My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Balloon Inferno Dragon
Giant Snowball
Skeleton Army Balloon Inferno Dragon Lumberjack
Zap
Skeleton Army Balloon Inferno Dragon
Barbarian Barrel
Valkyrie Skeleton Army Ice Wizard Electro Wizard Lumberjack
The Log
Mini P.E.K.K.A Skeleton Army Lumberjack
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Fireball
Skeleton Army Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Poison
Skeleton Army Balloon Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Balloon Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Rocket
Valkyrie Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Ice Wizard Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Ice Wizard Mini P.E.K.K.A Valkyrie Electro Wizard Inferno Dragon Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Ice Wizard Mini P.E.K.K.A Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Ice Wizard Electro Wizard Lumberjack
Valkyrie
Balloon Lumberjack Mini P.E.K.K.A Electro Wizard
Skeleton Army
Balloon
Valkyrie Lumberjack Ice Wizard Electro Wizard
Ice Wizard
Mini P.E.K.K.A Balloon Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Balloon Lumberjack
Inferno Dragon
Lumberjack
Valkyrie Balloon Mini P.E.K.K.A Ice Wizard Electro Wizard

Defense Synergies 1 14

Mini P.E.K.K.A
Electro Wizard Valkyrie Skeleton Army Ice Wizard
Valkyrie
Mini P.E.K.K.A Ice Wizard Electro Wizard Lumberjack
Skeleton Army
Mini P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Balloon
Ice Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Lumberjack
Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Lumberjack
Inferno Dragon
Skeleton Army Ice Wizard Electro Wizard
Lumberjack
Valkyrie Skeleton Army Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie Ice Wizard Electro Wizard Inferno Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Lumberjack Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack
Skeleton Army Valkyrie Ice Wizard Electro Wizard Lumberjack
Electro Wizard Inferno Dragon Ice Wizard
Valkyrie Electro Wizard
Mini P.E.K.K.A Inferno Dragon Skeleton Army Ice Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Lumberjack
Valkyrie Skeleton Army Ice Wizard Electro Wizard Lumberjack
Inferno Dragon Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Lumberjack Valkyrie Ice Wizard Electro Wizard
Valkyrie Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Skeleton Army Inferno Dragon Electro Wizard Lumberjack
Skeleton Army Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Electro Wizard Lumberjack
Valkyrie Skeleton Army Ice Wizard Electro Wizard Lumberjack
Valkyrie Ice Wizard Electro Wizard Inferno Dragon Lumberjack
Mini P.E.K.K.A Electro Wizard Inferno Dragon Lumberjack
Valkyrie Skeleton Army Mini P.E.K.K.A Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Skeleton Army Lumberjack Mini P.E.K.K.A Valkyrie Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Lumberjack Electro Wizard
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Lumberjack
Ice Wizard Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Ice Wizard Electro Wizard Lumberjack
Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon Lumberjack
Electro Wizard Mini P.E.K.K.A Valkyrie Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Mini P.E.K.K.A Valkyrie Lumberjack
Skeleton Army Valkyrie Electro Wizard
Mini P.E.K.K.A Skeleton Army Valkyrie Lumberjack
Valkyrie Skeleton Army
Skeleton Army Electro Wizard Mini P.E.K.K.A Valkyrie Inferno Dragon Lumberjack
Valkyrie Mini P.E.K.K.A Ice Wizard Electro Wizard Inferno Dragon
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Ice Wizard Electro Wizard
Valkyrie
Valkyrie
Ice Wizard
Ice Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Valkyrie Electro Wizard
Mini P.E.K.K.A
Mini P.E.K.K.A Electro Wizard
Valkyrie
Valkyrie Ice Wizard
Inferno Dragon
Ice Wizard Electro Wizard
Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A
Electro Wizard
Electro Wizard Skeleton Army
Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Electro Wizard Lumberjack
Electro Wizard
Electro Wizard
Electro Wizard
Inferno Dragon

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