My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Musketeer Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions
Giant Snowball
Archers Minions Musketeer Witch
Zap
Archers Minions Witch
Barbarian Barrel
Archers Musketeer Wizard Witch
The Log
Archers Musketeer Witch
Earthquake
Archers Witch
Arrows
Archers Minions Witch
Royal Delivery
Archers Minions Musketeer Wizard Witch P.E.K.K.A
Fireball
Archers Minions Musketeer Wizard Witch
Poison
Archers Minions Musketeer Wizard Witch
Lightning
Musketeer Wizard Witch
Rocket
Musketeer Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Musketeer Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Arrows Minions Fireball Musketeer Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Arrows Minions Fireball

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Arrows P.E.K.K.A
Arrows
Fireball P.E.K.K.A Archers
Minions
P.E.K.K.A
Fireball
Arrows
Musketeer
P.E.K.K.A
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Archers Minions Musketeer Wizard Witch

Defense Synergies 0 10

Archers
Minions Witch P.E.K.K.A
Arrows
Fireball P.E.K.K.A
Minions
Archers Musketeer P.E.K.K.A
Fireball
Arrows Musketeer
Musketeer
Minions Fireball P.E.K.K.A
Wizard
P.E.K.K.A
Witch
Archers
P.E.K.K.A
Archers Arrows Minions Musketeer Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Wizard
P.E.K.K.A Minions Musketeer Witch
Witch P.E.K.K.A Archers Minions Musketeer
Witch P.E.K.K.A Minions Musketeer
Arrows Fireball P.E.K.K.A
Arrows Fireball Archers Minions Musketeer
Minions Musketeer Archers Arrows Fireball Wizard Witch
Arrows Fireball Musketeer P.E.K.K.A
Witch P.E.K.K.A Minions Musketeer
Archers Musketeer
Archers Minions Witch Arrows Fireball Musketeer Wizard
Arrows Minions Musketeer Archers Fireball Wizard Witch
P.E.K.K.A Minions Fireball Musketeer Wizard Witch
Fireball Wizard Arrows Minions Witch P.E.K.K.A
P.E.K.K.A
Fireball P.E.K.K.A
Wizard Arrows Minions Fireball Musketeer Witch P.E.K.K.A
Arrows Fireball Archers Minions Musketeer Wizard Witch
Arrows Wizard Witch Archers Minions Fireball Musketeer
P.E.K.K.A Musketeer
Wizard Archers Arrows Minions Fireball Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Fireball Witch P.E.K.K.A
Fireball Archers Arrows Musketeer Wizard
P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A Fireball Musketeer
P.E.K.K.A Musketeer Witch
Arrows Fireball Wizard Archers Minions Musketeer Witch
P.E.K.K.A Archers Minions Fireball Musketeer Witch
P.E.K.K.A
P.E.K.K.A Minions Fireball Witch
Witch P.E.K.K.A Musketeer
P.E.K.K.A Minions Musketeer Witch
P.E.K.K.A Arrows Fireball
P.E.K.K.A Fireball Wizard Witch
Wizard Archers Fireball Musketeer Witch
Witch Archers Minions Fireball Musketeer P.E.K.K.A
Arrows Minions Archers Fireball Musketeer Wizard Witch P.E.K.K.A
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Wizard Arrows
Arrows Fireball Wizard Minions Musketeer Witch
Archers Arrows Musketeer Wizard Witch
Arrows Fireball Wizard
Arrows Fireball Wizard
Minions Fireball Musketeer
Arrows Fireball Musketeer Wizard
Fireball Archers Arrows Musketeer Wizard
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer Wizard Witch
Arrows Fireball Musketeer Wizard
Arrows Fireball
Minions
Archers Arrows Fireball Musketeer Wizard
Arrows Fireball Wizard Witch
Minions Fireball Musketeer
Arrows Fireball Wizard
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Wizard Witch
Witch
Arrows Fireball Musketeer Wizard Witch
Fireball Arrows Musketeer Wizard Witch
Fireball Arrows Musketeer
Archers Arrows Fireball Musketeer Wizard Witch
Minions Fireball Musketeer Wizard Witch
Fireball
Arrows Fireball Musketeer Wizard
Arrows Fireball
P.E.K.K.A
Arrows Fireball Wizard
Archers Minions Fireball Musketeer Witch
Fireball Archers Arrows Musketeer Wizard Witch
Arrows Fireball
Fireball Musketeer Wizard
Arrows Fireball Musketeer Wizard
Arrows Fireball
Musketeer P.E.K.K.A
Minions Fireball Musketeer Witch
Fireball Musketeer Witch
Fireball Musketeer Witch
P.E.K.K.A
Fireball Wizard

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