My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Executioner Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Baby Dragon Witch Executioner Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army Baby Dragon Witch
Zap
Skeleton Army Witch
Barbarian Barrel
Wizard Skeleton Army Witch Executioner
The Log
Mini P.E.K.K.A Skeleton Army Witch
Earthquake
Skeleton Army Witch
Arrows
Skeleton Army Witch
Royal Delivery
Mini P.E.K.K.A Wizard Skeleton Army Baby Dragon Witch Executioner Mother Witch
Fireball
Wizard Skeleton Army Baby Dragon Witch Executioner Mother Witch
Poison
Wizard Skeleton Army Witch Executioner Mother Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Executioner Mother Witch Goblinstein
Rocket
Wizard Witch Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Executioner Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Mini P.E.K.K.A Baby Dragon Mother Witch Wizard Witch Executioner Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Skeleton Army Mini P.E.K.K.A Baby Dragon Mother Witch

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Wizard Baby Dragon
Wizard
Mini P.E.K.K.A
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Witch
Witch
Baby Dragon
Executioner
Mother Witch
Goblinstein

Defense Synergies 0 10

Mini P.E.K.K.A
Wizard Skeleton Army Baby Dragon Witch Executioner Mother Witch
Wizard
Mini P.E.K.K.A Skeleton Army
Skeleton Army
Mini P.E.K.K.A Wizard Executioner
Baby Dragon
Mini P.E.K.K.A Witch Mother Witch
Witch
Mini P.E.K.K.A Baby Dragon
Executioner
Mini P.E.K.K.A Skeleton Army
Mother Witch
Mini P.E.K.K.A Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Baby Dragon Executioner
Mini P.E.K.K.A Skeleton Army Witch Executioner
Mini P.E.K.K.A Skeleton Army Witch Executioner
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Baby Dragon Executioner Mother Witch
Wizard Baby Dragon Witch Executioner
Baby Dragon
Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Mini P.E.K.K.A
Skeleton Army Witch Executioner Mother Witch Wizard Baby Dragon
Executioner Wizard Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Wizard Witch
Wizard Skeleton Army Executioner Mini P.E.K.K.A Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A
Wizard Mini P.E.K.K.A Skeleton Army Witch Executioner
Wizard Skeleton Army Baby Dragon Witch Executioner
Wizard Baby Dragon Witch Executioner Mother Witch
Mini P.E.K.K.A
Wizard Skeleton Army Mini P.E.K.K.A Baby Dragon Witch Executioner Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Wizard Baby Dragon Executioner
Skeleton Army Mini P.E.K.K.A Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Witch Executioner
Wizard Executioner Mother Witch Baby Dragon Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Mini P.E.K.K.A Witch
Skeleton Army
Mini P.E.K.K.A Skeleton Army Wizard Witch Executioner
Wizard Skeleton Army Baby Dragon Witch Executioner
Skeleton Army Witch Mini P.E.K.K.A Baby Dragon Executioner
Executioner Mini P.E.K.K.A Wizard Baby Dragon Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Baby Dragon Executioner
Baby Dragon
Wizard Executioner Baby Dragon
Wizard Executioner Mother Witch Baby Dragon Witch
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner
Wizard
Mini P.E.K.K.A
Wizard
Wizard Baby Dragon Executioner
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Executioner
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Executioner
Wizard Baby Dragon Witch Mother Witch
Baby Dragon
Wizard
Baby Dragon
Mother Witch Wizard Baby Dragon Witch Executioner
Witch
Wizard Baby Dragon Witch Executioner
Wizard Baby Dragon Witch
Baby Dragon
Wizard Baby Dragon Witch Executioner Mother Witch
Wizard Witch
Mini P.E.K.K.A
Wizard
Wizard
Skeleton Army Witch
Wizard Baby Dragon Witch Executioner
Mini P.E.K.K.A Wizard Baby Dragon Executioner
Wizard Baby Dragon Executioner
Executioner
Baby Dragon Witch
Witch Executioner
Baby Dragon Witch Executioner
Wizard

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