My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Witch P.E.K.K.A Electro Giant Princess Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Princess Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Electro Giant Princess Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Bandit
Giant Snowball
Minions Furnace Witch Princess
Zap
Minions Furnace Witch Princess Bandit
Barbarian Barrel
Furnace Witch Princess Bandit
The Log
Furnace Witch Princess Bandit
Earthquake
Furnace Witch
Arrows
Minions Furnace Witch Princess
Royal Delivery
Minions Witch P.E.K.K.A Princess Bandit
Fireball
Minions Furnace Witch Princess Bandit
Poison
Minions Furnace Witch Princess
Lightning
Furnace Witch Bandit
Rocket
Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Furnace Witch Electro Giant Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Electro Giant The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Electro Giant Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Princess Bandit Furnace Witch P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Princess Bandit

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
P.E.K.K.A Bandit
Furnace
P.E.K.K.A Princess Bandit
Witch
P.E.K.K.A Bandit
P.E.K.K.A
Minions Furnace Witch The Log Princess
Electro Giant
The Log
P.E.K.K.A Princess Bandit
Princess
Furnace P.E.K.K.A The Log
Bandit
Minions Furnace Witch The Log

Defense Synergies 1 10

Minions
P.E.K.K.A The Log Bandit
Furnace
Bandit
Witch
The Log Bandit
P.E.K.K.A
The Log Minions Princess
Electro Giant
The Log
P.E.K.K.A Minions Witch Princess Bandit
Princess
P.E.K.K.A The Log Bandit
Bandit
Minions Furnace Witch The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions The Log
P.E.K.K.A Minions Furnace Witch The Log Bandit
Furnace Witch P.E.K.K.A Minions Bandit
Witch P.E.K.K.A Minions Furnace Bandit
P.E.K.K.A The Log Princess
The Log Minions Furnace Bandit
Minions Furnace Witch Princess
P.E.K.K.A Electro Giant The Log Bandit
Witch P.E.K.K.A Minions Furnace Princess
Bandit
Minions Witch Furnace Electro Giant The Log Princess Bandit
Minions Furnace Witch Princess
Furnace P.E.K.K.A Minions Witch The Log Bandit
Minions Furnace Witch P.E.K.K.A The Log Princess
P.E.K.K.A Furnace Bandit
Furnace P.E.K.K.A Electro Giant The Log Bandit
Minions Furnace Witch P.E.K.K.A
Minions Furnace Witch The Log Bandit
Furnace Witch The Log Minions Princess Bandit
P.E.K.K.A
Minions Furnace Witch P.E.K.K.A Electro Giant The Log Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Witch P.E.K.K.A Electro Giant Bandit
Bandit The Log
P.E.K.K.A Bandit Minions Furnace Witch The Log
P.E.K.K.A The Log Bandit
P.E.K.K.A Witch Bandit
Furnace Electro Giant Minions Witch Princess
P.E.K.K.A Minions Furnace Witch Bandit
P.E.K.K.A
P.E.K.K.A Minions Witch The Log Bandit
Witch P.E.K.K.A
P.E.K.K.A Minions Witch
P.E.K.K.A Electro Giant The Log
P.E.K.K.A Witch Bandit
Furnace Witch Electro Giant Princess
Witch Electro Giant Minions Furnace P.E.K.K.A The Log
Minions Witch P.E.K.K.A Electro Giant The Log Princess
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log Bandit
The Log Princess Bandit
The Log Bandit
The Log
Furnace The Log
Electro Giant Minions Furnace Witch Princess
Furnace Witch The Log Princess
The Log Princess
The Log Bandit
Minions
The Log Princess Bandit
Princess
The Log Princess Bandit
Minions Princess Bandit
Princess Furnace The Log
Furnace Witch The Log Princess Bandit
Furnace The Log Princess Bandit
Minions
The Log Princess Bandit
Witch Electro Giant The Log Princess
Minions The Log
Princess
The Log
The Log
Electro Giant The Log Furnace Witch Princess
Witch
The Log Witch Princess Bandit
Witch The Log Princess Bandit
The Log Bandit
Furnace Witch Electro Giant Princess
Minions Witch Electro Giant
The Log Bandit
Princess
P.E.K.K.A
The Log Princess
Minions Witch Princess Bandit
Witch Princess
The Log
Princess
The Log Princess
Electro Giant
P.E.K.K.A
Electro Giant Minions Witch The Log Princess
Witch Princess
Witch Electro Giant The Log Princess Bandit
P.E.K.K.A

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