My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Clone Prince
Giant Snowball
Guards Clone Princess
Zap
Guards Clone Prince Princess
Barbarian Barrel
Wizard Guards Clone Princess
The Log
Mini P.E.K.K.A Guards Clone Prince Princess
Earthquake
Guards Clone
Arrows
Guards Clone Princess
Royal Delivery
Mini P.E.K.K.A Wizard Guards Clone Prince Princess
Fireball
Wizard Clone Princess
Poison
Wizard Guards Clone Princess
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Clone Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Guards Clone Princess Mini P.E.K.K.A Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Guards Clone

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Mirror The Log Princess
Wizard
Mini P.E.K.K.A Prince
Mirror
The Log Mini P.E.K.K.A Princess
Guards
Clone The Log
Clone
Guards
Prince
Wizard The Log Princess
The Log
Mirror Mini P.E.K.K.A Guards Prince Princess
Princess
Mini P.E.K.K.A Mirror Prince The Log

Defense Synergies 2 13

Mini P.E.K.K.A
The Log Wizard Mirror Guards Princess
Wizard
Mini P.E.K.K.A Guards Prince The Log
Mirror
Mini P.E.K.K.A The Log Princess
Guards
Mini P.E.K.K.A Wizard Prince The Log Princess
Clone
Prince
The Log Wizard Guards
The Log
Mini P.E.K.K.A Prince Wizard Mirror Guards Princess
Princess
Mini P.E.K.K.A Mirror Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince Guards
Mini P.E.K.K.A Prince The Log Princess
The Log Guards
Wizard Princess
The Log
Mini P.E.K.K.A Prince Princess
Guards Mini P.E.K.K.A Prince
Guards Wizard The Log Princess
Wizard Princess
Mini P.E.K.K.A Prince Wizard Guards The Log
Wizard Mini P.E.K.K.A Guards Prince The Log Princess
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince The Log
Wizard Mini P.E.K.K.A Prince
Wizard Guards Prince The Log
Wizard The Log Guards Princess
Mini P.E.K.K.A Prince
Wizard Mini P.E.K.K.A Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Wizard Prince The Log
Guards Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Guards Prince The Log
Mini P.E.K.K.A Guards Prince
Wizard Princess
Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Prince The Log
Guards
Mini P.E.K.K.A Guards Prince
Guards Prince The Log
Mini P.E.K.K.A Prince Wizard Guards
Wizard Princess
Guards Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards The Log
The Log Princess
The Log
Guards Prince The Log
Wizard The Log
Wizard Princess
Wizard The Log Princess
The Log Wizard Princess
The Log Wizard
Mini P.E.K.K.A Guards Prince
Wizard Prince The Log Princess
Wizard Princess
The Log Princess
Princess
Princess Prince The Log
Wizard The Log Princess
Wizard The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Prince The Log Princess
Wizard The Log Princess
Prince The Log
Wizard Princess
Prince The Log
The Log
The Log Wizard Princess
The Log Wizard Princess
Wizard Prince The Log Princess
The Log
Wizard Princess
Wizard Guards
Mini P.E.K.K.A
Wizard The Log
Princess
Prince
Wizard The Log Princess
Guards Prince Princess
Wizard Princess
The Log
Mini P.E.K.K.A Wizard Prince Princess
The Log Wizard Princess
Prince
Guards The Log Princess
Princess
Prince The Log Princess

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