My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Goblin Barrel Inferno Dragon
Giant Snowball
Minions Cannon Hog Rider Goblin Barrel Inferno Dragon
Zap
Minions Cannon Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Firecracker Goblin Barrel
The Log
Cannon Firecracker Hog Rider Goblin Barrel
Earthquake
Cannon Firecracker Hog Rider Goblin Barrel
Arrows
Minions Firecracker Goblin Barrel
Royal Delivery
Minions Firecracker Hog Rider Goblin Barrel Inferno Dragon
Fireball
Minions Cannon Firecracker Hog Rider Goblin Barrel Inferno Dragon
Poison
Minions Cannon Firecracker
Lightning
Cannon Inferno Dragon
Rocket
Hog Rider Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Firecracker Goblin Barrel Hog Rider Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Cannon Firecracker

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Hog Rider Mega Knight Firecracker Inferno Dragon
Cannon
Firecracker
Hog Rider Minions Goblin Barrel Inferno Dragon Mega Knight
Hog Rider
Minions Firecracker The Log Goblin Barrel Mega Knight
Goblin Barrel
Firecracker Hog Rider Mega Knight
The Log
Hog Rider Mega Knight
Inferno Dragon
Mega Knight Minions Firecracker
Mega Knight
Minions Inferno Dragon Firecracker Hog Rider Goblin Barrel The Log

Defense Synergies 2 10

Minions
Cannon Firecracker The Log Mega Knight
Cannon
The Log Minions Firecracker Inferno Dragon
Firecracker
The Log Minions Cannon Mega Knight
Hog Rider
Goblin Barrel
The Log
Cannon Firecracker Minions Inferno Dragon Mega Knight
Inferno Dragon
Cannon The Log Mega Knight
Mega Knight
Minions Firecracker The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Firecracker The Log
Inferno Dragon Minions Cannon Firecracker The Log Mega Knight
Cannon Mega Knight Minions Inferno Dragon
Cannon Inferno Dragon Minions Firecracker Mega Knight
Firecracker The Log Mega Knight
The Log Minions Cannon Firecracker Mega Knight
Minions Inferno Dragon Cannon Firecracker
Cannon The Log Mega Knight
Cannon Inferno Dragon Minions
Cannon Firecracker Mega Knight
Minions Cannon Firecracker The Log Mega Knight
Minions Inferno Dragon Firecracker
Cannon Mega Knight Minions The Log
Mega Knight Minions Cannon Firecracker The Log
Inferno Dragon Cannon Mega Knight
Cannon The Log Inferno Dragon Mega Knight
Mega Knight Minions Cannon Firecracker
Cannon Mega Knight Minions Firecracker The Log
The Log Minions Cannon Firecracker Inferno Dragon Mega Knight
Cannon Inferno Dragon
Mega Knight Minions Cannon Firecracker The Log
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight
Firecracker The Log Inferno Dragon Mega Knight
Mega Knight Minions The Log
Mega Knight The Log
Cannon Inferno Dragon Mega Knight
Firecracker Minions
Minions
Mega Knight Inferno Dragon
Mega Knight Minions Firecracker The Log Inferno Dragon
Cannon Inferno Dragon
Inferno Dragon Mega Knight Minions
Mega Knight The Log
Mega Knight Cannon
Cannon Firecracker Mega Knight
Minions Firecracker The Log Inferno Dragon
Minions Mega Knight Cannon Firecracker The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Minions
Firecracker The Log
The Log Firecracker
The Log Firecracker
Minions
Firecracker The Log
Firecracker
Firecracker The Log
Minions Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Minions
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
Minions The Log Mega Knight
The Log
The Log
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Firecracker
Minions Firecracker
The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Minions
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker Mega Knight
Minions Firecracker The Log
Firecracker
Firecracker The Log Mega Knight
Inferno Dragon
Firecracker Mega Knight

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