My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Sparky Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Electro Wizard Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Sparky
Barbarian Barrel
Wizard Electro Wizard Sparky
The Log
Mini P.E.K.K.A Sparky
Earthquake
Arrows
Royal Delivery
Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Sparky
Fireball
Wizard Electro Wizard Sparky
Poison
Wizard Electro Wizard Sparky
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Void Mini P.E.K.K.A Electro Wizard Golden Knight Wizard Sparky P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Void Mini P.E.K.K.A Electro Wizard Golden Knight

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Sparky Wizard Electro Wizard Mega Knight
Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Void
P.E.K.K.A
Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Sparky Mega Knight
Sparky
Mini P.E.K.K.A Wizard Electro Wizard Golden Knight
Mega Knight
Mini P.E.K.K.A Wizard Electro Wizard
Golden Knight
Sparky

Defense Synergies 1 8

Mini P.E.K.K.A
Electro Wizard Wizard
Wizard
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight Golden Knight
Void
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard P.E.K.K.A Mega Knight
Sparky
Golden Knight
Mega Knight
Wizard Electro Wizard
Golden Knight
Wizard Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Void Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard Void
Void P.E.K.K.A Electro Wizard Sparky Mega Knight Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky
Mini P.E.K.K.A Electro Wizard Sparky Mega Knight
Electro Wizard Wizard Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Mega Knight Wizard Electro Wizard
Wizard Sparky Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Golden Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky Mega Knight
Wizard Sparky Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard
Mega Knight Wizard Electro Wizard Golden Knight
Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Sparky Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A P.E.K.K.A Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Void P.E.K.K.A Electro Wizard Sparky
Void Electro Wizard Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Mini P.E.K.K.A Electro Wizard Sparky Golden Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Electro Wizard Sparky
P.E.K.K.A Mini P.E.K.K.A Sparky Mega Knight
Wizard Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Sparky Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Sparky
Void P.E.K.K.A Electro Wizard Mega Knight Mini P.E.K.K.A Sparky
P.E.K.K.A Sparky
P.E.K.K.A Mega Knight Mini P.E.K.K.A Sparky Golden Knight
P.E.K.K.A Mega Knight Void Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard Sparky Golden Knight
Wizard Sparky Mega Knight
Electro Wizard Sparky Mini P.E.K.K.A P.E.K.K.A Golden Knight
Mega Knight Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard Sparky Golden Knight
Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Sparky Golden Knight
Void Electro Wizard Golden Knight
Void Sparky
Void Sparky
Wizard Sparky Mega Knight
Wizard
Wizard Sparky
Wizard
Void Wizard Golden Knight
Mini P.E.K.K.A Void Electro Wizard Sparky
Void Wizard Electro Wizard Sparky Golden Knight
Void Wizard
Void Sparky Golden Knight
Void
Sparky
Wizard Sparky Golden Knight
Wizard Sparky Mega Knight
Sparky
Mini P.E.K.K.A Sparky
Void Mini P.E.K.K.A Wizard Electro Wizard Sparky Mega Knight
Wizard Void Mega Knight Golden Knight
Void Sparky Mega Knight
Wizard Void
Void Sparky
Void
Wizard Sparky Mega Knight
Void Wizard Electro Wizard Sparky Golden Knight
Void Wizard Sparky Mega Knight Golden Knight
Void Sparky Golden Knight
Wizard Void Electro Wizard Sparky
Electro Wizard Wizard Void
Mini P.E.K.K.A Void Sparky
Void Wizard Sparky Mega Knight
Void Electro Wizard Sparky
P.E.K.K.A Sparky Mega Knight
Wizard Sparky
Electro Wizard Void
Wizard Electro Wizard
Void Mini P.E.K.K.A Wizard Electro Wizard Sparky Mega Knight
Wizard
Void Sparky
P.E.K.K.A Sparky Mega Knight
Electro Wizard Sparky Golden Knight
Void Electro Wizard
Void Electro Wizard Sparky Mega Knight Golden Knight
P.E.K.K.A Sparky
Wizard Void Sparky Mega Knight
Void

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