My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Electro Giant Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Wall Breakers Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Skeleton Army
Giant Snowball
Wall Breakers Skeleton Army Baby Dragon Little Prince
Zap
Wall Breakers Skeleton Army Little Prince
Barbarian Barrel
Wall Breakers Skeleton Army Little Prince
The Log
Mini P.E.K.K.A Wall Breakers Skeleton Army Little Prince
Earthquake
Skeleton Army
Arrows
Wall Breakers Skeleton Army Little Prince
Royal Delivery
Mini P.E.K.K.A Wall Breakers Skeleton Army Baby Dragon Little Prince
Fireball
Wall Breakers Skeleton Army Baby Dragon Little Prince
Poison
Skeleton Army Little Prince
Lightning
Mini P.E.K.K.A Baby Dragon Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Tornado Baby Dragon Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers The Log Skeleton Army Tornado Little Prince Mini P.E.K.K.A Baby Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers The Log Skeleton Army Tornado

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Tornado Baby Dragon Electro Giant The Log Little Prince
Wall Breakers
Baby Dragon The Log
Skeleton Army
Tornado
Baby Dragon Electro Giant Mini P.E.K.K.A The Log
Baby Dragon
Tornado Mini P.E.K.K.A Wall Breakers Electro Giant
Electro Giant
Tornado Mini P.E.K.K.A Baby Dragon
The Log
Mini P.E.K.K.A Wall Breakers Tornado Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 1 12

Mini P.E.K.K.A
The Log Skeleton Army Tornado Baby Dragon Electro Giant
Wall Breakers
Skeleton Army
Mini P.E.K.K.A The Log
Tornado
Mini P.E.K.K.A Baby Dragon Electro Giant The Log Little Prince
Baby Dragon
Mini P.E.K.K.A Tornado The Log Little Prince
Electro Giant
Mini P.E.K.K.A Tornado
The Log
Mini P.E.K.K.A Skeleton Army Tornado Baby Dragon Little Prince
Little Prince
Tornado Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army Tornado
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Tornado The Log
Skeleton Army Tornado The Log Baby Dragon
Tornado Baby Dragon Little Prince
Baby Dragon Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Mini P.E.K.K.A Little Prince
Skeleton Army Tornado Baby Dragon Electro Giant The Log
Tornado Baby Dragon
Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army Mini P.E.K.K.A Tornado Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Tornado Mini P.E.K.K.A Electro Giant The Log
Mini P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Baby Dragon The Log Little Prince
Tornado Baby Dragon The Log Little Prince
Mini P.E.K.K.A Tornado
Skeleton Army Mini P.E.K.K.A Baby Dragon Electro Giant The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Electro Giant
Mini P.E.K.K.A Baby Dragon The Log
Skeleton Army Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Tornado The Log
Mini P.E.K.K.A Skeleton Army
Electro Giant Tornado Baby Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Tornado Baby Dragon The Log
Skeleton Army
Mini P.E.K.K.A
Skeleton Army Tornado Electro Giant The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Baby Dragon Electro Giant
Skeleton Army Electro Giant Mini P.E.K.K.A Tornado Baby Dragon The Log Little Prince
Mini P.E.K.K.A Baby Dragon Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Tornado Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
Electro Giant Tornado Baby Dragon
Tornado Baby Dragon The Log
The Log Tornado Baby Dragon
The Log Tornado
Mini P.E.K.K.A Tornado
Tornado The Log
Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Tornado
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log
Tornado Baby Dragon Electro Giant The Log Little Prince
Baby Dragon The Log
Tornado
Tornado The Log
Baby Dragon The Log
Tornado Electro Giant The Log Baby Dragon Little Prince
The Log Tornado Baby Dragon
Tornado Baby Dragon The Log
Tornado Baby Dragon The Log
Tornado Baby Dragon Electro Giant Little Prince
Electro Giant
Mini P.E.K.K.A
The Log
The Log
Skeleton Army
Tornado Baby Dragon
The Log
Mini P.E.K.K.A Baby Dragon
The Log Baby Dragon
Tornado Electro Giant
Electro Giant Tornado Baby Dragon The Log
Tornado
Tornado Baby Dragon Electro Giant The Log Little Prince

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