My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Miner Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Dark Prince Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Miner Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Skeleton Army Dark Prince Miner Ram Rider
Giant Snowball
Minions Cannon Skeleton Army Baby Dragon Miner Ram Rider
Zap
Minions Cannon Skeleton Army Dark Prince Ram Rider
Barbarian Barrel
Cannon Valkyrie Skeleton Army Dark Prince
The Log
Cannon Skeleton Army Dark Prince Ram Rider
Earthquake
Cannon Skeleton Army
Arrows
Minions Skeleton Army
Royal Delivery
Minions Valkyrie Skeleton Army Baby Dragon Dark Prince Miner Ram Rider
Fireball
Minions Cannon Skeleton Army Baby Dragon Ram Rider
Poison
Minions Cannon Skeleton Army
Lightning
Cannon Valkyrie Baby Dragon Dark Prince Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon Dark Prince Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Cannon Skeleton Army Miner Valkyrie Baby Dragon Dark Prince Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Cannon Skeleton Army Miner

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Valkyrie Baby Dragon Dark Prince Ram Rider
Cannon
Valkyrie
Minions Baby Dragon Dark Prince Ram Rider
Skeleton Army
Baby Dragon
Minions Valkyrie Dark Prince Miner Ram Rider
Dark Prince
Minions Valkyrie Baby Dragon Miner Ram Rider
Miner
Minions Baby Dragon Dark Prince
Ram Rider
Minions Valkyrie Baby Dragon Dark Prince

Defense Synergies 1 10

Minions
Valkyrie Cannon Baby Dragon Dark Prince Ram Rider
Cannon
Minions Valkyrie Skeleton Army Baby Dragon Dark Prince
Valkyrie
Minions Cannon Baby Dragon
Skeleton Army
Cannon
Baby Dragon
Minions Cannon Valkyrie Dark Prince
Dark Prince
Minions Cannon Baby Dragon
Miner
Ram Rider
Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Valkyrie Baby Dragon Ram Rider
Skeleton Army Minions Cannon Valkyrie Dark Prince Ram Rider
Cannon Skeleton Army Ram Rider Minions Valkyrie Dark Prince
Cannon Skeleton Army Minions Valkyrie Dark Prince Ram Rider
Valkyrie Skeleton Army Dark Prince
Skeleton Army Minions Cannon Valkyrie Baby Dragon Dark Prince
Minions Ram Rider Cannon Baby Dragon
Cannon Valkyrie Baby Dragon Ram Rider
Cannon Minions Skeleton Army
Skeleton Army Cannon Valkyrie Dark Prince Miner
Minions Valkyrie Skeleton Army Cannon Baby Dragon Dark Prince Ram Rider
Minions Baby Dragon Ram Rider
Cannon Skeleton Army Minions Valkyrie Dark Prince Ram Rider
Valkyrie Skeleton Army Minions Cannon Baby Dragon Dark Prince
Skeleton Army Cannon Ram Rider
Skeleton Army Cannon Ram Rider
Minions Cannon Valkyrie Skeleton Army Dark Prince
Cannon Minions Valkyrie Skeleton Army Baby Dragon Dark Prince Ram Rider
Valkyrie Baby Dragon Minions Cannon Dark Prince Ram Rider
Cannon Ram Rider
Valkyrie Skeleton Army Dark Prince Minions Cannon Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Dark Prince
Valkyrie Baby Dragon Miner
Skeleton Army Minions Valkyrie Dark Prince Ram Rider
Valkyrie Skeleton Army Dark Prince Ram Rider
Cannon Valkyrie Skeleton Army Dark Prince Ram Rider
Minions Baby Dragon Ram Rider
Skeleton Army Dark Prince Minions Valkyrie Ram Rider
Valkyrie Skeleton Army Dark Prince
Minions Valkyrie Skeleton Army Baby Dragon Dark Prince
Cannon Skeleton Army
Minions Valkyrie Dark Prince
Skeleton Army Valkyrie Dark Prince
Skeleton Army Dark Prince Cannon Valkyrie Ram Rider
Cannon Valkyrie Skeleton Army Baby Dragon
Skeleton Army Minions Valkyrie Baby Dragon Dark Prince
Minions Valkyrie Cannon Baby Dragon Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon
Baby Dragon Miner Ram Rider
Baby Dragon Miner
Valkyrie Dark Prince
Valkyrie Baby Dragon Dark Prince
Minions Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Miner Ram Rider
Minions
Miner Valkyrie Dark Prince Ram Rider
Baby Dragon
Baby Dragon Miner
Minions Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Minions
Baby Dragon Dark Prince
Valkyrie Baby Dragon Miner
Minions Baby Dragon
Baby Dragon
Valkyrie Baby Dragon Dark Prince
Miner Baby Dragon Ram Rider
Baby Dragon Miner Ram Rider
Miner Baby Dragon
Baby Dragon
Minions
Miner
Minions Skeleton Army Dark Prince
Baby Dragon Ram Rider
Miner Valkyrie Baby Dragon Dark Prince
Baby Dragon
Dark Prince
Minions Baby Dragon
Baby Dragon Dark Prince Miner

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