My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Giant Skeleton Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon Giant Skeleton Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Minions Goblin Barrel Skeleton Army Electro Dragon Lumberjack
Zap
Minions Inferno Tower Goblin Barrel Skeleton Army
Barbarian Barrel
Inferno Tower Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
The Log
Goblin Barrel Skeleton Army Giant Skeleton Lumberjack
Earthquake
Inferno Tower Goblin Barrel Skeleton Army
Arrows
Minions Goblin Barrel Skeleton Army
Royal Delivery
Minions Goblin Barrel Skeleton Army Electro Dragon Giant Skeleton Lumberjack
Fireball
Minions Inferno Tower Goblin Barrel Skeleton Army Electro Dragon Lumberjack
Poison
Minions Inferno Tower Skeleton Army Electro Dragon
Lightning
Inferno Tower Electro Dragon Lumberjack
Rocket
Inferno Tower Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Goblin Barrel Skeleton Army Lumberjack Inferno Tower Electro Dragon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Goblin Barrel Skeleton Army Lumberjack

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Giant Skeleton Lumberjack
Inferno Tower
Goblin Barrel
Skeleton Army Giant Skeleton Lumberjack Mega Knight
Skeleton Army
Goblin Barrel
Electro Dragon
Giant Skeleton Mega Knight
Giant Skeleton
Minions Goblin Barrel Electro Dragon Lumberjack
Lumberjack
Minions Goblin Barrel Giant Skeleton Mega Knight
Mega Knight
Minions Goblin Barrel Electro Dragon Lumberjack

Defense Synergies 1 13

Minions
Inferno Tower Giant Skeleton Lumberjack Mega Knight
Inferno Tower
Skeleton Army Minions Electro Dragon Lumberjack Mega Knight
Goblin Barrel
Skeleton Army
Inferno Tower Electro Dragon Giant Skeleton Lumberjack
Electro Dragon
Inferno Tower Skeleton Army Giant Skeleton Lumberjack
Giant Skeleton
Minions Skeleton Army Electro Dragon Lumberjack
Lumberjack
Minions Inferno Tower Skeleton Army Electro Dragon Giant Skeleton
Mega Knight
Minions Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Inferno Tower Electro Dragon
Inferno Tower Skeleton Army Lumberjack Minions Electro Dragon Mega Knight
Inferno Tower Skeleton Army Lumberjack Mega Knight Minions Electro Dragon Giant Skeleton
Inferno Tower Skeleton Army Lumberjack Minions Electro Dragon Mega Knight
Skeleton Army Giant Skeleton Lumberjack Mega Knight
Skeleton Army Minions Electro Dragon Lumberjack Mega Knight
Minions Inferno Tower Electro Dragon
Inferno Tower Electro Dragon Giant Skeleton Mega Knight
Inferno Tower Minions Skeleton Army Lumberjack
Skeleton Army Inferno Tower Giant Skeleton Lumberjack Mega Knight
Minions Skeleton Army Electro Dragon Giant Skeleton Lumberjack Mega Knight
Minions Inferno Tower Electro Dragon
Inferno Tower Skeleton Army Lumberjack Mega Knight Minions Electro Dragon Giant Skeleton
Skeleton Army Mega Knight Minions Electro Dragon Lumberjack
Inferno Tower Skeleton Army Lumberjack Mega Knight
Inferno Tower Skeleton Army Lumberjack Mega Knight
Mega Knight Minions Inferno Tower Skeleton Army Electro Dragon Lumberjack
Mega Knight Minions Skeleton Army Electro Dragon Lumberjack
Minions Electro Dragon Giant Skeleton Lumberjack Mega Knight
Inferno Tower Lumberjack
Skeleton Army Mega Knight Minions Electro Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Inferno Tower Giant Skeleton
Electro Dragon Lumberjack Mega Knight
Skeleton Army Giant Skeleton Lumberjack Mega Knight Minions Inferno Tower Electro Dragon
Skeleton Army Giant Skeleton Lumberjack Mega Knight Inferno Tower
Inferno Tower Giant Skeleton Skeleton Army Lumberjack Mega Knight
Minions Electro Dragon
Skeleton Army Minions Inferno Tower Giant Skeleton Lumberjack
Inferno Tower Giant Skeleton Mega Knight Skeleton Army Lumberjack
Electro Dragon Giant Skeleton Mega Knight Minions Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Mega Knight Minions Inferno Tower Electro Dragon Giant Skeleton Lumberjack
Skeleton Army Mega Knight Giant Skeleton
Skeleton Army Giant Skeleton Mega Knight Inferno Tower Lumberjack
Skeleton Army Electro Dragon Mega Knight
Inferno Tower Skeleton Army Electro Dragon Minions Giant Skeleton Lumberjack
Minions Mega Knight Inferno Tower Electro Dragon Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton
Giant Skeleton
Mega Knight
Minions Electro Dragon
Electro Dragon
Electro Dragon
Minions Electro Dragon Lumberjack
Electro Dragon
Electro Dragon
Minions Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Minions
Electro Dragon Mega Knight
Electro Dragon Mega Knight
Minions Giant Skeleton Mega Knight
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Electro Dragon Minions
Electro Dragon Mega Knight
Electro Dragon
Giant Skeleton Mega Knight
Minions Skeleton Army Electro Dragon
Electro Dragon
Electro Dragon Lumberjack Mega Knight
Electro Dragon
Giant Skeleton
Electro Dragon Mega Knight
Electro Dragon Minions Giant Skeleton
Electro Dragon
Electro Dragon Giant Skeleton Mega Knight

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