My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone
Giant Snowball
Clone Witch
Zap
Clone Witch
Barbarian Barrel
Wizard Clone Witch Magic Archer
The Log
Mini P.E.K.K.A Clone Witch
Earthquake
Clone Witch
Arrows
Clone Witch
Royal Delivery
Mini P.E.K.K.A Wizard Clone Witch Magic Archer
Fireball
Wizard Clone Witch Magic Archer
Poison
Wizard Clone Witch Magic Archer
Lightning
Mini P.E.K.K.A Wizard Witch Magic Archer
Rocket
Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Freeze Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Clone Mini P.E.K.K.A Freeze Magic Archer Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Clone Mini P.E.K.K.A Freeze

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mirror Magic Archer Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Mirror
Mini P.E.K.K.A Freeze Magic Archer
Clone
Witch Magic Archer
Freeze
Mirror
Witch
Clone Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror Clone Mega Knight
Mega Knight
Mini P.E.K.K.A Wizard Witch Magic Archer

Defense Synergies 0 12

Mini P.E.K.K.A
Wizard Mirror Freeze Witch Magic Archer
Wizard
Mini P.E.K.K.A Freeze Mega Knight
Mirror
Mini P.E.K.K.A Magic Archer Mega Knight
Clone
Freeze
Mini P.E.K.K.A Wizard Mega Knight
Witch
Mini P.E.K.K.A Mega Knight
Magic Archer
Mini P.E.K.K.A Mirror Mega Knight
Mega Knight
Wizard Mirror Freeze Witch Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Magic Archer
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Witch Mega Knight Freeze
Mini P.E.K.K.A Witch Mega Knight
Mini P.E.K.K.A Mega Knight
Freeze Magic Archer Mega Knight
Wizard Freeze Witch Magic Archer
Magic Archer Mega Knight
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Witch Wizard Freeze Magic Archer Mega Knight
Wizard Witch Magic Archer
Mini P.E.K.K.A Mega Knight Wizard Freeze Witch
Wizard Mega Knight Mini P.E.K.K.A Freeze Witch Magic Archer
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Freeze Mega Knight
Wizard Mega Knight Mini P.E.K.K.A Witch
Mega Knight Wizard Witch Magic Archer
Wizard Freeze Witch Magic Archer Mega Knight
Mini P.E.K.K.A
Wizard Mega Knight Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Witch
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Mega Knight Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Witch Mega Knight
Wizard Freeze Witch Magic Archer
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Mega Knight
Freeze Mega Knight Mini P.E.K.K.A Witch Magic Archer
Witch
Mega Knight Mini P.E.K.K.A Witch
Mega Knight
Mini P.E.K.K.A Mega Knight Wizard Witch
Wizard Witch Magic Archer Mega Knight
Witch Mini P.E.K.K.A Freeze Magic Archer
Mega Knight Mini P.E.K.K.A Wizard Freeze Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Freeze
Magic Archer
Magic Archer
Freeze
Wizard Magic Archer Mega Knight
Wizard Freeze Witch Magic Archer
Wizard Witch Magic Archer
Wizard Freeze Magic Archer
Wizard
Mini P.E.K.K.A
Wizard Magic Archer
Wizard Magic Archer
Magic Archer
Freeze Magic Archer
Magic Archer
Wizard Witch Magic Archer
Magic Archer Wizard Mega Knight
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Wizard Witch Magic Archer Mega Knight
Magic Archer Mega Knight
Wizard
Freeze Wizard Witch Magic Archer Mega Knight
Witch
Wizard Witch Magic Archer
Wizard Witch Magic Archer Mega Knight
Magic Archer
Wizard Witch Magic Archer
Wizard Freeze Witch
Mini P.E.K.K.A
Wizard Magic Archer Mega Knight
Freeze Magic Archer
Mega Knight
Wizard Magic Archer
Freeze Witch Magic Archer
Wizard Witch Magic Archer
Freeze
Mini P.E.K.K.A Wizard Magic Archer Mega Knight
Wizard Magic Archer
Mega Knight
Freeze Witch Magic Archer
Witch Magic Archer
Freeze Witch Magic Archer Mega Knight
Wizard Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: