My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Flying Machine Goblin Hut Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Goblin Hut Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Battle Healer Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs
Giant Snowball
Minions Flying Machine Goblin Hut Royal Hogs
Zap
Minions Firecracker Flying Machine Goblin Hut Royal Hogs
Barbarian Barrel
Firecracker Goblin Hut Royal Hogs Magic Archer
The Log
Firecracker Goblin Hut Royal Hogs
Earthquake
Firecracker Goblin Hut Royal Hogs
Arrows
Minions Firecracker Flying Machine Goblin Hut Royal Hogs
Royal Delivery
Minions Firecracker Flying Machine Battle Healer Goblin Hut Royal Hogs Magic Archer
Fireball
Minions Firecracker Flying Machine Battle Healer Goblin Hut Royal Hogs Magic Archer
Poison
Minions Firecracker Flying Machine Battle Healer Goblin Hut Royal Hogs Magic Archer
Lightning
Battle Healer Goblin Hut Magic Archer
Rocket
Battle Healer Goblin Hut Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Healer

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Minions Firecracker Flying Machine Battle Healer Magic Archer Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Minions Firecracker Flying Machine

Attack Synergies 0 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Battle Healer Royal Hogs
Firecracker
Minions Flying Machine Battle Healer Goblin Hut Royal Hogs Mirror
Flying Machine
Firecracker Battle Healer Goblin Hut Royal Hogs Mirror
Battle Healer
Minions Firecracker Flying Machine Goblin Hut Royal Hogs Mirror Magic Archer
Goblin Hut
Firecracker Flying Machine Battle Healer Royal Hogs Mirror Magic Archer
Royal Hogs
Minions Firecracker Flying Machine Battle Healer Goblin Hut Magic Archer
Mirror
Firecracker Flying Machine Battle Healer Goblin Hut Magic Archer
Magic Archer
Battle Healer Goblin Hut Royal Hogs Mirror

Defense Synergies 1 14

Minions
Firecracker Flying Machine Battle Healer
Firecracker
Minions Flying Machine Battle Healer Goblin Hut Mirror
Flying Machine
Minions Firecracker Battle Healer Goblin Hut Mirror
Battle Healer
Mirror Minions Firecracker Flying Machine Goblin Hut Magic Archer
Goblin Hut
Firecracker Flying Machine Battle Healer Mirror
Royal Hogs
Mirror
Battle Healer Firecracker Flying Machine Goblin Hut Magic Archer
Magic Archer
Battle Healer Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Flying Machine Goblin Hut Magic Archer
Minions Firecracker Flying Machine Battle Healer Goblin Hut
Goblin Hut Minions
Goblin Hut Minions Firecracker
Firecracker Battle Healer
Minions Firecracker Flying Machine Magic Archer
Minions Firecracker Flying Machine Goblin Hut Magic Archer
Flying Machine Battle Healer Magic Archer
Minions Goblin Hut
Firecracker Battle Healer
Minions Firecracker Flying Machine Goblin Hut Magic Archer
Minions Firecracker Flying Machine Goblin Hut Magic Archer
Goblin Hut Minions Flying Machine Battle Healer
Minions Firecracker Goblin Hut Magic Archer
Goblin Hut
Goblin Hut
Minions Firecracker Goblin Hut
Minions Firecracker Flying Machine Battle Healer Goblin Hut Magic Archer
Minions Firecracker Flying Machine Battle Healer Goblin Hut Magic Archer
Goblin Hut
Minions Firecracker Flying Machine Battle Healer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Goblin Hut
Firecracker Flying Machine Battle Healer Magic Archer
Minions Battle Healer Goblin Hut
Battle Healer
Battle Healer Goblin Hut
Firecracker Minions Flying Machine Goblin Hut Magic Archer
Minions Flying Machine Battle Healer Goblin Hut
Battle Healer
Minions Firecracker Flying Machine Goblin Hut Magic Archer
Goblin Hut
Minions Flying Machine Goblin Hut
Firecracker Flying Machine Magic Archer
Goblin Hut Minions Firecracker Flying Machine Battle Healer Magic Archer
Minions Firecracker Flying Machine Battle Healer Goblin Hut Magic Archer
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Flying Machine
Firecracker Flying Machine Magic Archer
Flying Machine Goblin Hut Magic Archer
Firecracker Flying Machine
Firecracker Magic Archer
Firecracker Minions Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Minions
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Firecracker Goblin Hut Magic Archer
Minions Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Goblin Hut Magic Archer
Firecracker Flying Machine Goblin Hut Magic Archer
Magic Archer Firecracker Flying Machine Goblin Hut
Minions
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Minions Magic Archer
Flying Machine
Firecracker Magic Archer
Firecracker Flying Machine Magic Archer
Flying Machine Magic Archer
Firecracker Magic Archer
Firecracker Flying Machine Magic Archer
Minions Firecracker Flying Machine Goblin Hut
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Minions Flying Machine Goblin Hut Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine
Minions Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker Flying Machine Magic Archer
Firecracker

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