My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Electro Giant Electro Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Electro Wizard Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Clone
Zap
Minions Firecracker Clone
Barbarian Barrel
Firecracker Wizard Clone Electro Wizard
The Log
Firecracker Mini P.E.K.K.A Clone
Earthquake
Firecracker Clone
Arrows
Minions Firecracker Clone
Royal Delivery
Minions Firecracker Mini P.E.K.K.A Wizard Clone Electro Wizard
Fireball
Minions Firecracker Wizard Clone Electro Wizard
Poison
Minions Firecracker Wizard Clone Electro Wizard
Lightning
Mini P.E.K.K.A Wizard Electro Wizard Monk
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Wizard Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Clone Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Clone Mini P.E.K.K.A Electro Wizard Wizard Monk Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Firecracker Clone Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Mini P.E.K.K.A Clone
Firecracker
Minions Mini P.E.K.K.A Monk
Mini P.E.K.K.A
Minions Firecracker Wizard Electro Giant Electro Wizard
Wizard
Mini P.E.K.K.A
Clone
Minions Electro Wizard
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Clone
Monk
Firecracker

Defense Synergies 1 7

Minions
Firecracker Electro Wizard
Firecracker
Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Firecracker Wizard Electro Giant
Wizard
Mini P.E.K.K.A Electro Wizard
Clone
Electro Giant
Mini P.E.K.K.A
Electro Wizard
Mini P.E.K.K.A Minions Firecracker Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Minions Firecracker Electro Wizard Monk
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A Minions Firecracker Electro Wizard Monk
Firecracker Mini P.E.K.K.A Monk
Minions Firecracker Electro Wizard
Minions Electro Wizard Firecracker Wizard
Electro Giant Electro Wizard Monk
Mini P.E.K.K.A Minions
Firecracker Mini P.E.K.K.A Electro Wizard
Minions Electro Wizard Firecracker Wizard Electro Giant
Minions Firecracker Wizard Electro Wizard
Mini P.E.K.K.A Minions Wizard Electro Wizard
Wizard Minions Firecracker Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard
Monk Mini P.E.K.K.A Electro Giant Electro Wizard
Wizard Minions Firecracker Mini P.E.K.K.A Electro Wizard
Minions Firecracker Wizard Electro Wizard
Wizard Minions Firecracker Electro Wizard
Mini P.E.K.K.A Electro Wizard
Wizard Minions Firecracker Mini P.E.K.K.A Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Giant Electro Wizard
Electro Wizard Firecracker Mini P.E.K.K.A Wizard Monk
Minions Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A Electro Wizard Monk
Mini P.E.K.K.A
Firecracker Wizard Electro Giant Minions Electro Wizard Monk
Mini P.E.K.K.A Minions Electro Wizard
Mini P.E.K.K.A
Electro Wizard Minions Firecracker Mini P.E.K.K.A Monk
Minions Mini P.E.K.K.A
Monk Electro Giant Electro Wizard
Mini P.E.K.K.A Wizard
Wizard Firecracker Electro Giant
Electro Giant Electro Wizard Minions Firecracker Mini P.E.K.K.A Monk
Minions Firecracker Mini P.E.K.K.A Wizard Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Electro Wizard
Firecracker
Wizard Firecracker
Firecracker Wizard Electro Giant Minions Monk
Firecracker Wizard
Firecracker Wizard
Monk Firecracker Wizard
Minions Mini P.E.K.K.A Electro Wizard
Firecracker Monk Wizard Electro Wizard
Monk Firecracker Wizard
Firecracker
Minions Firecracker Monk
Firecracker
Firecracker Wizard
Firecracker Wizard
Monk
Minions Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Wizard Electro Wizard Monk
Firecracker Wizard Electro Giant Monk
Minions Monk
Wizard
Monk
Monk
Firecracker Electro Giant Wizard
Firecracker Wizard Electro Wizard Monk
Wizard Monk
Firecracker
Firecracker Wizard Electro Giant Electro Wizard
Electro Wizard Minions Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Wizard
Firecracker Electro Wizard Monk
Firecracker Wizard Monk
Electro Wizard Minions
Firecracker Wizard Electro Wizard Monk
Firecracker Mini P.E.K.K.A Wizard Electro Wizard
Firecracker Wizard
Monk Electro Giant
Firecracker
Electro Giant Minions Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Electro Giant Electro Wizard Monk

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: