My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Firecracker Magic Archer Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Magic Archer Lumberjack Night Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Magic Archer Lumberjack Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Night Witch Ram Rider Skeleton King
Giant Snowball
Minions Lumberjack Night Witch Ram Rider Skeleton King
Zap
Minions Firecracker Night Witch Ram Rider Skeleton King
Barbarian Barrel
Firecracker Valkyrie Magic Archer Lumberjack Night Witch Skeleton King
The Log
Firecracker Lumberjack Ram Rider Skeleton King
Earthquake
Firecracker Skeleton King
Arrows
Minions Firecracker Night Witch Skeleton King
Royal Delivery
Minions Firecracker Valkyrie Magic Archer Lumberjack Night Witch Ram Rider Skeleton King
Fireball
Minions Firecracker Magic Archer Lumberjack Night Witch Ram Rider Skeleton King
Poison
Minions Firecracker Magic Archer Night Witch Skeleton King
Lightning
Valkyrie Magic Archer Lumberjack Night Witch Ram Rider Skeleton King
Rocket
Valkyrie Magic Archer Night Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Firecracker Valkyrie Magic Archer Lumberjack Night Witch Skeleton King Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Firecracker Valkyrie Magic Archer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Firecracker Valkyrie Lumberjack Ram Rider Skeleton King
Firecracker
Minions Valkyrie Lumberjack Ram Rider
Valkyrie
Lumberjack Minions Firecracker Magic Archer Ram Rider
Magic Archer
Ram Rider Valkyrie Lumberjack
Lumberjack
Valkyrie Minions Firecracker Magic Archer Night Witch Ram Rider
Night Witch
Lumberjack Skeleton King
Ram Rider
Magic Archer Minions Firecracker Valkyrie Lumberjack
Skeleton King
Minions Night Witch

Defense Synergies 2 12

Minions
Valkyrie Firecracker Lumberjack Ram Rider
Firecracker
Valkyrie Minions Lumberjack Night Witch
Valkyrie
Minions Firecracker Magic Archer Lumberjack Night Witch
Magic Archer
Valkyrie Lumberjack Night Witch Ram Rider
Lumberjack
Minions Firecracker Valkyrie Magic Archer Ram Rider
Night Witch
Firecracker Valkyrie Magic Archer
Ram Rider
Minions Magic Archer Lumberjack
Skeleton King

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Firecracker Valkyrie Magic Archer Ram Rider
Lumberjack Minions Firecracker Valkyrie Night Witch Ram Rider
Lumberjack Ram Rider Minions Valkyrie Night Witch
Lumberjack Night Witch Minions Firecracker Valkyrie Ram Rider Skeleton King
Firecracker Valkyrie Lumberjack
Minions Firecracker Valkyrie Magic Archer Lumberjack Night Witch
Minions Ram Rider Firecracker Magic Archer Night Witch
Valkyrie Magic Archer Ram Rider
Minions Lumberjack Night Witch Skeleton King
Firecracker Valkyrie Lumberjack Night Witch
Minions Valkyrie Firecracker Magic Archer Lumberjack Night Witch Ram Rider Skeleton King
Minions Firecracker Magic Archer Night Witch Ram Rider
Lumberjack Night Witch Minions Valkyrie Ram Rider
Valkyrie Minions Firecracker Magic Archer Lumberjack Night Witch Skeleton King
Lumberjack Ram Rider Skeleton King
Lumberjack Ram Rider
Minions Firecracker Valkyrie Lumberjack Night Witch
Minions Firecracker Valkyrie Magic Archer Lumberjack Night Witch Ram Rider
Valkyrie Minions Firecracker Magic Archer Lumberjack Ram Rider
Lumberjack Ram Rider
Valkyrie Minions Firecracker Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack
Firecracker Valkyrie Magic Archer Lumberjack
Lumberjack Minions Valkyrie Ram Rider
Valkyrie Lumberjack Night Witch Ram Rider
Valkyrie Lumberjack Night Witch Ram Rider
Firecracker Minions Magic Archer Ram Rider
Minions Valkyrie Lumberjack Night Witch Ram Rider
Valkyrie Lumberjack
Minions Firecracker Valkyrie Magic Archer
Minions Valkyrie Lumberjack
Valkyrie
Valkyrie Lumberjack Night Witch Ram Rider Skeleton King
Firecracker Valkyrie Magic Archer
Minions Firecracker Valkyrie Magic Archer Lumberjack Night Witch Skeleton King
Minions Valkyrie Firecracker Magic Archer Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Minions Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Minions Lumberjack Night Witch
Firecracker Valkyrie Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Minions Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Minions Night Witch
Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Minions Magic Archer Night Witch
Firecracker Valkyrie Magic Archer
Firecracker Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer Night Witch
Minions Firecracker
Night Witch
Magic Archer Night Witch
Firecracker Magic Archer
Firecracker Magic Archer
Minions Magic Archer Night Witch
Firecracker Magic Archer Ram Rider
Firecracker Valkyrie Magic Archer Lumberjack
Firecracker Magic Archer Skeleton King
Firecracker
Minions Firecracker Magic Archer Skeleton King
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker

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