My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Balloon
Giant Snowball
Minions Goblin Barrel Skeleton Army Balloon
Zap
Minions Goblin Barrel Skeleton Army Balloon
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army
The Log
Mini P.E.K.K.A Goblin Barrel Skeleton Army
Earthquake
Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Mini P.E.K.K.A Wizard Goblin Barrel Skeleton Army Balloon
Fireball
Minions Wizard Goblin Barrel Skeleton Army Balloon
Poison
Minions Wizard Skeleton Army Balloon
Lightning
Mini P.E.K.K.A Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Minions Goblin Barrel Skeleton Army Mini P.E.K.K.A Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Arrows Minions Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Mini P.E.K.K.A Goblin Barrel
Minions
Mini P.E.K.K.A Balloon
Mini P.E.K.K.A
Arrows Minions Wizard The Log
Wizard
Mini P.E.K.K.A Balloon
Goblin Barrel
Arrows Skeleton Army Balloon
Skeleton Army
Goblin Barrel
Balloon
Arrows Minions Wizard Goblin Barrel The Log
The Log
Mini P.E.K.K.A Balloon

Defense Synergies 1 7

Arrows
Mini P.E.K.K.A
Minions
The Log
Mini P.E.K.K.A
The Log Arrows Wizard Skeleton Army
Wizard
Mini P.E.K.K.A Skeleton Army The Log
Goblin Barrel
Skeleton Army
Mini P.E.K.K.A Wizard The Log
Balloon
The Log
Mini P.E.K.K.A Minions Wizard Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Mini P.E.K.K.A Skeleton Army Minions The Log
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army Minions
Arrows Mini P.E.K.K.A Skeleton Army The Log
Arrows Skeleton Army The Log Minions
Minions Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Minions Skeleton Army
Skeleton Army Mini P.E.K.K.A
Minions Skeleton Army Arrows Wizard The Log
Arrows Minions Wizard
Mini P.E.K.K.A Skeleton Army Minions Wizard The Log
Wizard Skeleton Army Arrows Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army
Skeleton Army Mini P.E.K.K.A The Log
Wizard Arrows Minions Mini P.E.K.K.A Skeleton Army
Arrows Minions Wizard Skeleton Army The Log
Arrows Wizard The Log Minions
Mini P.E.K.K.A
Wizard Skeleton Army Arrows Minions Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army
Arrows Mini P.E.K.K.A Wizard The Log
Skeleton Army Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army The Log
Mini P.E.K.K.A Skeleton Army
Arrows Wizard Minions
Mini P.E.K.K.A Skeleton Army Minions
Mini P.E.K.K.A Skeleton Army
Minions Mini P.E.K.K.A Skeleton Army The Log
Skeleton Army
Minions Mini P.E.K.K.A
Skeleton Army Arrows The Log
Mini P.E.K.K.A Skeleton Army Wizard
Wizard Skeleton Army
Skeleton Army Minions Mini P.E.K.K.A The Log
Arrows Minions Mini P.E.K.K.A Wizard The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows The Log
Arrows The Log
Arrows The Log
Arrows The Log
Wizard Arrows The Log
Arrows Wizard Minions
Arrows Wizard The Log
Arrows The Log Wizard
Arrows The Log Wizard
Minions Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Wizard
The Log
Arrows Minions
Arrows The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard The Log
Arrows Wizard The Log
Minions The Log
Arrows Wizard
The Log
Arrows The Log
Arrows The Log Wizard
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Arrows Wizard
Minions Wizard
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Minions Skeleton Army
Arrows Wizard
Arrows The Log
Mini P.E.K.K.A Wizard
Arrows The Log Wizard
Arrows
Minions The Log
The Log
Wizard

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