Wizard Baby Dragon
Mini P.E.K.K.A Skeleton Army Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Skeleton Army
Mega Knight Mini P.E.K.K.A Inferno Tower Skeleton Army Baby Dragon The Log
Inferno Tower Skeleton Army
Mega Knight Mini P.E.K.K.A Inferno Tower
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Tower Wizard
Wizard Skeleton Army Baby Dragon Mega Knight
Inferno Tower Skeleton Army Mini P.E.K.K.A Baby Dragon The Log
Mega Knight Mini P.E.K.K.A Inferno Tower Wizard Baby Dragon The Log
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
The Log
Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Wizard
Mini P.E.K.K.A
Wizard The Log
Wizard Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Wizard Baby Dragon The Log
Wizard Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon The Log Mega Knight
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Wizard Baby Dragon The Log Mega Knight
Baby Dragon The Log
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Skeleton Army
Wizard Baby Dragon
The Log
Mini P.E.K.K.A Wizard Baby Dragon Mega Knight
The Log Wizard Baby Dragon
Mega Knight
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: