My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elixir Golem Sparky
Giant Snowball
Minions
Zap
Minions Sparky
Barbarian Barrel
Elixir Golem Sparky
The Log
Elixir Golem Mini P.E.K.K.A Sparky
Earthquake
Elixir Golem
Arrows
Minions
Royal Delivery
Minions Elixir Golem Mini P.E.K.K.A Sparky
Fireball
Minions Elixir Golem Sparky
Poison
Minions Elixir Golem Sparky
Lightning
Mini P.E.K.K.A Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Mini P.E.K.K.A Rage Freeze Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage Arrows Minions Elixir Golem Mini P.E.K.K.A Freeze Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Rage Arrows Minions

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Sparky Elixir Golem Mini P.E.K.K.A Freeze
Minions
Rage Elixir Golem Mini P.E.K.K.A Sparky
Elixir Golem
Rage Arrows Minions Mini P.E.K.K.A Mirror Sparky
Mini P.E.K.K.A
Sparky Arrows Minions Elixir Golem Mirror Rage
Mirror
Arrows Elixir Golem Mini P.E.K.K.A Freeze Sparky
Rage
Minions Elixir Golem Sparky Mini P.E.K.K.A
Freeze
Arrows Mirror
Sparky
Arrows Mini P.E.K.K.A Rage Minions Elixir Golem Mirror

Defense Synergies 1 7

Arrows
Mirror Mini P.E.K.K.A Sparky
Minions
Freeze
Elixir Golem
Mini P.E.K.K.A
Arrows Mirror Freeze
Mirror
Arrows Mini P.E.K.K.A Sparky
Rage
Freeze
Minions Mini P.E.K.K.A Sparky
Sparky
Arrows Mirror Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Sparky
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Sparky Minions Freeze
Mini P.E.K.K.A Sparky Minions
Arrows Mini P.E.K.K.A Sparky
Arrows Freeze Minions
Minions Arrows Freeze
Arrows Sparky
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Sparky
Minions Arrows Freeze
Arrows Minions
Mini P.E.K.K.A Sparky Minions Freeze
Sparky Arrows Minions Mini P.E.K.K.A Freeze
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Freeze Sparky
Sparky Arrows Minions Mini P.E.K.K.A
Arrows Minions
Arrows Freeze Minions
Mini P.E.K.K.A Sparky
Arrows Minions Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A
Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Sparky
Arrows Minions Freeze
Mini P.E.K.K.A Sparky Minions
Mini P.E.K.K.A Sparky
Freeze Minions Mini P.E.K.K.A Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Arrows
Mini P.E.K.K.A Sparky
Sparky
Sparky Minions Mini P.E.K.K.A Freeze
Arrows Minions Mini P.E.K.K.A Freeze Sparky
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze Sparky
Arrows
Arrows Sparky
Arrows Freeze Sparky
Arrows Sparky
Arrows Minions Freeze
Arrows Sparky
Arrows Freeze
Arrows
Minions Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows
Sparky
Arrows Minions Freeze
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Freeze Sparky
Minions Mini P.E.K.K.A Sparky
Arrows Mini P.E.K.K.A Sparky
Arrows
Minions Sparky
Arrows
Sparky
Arrows
Arrows Freeze Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Arrows Sparky
Minions Freeze
Mini P.E.K.K.A Sparky
Arrows Sparky
Arrows Freeze Sparky
Sparky
Arrows Sparky
Minions Freeze
Arrows
Freeze
Arrows
Mini P.E.K.K.A Sparky
Arrows
Arrows Sparky
Sparky
Minions Freeze Sparky
Freeze Sparky
Sparky
Sparky

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