My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mini P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Goblin Barrel Goblin Drill
Giant Snowball
Minions Goblin Gang Barbarians Musketeer Goblin Barrel Goblin Drill
Zap
Minions Goblin Gang Goblin Barrel Goblin Drill
Barbarian Barrel
Goblin Gang Barbarians Musketeer Wizard Goblin Barrel Goblin Drill
The Log
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Goblin Barrel Goblin Drill
Earthquake
Goblin Gang Barbarians Goblin Barrel Goblin Drill
Arrows
Minions Goblin Gang Goblin Barrel Goblin Drill
Royal Delivery
Minions Goblin Gang Barbarians Mini P.E.K.K.A Musketeer Wizard Goblin Barrel Goblin Drill
Fireball
Minions Goblin Gang Barbarians Musketeer Wizard Goblin Barrel Goblin Drill
Poison
Minions Goblin Gang Barbarians Musketeer Wizard Goblin Drill
Lightning
Mini P.E.K.K.A Musketeer Wizard
Rocket
Barbarians Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Barbarians Musketeer Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A Musketeer Goblin Drill Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Gang Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Goblin Drill
Goblin Gang
Goblin Barrel Mini P.E.K.K.A Goblin Drill
Barbarians
Mini P.E.K.K.A
Minions Goblin Gang Musketeer Wizard Goblin Drill
Musketeer
Mini P.E.K.K.A
Wizard
Mini P.E.K.K.A
Goblin Barrel
Goblin Gang Goblin Drill
Goblin Drill
Minions Goblin Gang Mini P.E.K.K.A Goblin Barrel

Defense Synergies 1 8

Minions
Musketeer Goblin Drill
Goblin Gang
Musketeer Barbarians Mini P.E.K.K.A Goblin Drill
Barbarians
Goblin Gang
Mini P.E.K.K.A
Goblin Gang Musketeer Wizard
Musketeer
Goblin Gang Minions Mini P.E.K.K.A Goblin Drill
Wizard
Mini P.E.K.K.A
Goblin Barrel
Goblin Drill
Minions Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Wizard
Barbarians Mini P.E.K.K.A Minions Goblin Gang Musketeer Goblin Drill
Goblin Gang Barbarians Mini P.E.K.K.A Minions Musketeer Goblin Drill
Barbarians Mini P.E.K.K.A Minions Goblin Gang Musketeer Goblin Drill
Barbarians Mini P.E.K.K.A
Goblin Gang Minions Musketeer
Minions Musketeer Goblin Gang Wizard
Barbarians Musketeer
Barbarians Mini P.E.K.K.A Minions Goblin Gang Musketeer Goblin Drill
Goblin Gang Barbarians Mini P.E.K.K.A Musketeer
Minions Goblin Gang Barbarians Musketeer Wizard Goblin Drill
Minions Musketeer Goblin Gang Wizard
Barbarians Mini P.E.K.K.A Goblin Drill Minions Goblin Gang Musketeer Wizard
Wizard Minions Goblin Gang Barbarians Mini P.E.K.K.A Goblin Drill
Barbarians Mini P.E.K.K.A Goblin Gang Goblin Drill
Barbarians Goblin Gang Mini P.E.K.K.A Goblin Drill
Barbarians Wizard Minions Goblin Gang Mini P.E.K.K.A Musketeer Goblin Drill
Minions Goblin Gang Barbarians Musketeer Wizard Goblin Drill
Wizard Goblin Drill Minions Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Goblin Drill
Goblin Gang Wizard Minions Barbarians Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Goblin Gang Barbarians Minions Mini P.E.K.K.A Musketeer
Goblin Gang Mini P.E.K.K.A Barbarians Musketeer
Barbarians Goblin Gang Mini P.E.K.K.A Musketeer Goblin Drill
Wizard Minions Goblin Gang Musketeer
Goblin Gang Mini P.E.K.K.A Minions Barbarians Musketeer
Mini P.E.K.K.A Barbarians
Minions Barbarians Mini P.E.K.K.A
Goblin Gang Barbarians Musketeer Goblin Drill
Minions Barbarians Mini P.E.K.K.A Musketeer
Barbarians
Barbarians Mini P.E.K.K.A Goblin Gang Wizard
Wizard Barbarians Musketeer
Goblin Gang Barbarians Minions Mini P.E.K.K.A Musketeer Goblin Drill
Minions Barbarians Mini P.E.K.K.A Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Goblin Drill
Musketeer
Goblin Drill
Barbarians Musketeer
Wizard
Wizard Minions Musketeer
Musketeer Wizard
Wizard
Wizard
Minions Goblin Gang Mini P.E.K.K.A Musketeer
Musketeer Wizard
Musketeer Wizard
Musketeer
Minions Musketeer
Musketeer
Musketeer Wizard Goblin Drill
Musketeer Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer Wizard
Wizard
Minions Musketeer
Wizard
Musketeer
Barbarians Musketeer Goblin Drill
Wizard
Musketeer Wizard
Musketeer Wizard
Musketeer
Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Musketeer Wizard
Wizard
Minions Goblin Gang Barbarians Musketeer
Musketeer Wizard
Goblin Gang Mini P.E.K.K.A Musketeer Wizard
Musketeer Wizard
Musketeer
Minions Goblin Gang Musketeer
Musketeer
Musketeer

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